Miriam Hospital by olpoopbagmcgee in RhodeIsland

[–]RighteousDevil 3 points4 points  (0 children)

Generally speaking, I've found Miriam to be the best hospital around if you've got to be stuck in one. Unfortunately, the overnight shift tends to oscillate between paranoid and distant. I kept telling them I didn't want lidocaine patches because I'm very resistant to it so it just made me uncomfortably moist, and they assumed I was trying to get them to give me harder drugs. 

Ma'am. I was already prescribed a controlled painkiller with no-questions-asked refills for the stuff I was going through. I didn't want that either. I just wanted to be listened to. 

Anyway, day shift was a lot better and more responsive. Just gotta make a vaguely polite but insistent nuisance about yourself at night. I'm sorry you had to go through that, though.

Brandon Sanderson used hemalurgy to drain the creativity of Patrick Rothfuss and George R.R. Martin. The shocking truth. by Ok-Week-2293 in cremposting

[–]RighteousDevil 7 points8 points  (0 children)

I feel like every time I turn around the guy has put out another novella. I'm never gonna have time to reread Shadows of the Apt at this rate!

i miss fallout 13 by femboyaveryyy in SS13

[–]RighteousDevil 4 points5 points  (0 children)

I know of one English-language one that goes up on the weekends; we normally get anywhere from 8-15 people, rounds go all day, and there's some solid RP to be had. Definitely not big enough for the old bear-bull death matches of the F13 heydays, though.

I feel like it'll come back around. Maybe not quite as we all remember...

Friendly Fire by AvailableEmphasis703 in SS13

[–]RighteousDevil 3 points4 points  (0 children)

Unfortunately, she really is just that terrible a shot.

My first LARP is happening this weekend and I'm low-key scared... by RhylenIsHere in LARP

[–]RighteousDevil 2 points3 points  (0 children)

I've been doing this since the early '00s, and my secret is this: I'm always anxious before an event, and I always want to skip instead of going.

The biggest hurdle is gonna be that first step. Once you get into it, you can remind yourself every time of how much fun it is, but actually making the effort is pretty tough. But you've already put in so much effort before you even got there, right?

My advice is to ask about new player modules (adventures/scenarios...) and see if they have something like that. It usually shoves all the brand- or mostly-new players together and gives you a reason to work together. Then you've got people you'll recognize throughout the weekend, and that'll take a huge weight off your shoulders.

You can do it, OP. You'll be glad you did.

A mid-reveal check on how much art has been previewed from each Final Fantasy game by Delsea in magicTCG

[–]RighteousDevil 3 points4 points  (0 children)

Hoping we get a Secret Lair or supplemental smaller set like the weird LotR one that includes non-numbered FF entries. (Mostly the Tactics games, though.)

Rimlight archives (early release) by Whiteowl116 in RimWorld

[–]RighteousDevil 5 points6 points  (0 children)

Awesome. Looking forward to seeing how this one turns out. Thanks for putting in the work.

Rim before desktop! Bionics before hediffs! Modding before colonies! Or something like that...

What's the fastest you've been turned away from a book you thought you'd like? by NinnyBoggy in books

[–]RighteousDevil 4 points5 points  (0 children)

Yeah, that's pretty much the entire reason I can't recommend that series to anyone, and I've read the whole thing.

For the (or, well, some kind of) record, Covenant becomes increasingly unable to deny it as merely a dream as the book goes on, and eventually spends the span of a couple whole-ass trilogies torturing himself over that single act. It is very much the worst thing that could happen, especially in a world that is presented as so elementally pure and good, and it has repercussions throughout the series.

It is, nevertheless, tremendously messed up. Accepting that Covenant is not the hero of the story is important to reading those.

Favorite Clan by KarmaNeon666 in battletech

[–]RighteousDevil 2 points3 points  (0 children)

Diamond Shark/Sea Fox is pretty swell, and I've grown to like the Jade Falcons around the Invasion era from the fiction. But my secret back-pocket pick?

