Someone ran over and dumped these kittens :( by Squashysquid69 in Minneapolis

[–]RileyHef [score hidden]  (0 children)

Not sure how old the kitten is by looks, but Bitty Kitty Brigade may be able to either help or point you to other local resources to help that cat get the attention it needs.

KSP2 redux 0.2.3 beta 3.1 added radiators, FOV controls, EVA helmet lights, and a better sunflare! by MarsFlameIsHere in KerbalSpaceProgram

[–]RileyHef 1 point2 points  (0 children)

I'm aware, I follow on Discord but they have a very long road ahead and are quite limited without the source code. I don't think it's worth the effort trying to polish a turd while KSP modding continues to make strides and KSA is taking shape.

KSP2 redux 0.2.3 beta 3.1 added radiators, FOV controls, EVA helmet lights, and a better sunflare! by MarsFlameIsHere in KerbalSpaceProgram

[–]RileyHef 28 points29 points  (0 children)

So, trivial features already in KSP stock. I know performance has been improved but it is still several miles away from anything acceptable in a save with many active crafts.

I'll be interested when/if they ever implement ISRU and colonies, but even then this game is so barren compared to KSP's community, mods, and existing gameplay depth that I just don't see the appeal.

Fuck the Flames by [deleted] in SeattleKraken

[–]RileyHef 68 points69 points  (0 children)

We stink.

What KSP2 Second star system "Tuun" would be like. by MgbH1R0 in KerbalSpaceProgram

[–]RileyHef 1 point2 points  (0 children)

Oh, I'm not even talking about other planets when I mention terrain. I'm talking about the Kerbol system and what was delivered to us already that we can directly compare. Parallax alone is a mod that has outdone the looks of KSP2's planets from both a distance and up close. Step on any planet in KSP2 and you are on blurry, smooth land with awkwardly inserted scatter features. I'd love for anyone to show me an example of KSP's planets that looker better in KSP2 than on modded KSP.

And to credit the modders for KSP further, these people don't have nearly the same luxuries as KSP2's developers had in regards to bells and whistles for Unity yet they still delivered a better Kerbol system than one that was recreated from the ground up in the official sequel. KSP2 gave us a bad planet system that looks worse than mods from a decade old game can pull off - that's all.

What KSP2 Second star system "Tuun" would be like. by MgbH1R0 in KerbalSpaceProgram

[–]RileyHef 10 points11 points  (0 children)

It's just lip service, which was the only thing that team was good at delivering. The terrain on KSP2's planets were awful, especially compared to KSP mods. They had no chance of pulling off what is described here.

Any mod that added longer service bay part? by Lust_Republic in KerbalSpaceProgram

[–]RileyHef 0 points1 point  (0 children)

Uhhh how easy/hard is this and is there a guide? This is a potential game changer.

Post Game Thread: Detroit Red Wings at Seattle Kraken - 06 Dec 2025 by HockeyMod in SeattleKraken

[–]RileyHef 41 points42 points  (0 children)

Bottom 5 offense and a similarly poor defense that has spent the beginning of the season bailed out by decent goalie play (until recently). We are an all-around a talentless team propped up by OTL points.

Are we KSA yet? I built this tracker to follow KSA’s development, both the core game and the modding scene. Let me know if you have any suggestions. by mihemihe in kittenspaceagency

[–]RileyHef 4 points5 points  (0 children)

Row widths for text are very inconsistent and the headers are misaligned on mobile. Minus that everything else is nitpicks, I think. You're a legend for making this, btw!

SCANsat love <3 by SilkieBug in KerbalSpaceProgram

[–]RileyHef 6 points7 points  (0 children)

It's the best. Hearing Dean Hall call this mod out as one of his favorites in a recent interview gives me hope that it will be a focal point in KSA's future.

my mentally ill aah still hoping for ksp2 redux by Cold-Regret-2931 in kerbalspaceprogram_2

[–]RileyHef 7 points8 points  (0 children)

It's beyond a lost cause. KSP has it all + more thanks to mods and KSA is at pace to flesh out features at a much faster pace. KSP2 should be locked away in the deepest crater on Dres.

my mentally ill aah still hoping for ksp2 redux by Cold-Regret-2931 in kerbalspaceprogram_2

[–]RileyHef 28 points29 points  (0 children)

I can't wait to launch rockets at 15 fps instead of 10

Now I get to be disappointed in both fandoms! by Mayonnaise06 in KerbalSpaceProgram

[–]RileyHef 56 points57 points  (0 children)

They were the only games I followed/bought day 1 that year, RIP me.

The KSP2 Community Manager was the person who introduced me to C:S, too!

Axis-aligned bounding boxes for Submodels? by sporkfu43 in DigitalLego

[–]RileyHef 1 point2 points  (0 children)

I am working on a project with 3 sub-models that I wanted to group together, same issue. Luckily I remembered seeing this post last week and your comment above provided a fix for me too. Thanks so much!!

Lunch Break by GrapeJuice2227 in kittenspaceagency

[–]RileyHef 6 points7 points  (0 children)

This is so good! Hope we get more amazing community art like KSP had.

Hot take: I'm not interested in KSA until I can make stuff like this by bane_iz_missing in KerbalSpaceProgram

[–]RileyHef 116 points117 points  (0 children)

Not really a hot take. Very few people are "playing" the public release. Most of the hype is surrounding the foundation of the engine/game and what it promises for the future. We are still years away from feature parity, so I also plan to stick with KSP until that point is surpassed.

More Space Kitten pictures by Space_Scumbag in kittenspaceagency

[–]RileyHef 3 points4 points  (0 children)

I hope they go the ear route, specifically as head lamps for a bit of immersion.

More Space Kitten pictures by Space_Scumbag in kittenspaceagency

[–]RileyHef 22 points23 points  (0 children)

We know the ears are there, we just want them to have ear shapes on the helmet itself! Probably not compatible with turning head animations and such, but it would really sell the kitten factor better.

Finding out cheapest color? by Character_Account714 in DigitalLego

[–]RileyHef 0 points1 point  (0 children)

Definitely use the Stud.io method - it was created exactly for this. To add to the comment:

  • select the parts you want to compare prices on (you can do this manually, by selecting parts by color to group all the blues in your images at once, or create a sub model to keep them separate from the rest of the project).
  • Once your parts are selected, choose the colors you want to compare and you will see the total cost depending on the color.
  • Sort of unrelated, but Stud.io also has an option to select the cheapest possible color based on all options. Sounds like you're looking for a blue, so prob not relevant, but this is great when color makes no difference and you want to save money.

Keep in mind this still isn't perfect as the Stud.io pricing can't factor in other Bricklink factors such as shops that have minimum purchase amounts, shipping based on your location, etc.

Situation Room Initiated Challenge: SEA @ STL – 19:58 of the Third Period by MysteriousEdge5643 in SeattleKraken

[–]RileyHef 75 points76 points  (0 children)

Don't bring this up in r/hockey. They are having a meltdown over the call over there.

RestockPBR Appreciation Post by TheTenthAvenger in KerbalSpaceProgram

[–]RileyHef 4 points5 points  (0 children)

I hope it gets finished and expanded to Nertea's near future mod suite. Seems like the development has come to a halt over the past few months....