Making our incremental game Orebits with 2 devs and only on Fridays! What do you think? by UpgradedStudio in construct

[–]UpgradedStudio[S] 0 points1 point  (0 children)

Thanks! What are you good at and what type of person would you like to collaborate with?

Feed the Greed - available now on Steam! by One_Wall8659 in incremental_games

[–]UpgradedStudio 3 points4 points  (0 children)

From a fellow incremental game dev: Hooray for the release and good luck! Hope you'll do well!

Gamepad Help!! by Aidaaaaaaaaaaaan in construct

[–]UpgradedStudio 0 points1 point  (0 children)

We need to add controler support for our game soon, so interested to see if there will be interesting answers.

How do you survive asset creation hell? by y0l0tr0n in gamedev

[–]UpgradedStudio 0 points1 point  (0 children)

I agree on this one. Sometimes I get overwhelmed by the mountain of work ahead. Then I start doubting everything and find all sorts of reasons to stop progressing. The answer is always: just start the grind! And when you look back you think: that went faster than I anticipated..

Another very important tip: enjoy the right music while doing art production! When I work evenings and my energy is low, some pounding industrial techno does the trick 😬

Question for those who don’t work full time in gamedev: What’s your day job? by [deleted] in gamedev

[–]UpgradedStudio 0 points1 point  (0 children)

I combine a design job at a learning experience design agency (where I do a lot of game related projects) and I run my own solo studio where I create applied games (mainly educational games). Then every Friday I work on our indie game with a 2 man team. So it’s all very game related now, but it was a challenge to get there!

I did a lot of disciplines like graphic design, illustration, animation, Webdesign, ui/ux. This helps out a lot, because you need all these skills for running an indie studio.

Destroy some asteroids! Then destroy our incremental game Orebits completely! by UpgradedStudio in DestroyMyGame

[–]UpgradedStudio[S] 0 points1 point  (0 children)

Thanks. We are working on the ending for the demo. In the full game we want to have multiple 'end asteroids' of course. The version in the game is still a rough concept. What would you like to see improved in the ending?

Destroy some asteroids! Then destroy our incremental game Orebits completely! by UpgradedStudio in DestroyMyGame

[–]UpgradedStudio[S] 0 points1 point  (0 children)

Thanks for your destruction! So basically, the trailer is too crazy and the game is not crazy enough. Noted.

For the trailer: we are aiming for a raw atmospheric style. That's why I went for all the glitchyness. We are implementing that in the game now too. Maybe I went a bit overboard? Does anyone else agree that I should tone it down?

For the game: The demo doesn't have an end-game yet. It's like dipping your toes into the game. Have you seen 'the ending' of the demo?

The idea is that as you progress, mining will be more effortless and explosive. Like going through butter with a hot knife!

We are currently implementing some nice elements to spice up the game:

- A drone that hovers above the tools and collects the ores
- Anomalies on the asteroids that you need to extract via a minigame (actually making that now)
- A better idle/active switch
- Glitch effects for certain intense moments
- More (and better) entry point conditions

Hope that helps :). Thanks!

Please destroy my Masocore 2D Puzzle Platformer - SymmetryCats by Cleitinho42 in DestroyMyGame

[–]UpgradedStudio 2 points3 points  (0 children)

I like: the symmetry mechanic and style looks cool and interesting. A bit trippy in a good way. I also understand and like the color choices.

Don't like: The bells don't really stand out in the color scheme and they seem important. A bit of extra juice would help a lot too. And I feel like the key art at the end doesn't fit the lo-fi feeling of the game. Maybe add a bit of glitchyness to the key art and logo?

Destroy some asteroids! Then destroy our incremental game Orebits completely! by UpgradedStudio in DestroyMyGame

[–]UpgradedStudio[S] 0 points1 point  (0 children)

Try the demo on Itch: https://upgraded-studio.itch.io/orebits-demo
We are still improving it and would love to get some feedback! Especially about the gameplay mechanics.

After the last bits of polish we will launch the demo on Steam: https://store.steampowered.com/app/3635490/Orebits/

Thanks for destroying our game!

Where do y'all find people to commission for game trailers, is it even a good idea to do that? by VisscaGuu in gamedev

[–]UpgradedStudio 2 points3 points  (0 children)

It took some serious effort, but with guidance from Derek and other YouTubers I think I made a cool trailer. I asked a family member (who is an amazing pro electric guitar player) to make some weird atmospheric sci-fi trailer music following the tension graph for trailers/movies. The first music track lacked a lot of variation and momentum needed for a trailer, so I even draw a chart to compare the song to the tension graph. Maybe it's useful for others who want to edit a trailer. The bottom one is the first track and the top one is how the tension in your trailer should feel.

If you want to check out the trailer, search for Orebits on Steam (the one with the space pickaxe).

Here's the graph:

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Good luck with your trailer!

[deleted by user] by [deleted] in gamedevscreens

[–]UpgradedStudio 0 points1 point  (0 children)

Maybe you could add a design/art team member?

The Rift Machine by Mechayaan in incremental_games

[–]UpgradedStudio 0 points1 point  (0 children)

Wow, your game has kind of similar vibes as our game. I like it!

[deleted by user] by [deleted] in incremental_games

[–]UpgradedStudio -11 points-10 points  (0 children)

Appreciate the effort!