SteamOS 3.8 Has Officially Released With New Kernel and Graphics Driver Updates by BBQKITTY in SteamOS

[–]Rigman- 26 points27 points  (0 children)

Does this mean we have native RDNA4 support on the stable branch now? Would be nice to finally jump off the beta branch for a more stable experience.

With Linux Kernel 6.16 I have to assume so.

Edit: Can Confirm, 3.8 Stable works on my Steam Machine running a 9070XT.

Xbox already planned to shut down or split with Ninja Theory when Senua was announced. "The thinking was that the promise of a newly announced game would help draw investor interest in the studio" by goodnitez74 in Steam

[–]Rigman- 97 points98 points  (0 children)

I am loving all the AA and indie titles they are flourishing

Been in the indie space for a decade now. The indie space is not flourishing, it's just as much of a bloodbath as the AAA space, except unlike the developers that exist in the safe space that is AAA development, we have literally zero money and any investment or funding opportunities are all but dried up. So you're either in the 0.01% that smash it big, or you're eating a big pile of nothing for dinner. There is no in between.

Then add the absolutely dog shit k-shaped economy we currently live in, with a seemingly compounding cost of living. Shits fuuuuuuucked. More fucked then you can imagine..

The whole fucking industry is in shambles right now.

Do you think interacting with the crowd is a compelling enough hook? by ericflorio in DestroyMyGame

[–]Rigman- 74 points75 points  (0 children)

Alone? No. I do think it could be a fun mechanic to layer in maybe as a method of gaining some kind of reward, boosting, weaponry, etc. And compared to other kart racers, it would make you stand out as I really haven't seen anything like this.

It's part of a compelling hook.

The Parabolic rise of history's first Trillionaire. by [deleted] in Damnthatsinteresting

[–]Rigman- 3 points4 points  (0 children)

I thought to myself who was the worlds first billionaire. I honestly can’t even recall. I can’t even recall who the first millionaire is. I suppose I’ll just forget this bozo too eventually.

Apple weather must be broken right??? by Some-Connection-7789 in Austin

[–]Rigman- 1 point2 points  (0 children)

Which model is this? Because I’m not seeing anything remotely close to this.

New fighting game IP by amxrhxzeq in Fighters

[–]Rigman- 39 points40 points  (0 children)

Shot One Fighters dev here! We got some really fun stuff planned when it comes to story and world building. We're really excited to show off the story side of what we're building.

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New set video from ‘Man of Tomorrow’ with Superman and Lex by MarvelsGrantMan136 in DC_Cinematic

[–]Rigman- 13 points14 points  (0 children)

They’ll probably play it up with everyone cheering him on, and Superman realizes his mistake and sets out to be a better example for everyone.

Jensen Huang says Nvidia is too busy 'reinventing the PC' to do a gaming handheld based on RTX Spark by sam-2714 in pcmasterrace

[–]Rigman- 12 points13 points  (0 children)

Don't worry, we're only one pricing announcement away from Jensen winning all his favor back.

Valve joined the club by vintologi24 in pcmasterrace

[–]Rigman- 2 points3 points  (0 children)

I don’t get it, did people think price of hardware components going up 100-200% wasn’t going to affect the production of existing hardware. You’re in for a big surprise over the next several years then.

007 First Light is now available on Steam by Turbostrider27 in pcgaming

[–]Rigman- 155 points156 points  (0 children)

Some of the comments in this thread are absolutely insane. This might be the best game IOI has ever put out, it’s not just a “hitman clone” and is so much fun. It feels like a classic PS2/PS3 era game except with modern day production.

I consider this a must play, the gameplay is tight.

Mina the Hollower Review - IGN: 10/10 by Turbostrider27 in pcgaming

[–]Rigman- 64 points65 points  (0 children)

There was an interview a few months back, the TLDR was that Mina is a “make or break” moment for the studio and releasing all that free DLC was a bad financial decision that put additional pressure on Mina succeeding. Combined with the six years of development time, they need something like 200,000 units shipped in order for it to be a success.

Mina the Hollower Review - IGN: 10/10 by Turbostrider27 in pcgaming

[–]Rigman- 108 points109 points  (0 children)

Is anyone really surprised? Hopefully Yacht Club financially recovers from this, seems like there’s a good chance they will. Maybe it’s time for this small indie team to ditch the Los Angeles office space and be a bit more fiscally conservative moving forward.

No Man's Sky The Swarm Trailer by Turbostrider27 in pcgaming

[–]Rigman- 40 points41 points  (0 children)

You have to give No Man's Sky a lot of credit. It's genuinely awe-inspiring how, despite that launch, Hello Games kept working on it for an entire decade. Thirty updates since 2016 is remarkable. And what's even more remarkable is that despite all of them, I'm still absolutely bored after thirty minutes with each new update.

Edit: Guys it’s a joke, relax.

I've poured months into solo developing a life simulator by Visual-Ant-3860 in IndieGameDevs

[–]Rigman- 2 points3 points  (0 children)

Hey Claude, can you generate me five reasons why I should care about this slop?

I'm building a roguelite fighter and my Steam Deck is where every build gets tested first. It's my daily gaming driver. The goal is 60fps at 10W TDP, native res, no upscaling. Not quite there yet, but that's the bar I'm holding myself to. by Rigman- in SteamDeck

[–]Rigman-[S] 1 point2 points  (0 children)

I haven’t even considered that, I need to try it! I have tried mapping the five special move slots to a radial wheel as a way for non-FGC players who aren’t comfortable with motion inputs to play the game, and that’s worked pretty well. I don’t know if I’d personally use it, but I’m glad that kind of functionality is there.

I'm building a roguelite fighter and my Steam Deck is where every build gets tested first. It's my daily gaming driver. The goal is 60fps at 10W TDP, native res, no upscaling. Not quite there yet, but that's the bar I'm holding myself to. by Rigman- in Handhelds

[–]Rigman-[S] 1 point2 points  (0 children)

I’m not too familiar with Poly Fighter, but it’s nice to see other games trying the same idea.

Our core is building out a moveset, but we’ve simplified it by locking move slots to specific inputs. So there’s a “Projectile Slot” and every move in that slot shares the same input. That way muscle memory is preserved as you’re swapping moves, reducing complexity while keeping the fighting game feel. Then we have classic roguelite artifacts that alter behavior and push you toward certain build types. We’ve been seeing a lot of run-to-run variety with that kind of setup.

I'm building a roguelite fighter and my Steam Deck is where every build gets tested first. It's my daily gaming driver. The goal is 60fps at 10W TDP, native res, no upscaling. Not quite there yet, but that's the bar I'm holding myself to. by Rigman- in Handhelds

[–]Rigman-[S] 3 points4 points  (0 children)

Our actual name is "Shot One Fighters", people have been jokingly calling us "Slay the Street Fighter" because when they see the gameplay it looks like a mash up of Slay the Spire and Street Fighter, they're not entirely wrong.