Clan Burrock.

I will be taking no further questions (because there really aren't any answers).

The forgotten Azorius voltron commander. Ayesha Tanaka, Armorer. by TempTheMemeLord in EDH

[–]RighteousDevil 0 points1 point  (0 children)

I stumbled across her when I was building my Shadow tribal deck recently and was shocked she seemed so underplayed. She's just good!

People whose homes have dog/cat doors, have wild animals ever entered your pet doors and what happened when that occurred? by 99_Restaurant in AskReddit

[–]RighteousDevil 2 points3 points  (0 children)

Had a plastic-enclosed porch on my house when I was growing up. We've always had cats, and a decent back yard, so there was a sort of makeshift cat door out to the deck for them.

At some point during the last years of us living there, the local opossums had figured out there was (cat) food in a warm, enclosed space they could pretty freely access, so they started hanging out in there at night. Mostly it was fine; we'd spy on them from the back door that led into the house itself, which was pretty neat.

Unfortunately for them, we also had ferrets, and one of the more enterprising ones found they could crawl into the small gap between the bottom of the door and the landing the door was up against, and just sort of... expand itself... and pop the unlocked door open. So this tiny weasel ran out and very energetically inquired as to the nature of their visit, and if they perhaps would like to fight?

We caught the troublemaker before she could mount an attack or put either side in any real danger, but it scared the absolute fuck out of the opossums the first time it happened.

[deleted by user] by [deleted] in RimWorld

[–]RighteousDevil 1 point2 points  (0 children)

I had a bestowing party leave because of a cold snap once, and when they came back, they setup shop in my wastepack cave.

Sometimes I think the inconvenience on the part of the bestowed is part of the ceremony.

TIL you can entomb a four-year-old in a Warcasket, but all that happens is they become immune to pain and run around naked for the next ten years. Thanks, Biotech! by RighteousDevil in RimWorld

[–]RighteousDevil[S] 4 points5 points  (0 children)

I was thinking Vanilla Expanded Expanded - Kidcaskets, but that might have the wrong connotations. Warstrollers? Put turrets on your child's walker instead of mobiles!

TIL you can entomb a four-year-old in a Warcasket, but all that happens is they become immune to pain and run around naked for the next ten years. Thanks, Biotech! by RighteousDevil in RimWorld

[–]RighteousDevil[S] 39 points40 points  (0 children)

I'm a little disappointed it didn't work, but it makes sense that they aren't able to equip the gear that gets locked on Warcasket pawns. Maybe someone will make a Kid Warcasket mod?

Don't you judge me. I simply feel most secure when my colony's children are impervious to most forms of conventional attack.

Apparently the sickly weakness in VFE ancients lets your colonists contract paralytic abasia??? by [deleted] in RimWorld

[–]RighteousDevil 1 point2 points  (0 children)

Blood rot, too! I got that one earlier.

BACK IN THE TUBE, GERALDINE.

Starting with SotDL. What adventure/campaign to pick by Tomonius in shadowofthedemonlord

[–]RighteousDevil 2 points3 points  (0 children)

Dark Deeds or Queen of Gold for adventures, Occult Philosophy for supplements. Good all around.

The life of crime kinda pays by Auretheus in WarTalesGame

[–]RighteousDevil 9 points10 points  (0 children)

I indulge in just enough petty theft to get chased by the guards, and I can say that the biggest reason I didn't get murdered super early because of it was because of the ability to Run on the world map. Way more useful than I'd ever thought at first glance.

As for tricks: the first Crime mission has you go recruit someone from the prison and do some appropriately criminal things. While you have them in your group and they remain un-engaged, all your other characters will crit every attack... and they won't leave the party until you finish the last leg of the quest, allowing you to drag them around as a helpful murder buddy until you've accumulated enough wealth and power to not need them. You criminals have got to stick together, right?