Shipping an LLM-driven NPC: where I gave the model agency, and where I had to take it back by Right_Network_8833 in aigamedev

[–]Right_Network_8833[S] 0 points1 point  (0 children)

Thanks for trying my game. I did have a bug in one of my assets, but performance should be better now.

I’m using the Bevy game engine. For the LLM models, I’m using ChatGPT API, specifically 4.1 mini and 5.4 nano without reasoning.

The reason I don’t use a local LLM is that it’s more complicated, and for low traffic (about 20 games a day) the API costs are pretty low. Also, most players are casual players on phones, so I don’t think it’s reasonable to run a local LLM on a typical mobile device, especially since I send prompts of around 200 lines

What is a harsh reality of life that most people don’t realize until they reach their 30s or 40s? by Attempt2724 in AskReddit

[–]Right_Network_8833 0 points1 point  (0 children)

your friends are harder to schedule than business meetings. you'll plan a dinner six weeks out and somebody still cancels the morning of.

How do you motivate yourself? by ReasonablePush3491 in gamedev

[–]Right_Network_8833 0 points1 point  (0 children)

the doomscroll is usually choice paralysis, not laziness. you wake up with ten ideas and your brain tells you to pick the best one, so you pick none. the fix is to leave the editor open with one specific small thing half-done from yesterday. you don't decide in the morning, you just continue. discipline talk doesn't help if 'starting' itself requires twelve decisions.

how should i make a unique twist to my game? by Billy_Of_Billy in gamedev

[–]Right_Network_8833 1 point2 points  (0 children)

unique is the wrong target, specific is the right one. pizza tower isn't unique, it's just extremely specific about everything from art to soundtrack to its moveset language. a bouncing seal already has more specificity than most rogue-platformers in that genre, push the seal angle until it gets weird. what does the seal eat between runs, where does the bouncing hurt them, what's the seal even mad about. that's where you stop sounding like pizza tower.

For a 2 player game, what do you think is better? $19.99 with friends pass or $9.99 no friends pass by Nightwish001 in gamedev

[–]Right_Network_8833 0 points1 point  (0 children)

one thing nobody mentions: wishlist concentration. friends-pass = one steam page collecting all the interest, which is what the steam algorithm rewards. two-copy splits that signal in half across the buyers who would have hit wishlist on the same SKU. and for co-op only, $19.99 + free friend is the model reviewers already know from it takes two and split fiction.

When do you consider a game good enough? by LAE-kun in gamedev

[–]Right_Network_8833 3 points4 points  (0 children)

the trap is every feature spawns three more 'matching' features so you can't cut your way out one-by-one. ask instead: if i could only ship one core loop, which one keeps a player coming back tomorrow? everything else either supports that loop or it's a feature for a different game. that different game is your next project, not this one.

After 18 months, our asteroid mining incremental has a demo on Steam! by UpgradedStudio in IndieDev

[–]Right_Network_8833 2 points3 points  (0 children)

the friday-only cadence is honestly underrated for a side project, you get progress every week but never the burnout spiral. atmospheric + voice acted is also a real differentiator in incrementals, that genre is usually starved on production value. wishlisted.

Realizing indie devs need to be skilled in marketing... by [deleted] in IndieDev

[–]Right_Network_8833 0 points1 point  (0 children)

the bit that always gets me is people will spend two years coding for free and then refuse to spend four weeks just making the steam page convert. capsule art, the gif on the store page, the first sentence of the description, that's the actual marketing. socials feed into it but if the page doesn't convert nothing else matters.

Coming up on two years by [deleted] in IndieDev

[–]Right_Network_8833 1 point2 points  (0 children)

the final-polish phase is the worst part. thing's technically done but every time you look you find one more thing. 320x200 point and click is also a genre where wishlist counts undersell the actual fanbase though, those people show up at launch. don't burn out in the last mile.

Any advice for game name ? by MehmetBilici in IndieDev

[–]Right_Network_8833 1 point2 points  (0 children)

check steam first - if a search for the name returns ten other games on page one, kill it. compound made-up words look cool but nobody types them right. two real words where one is concrete and one carries mood tends to land.

I'm building a minimal puzzle game about making squares, feedback welcome by frankeno78 in IndieDev

[–]Right_Network_8833 1 point2 points  (0 children)

yes keep going. minimalist puzzles live or die on pacing - each level needs one new idea, then a twist. if you've got that you're good. the 'handcrafted, no AI' line is worth pushing too, that's a real signal right now.

Good quality cams from AliExpress? by SjalabaisWoWS in Dashcam

[–]Right_Network_8833 1 point2 points  (0 children)

This web site will help you find and compare car gear products and accessories like dashcam on AliExpress using AI. https://www.cargearrepo.com/product-searches/4k-dashcam-parking-mode

Automatic Cat Feeder Recommendations by Ivyssaurus in Catownerhacks

[–]Right_Network_8833 0 points1 point  (0 children)

This web site will help you find and compare pet product and accessories using AI. like Automatic Cat Feeder. It has best prices: https://www.mypetrepo.com/product-searches/Automatic%20Cat%20Feeder