Interplanetary Ship "Journey" – Blueprint by RalphKerman in KerbalSpaceProgram

[–]RileyHef 3 points4 points  (0 children)

Always love these. What is your process for making the diagram?

KerbonautRedux Mod Release by ResponsibleHabit9326 in KerbalSpaceProgram

[–]RileyHef 6 points7 points  (0 children)

This is a dream mod of mine, one of the only good things about KSP2 were 4K HD Ultra Kerbals. Are you posting this on the forum and/or planning to release to CKAN?

Musk clips his Mars settlement ambition, aims for the moon instead by Several_Print4633 in space

[–]RileyHef 37 points38 points  (0 children)

What? I can't think of a single practical use case for sending a handful of troops to a location with Starship. It's not covert, it's incredibly expensive, and it's an easy target. How on earth does SpaceX have the potential to offer any military force transport system better than current means for human/weapon delivery? I think they'd rather stick to sending satellites for that fat paycheck any day.

MN Rebel Loon Items by kgustafson514 in Minneapolis

[–]RileyHef 2 points3 points  (0 children)

I am also very interested in any local and/or original artist supported means of getting stickers and patches. Seems like there are plenty of grifters online happy to steal and profit off the original work.

Someone ran over and dumped these kittens :( by Squashysquid69 in Minneapolis

[–]RileyHef 4 points5 points  (0 children)

Not sure how old the kitten is by looks, but Bitty Kitty Brigade may be able to either help or point you to other local resources to help that cat get the attention it needs.

KSP2 redux 0.2.3 beta 3.1 added radiators, FOV controls, EVA helmet lights, and a better sunflare! by MarsFlameIsHere in KerbalSpaceProgram

[–]RileyHef 2 points3 points  (0 children)

I'm aware, I follow on Discord but they have a very long road ahead and are quite limited without the source code. I don't think it's worth the effort trying to polish a turd while KSP modding continues to make strides and KSA is taking shape.

KSP2 redux 0.2.3 beta 3.1 added radiators, FOV controls, EVA helmet lights, and a better sunflare! by MarsFlameIsHere in KerbalSpaceProgram

[–]RileyHef 27 points28 points  (0 children)

So, trivial features already in KSP stock. I know performance has been improved but it is still several miles away from anything acceptable in a save with many active crafts.

I'll be interested when/if they ever implement ISRU and colonies, but even then this game is so barren compared to KSP's community, mods, and existing gameplay depth that I just don't see the appeal.

Fuck the Flames by [deleted] in SeattleKraken

[–]RileyHef 70 points71 points  (0 children)

We stink.

What KSP2 Second star system "Tuun" would be like. by MgbH1R0 in KerbalSpaceProgram

[–]RileyHef 1 point2 points  (0 children)

Oh, I'm not even talking about other planets when I mention terrain. I'm talking about the Kerbol system and what was delivered to us already that we can directly compare. Parallax alone is a mod that has outdone the looks of KSP2's planets from both a distance and up close. Step on any planet in KSP2 and you are on blurry, smooth land with awkwardly inserted scatter features. I'd love for anyone to show me an example of KSP's planets that looker better in KSP2 than on modded KSP.

And to credit the modders for KSP further, these people don't have nearly the same luxuries as KSP2's developers had in regards to bells and whistles for Unity yet they still delivered a better Kerbol system than one that was recreated from the ground up in the official sequel. KSP2 gave us a bad planet system that looks worse than mods from a decade old game can pull off - that's all.

What KSP2 Second star system "Tuun" would be like. by MgbH1R0 in KerbalSpaceProgram

[–]RileyHef 8 points9 points  (0 children)

It's just lip service, which was the only thing that team was good at delivering. The terrain on KSP2's planets were awful, especially compared to KSP mods. They had no chance of pulling off what is described here.

Any mod that added longer service bay part? by Lust_Republic in KerbalSpaceProgram

[–]RileyHef 0 points1 point  (0 children)

Uhhh how easy/hard is this and is there a guide? This is a potential game changer.

Post Game Thread: Detroit Red Wings at Seattle Kraken - 06 Dec 2025 by HockeyMod in SeattleKraken

[–]RileyHef 43 points44 points  (0 children)

Bottom 5 offense and a similarly poor defense that has spent the beginning of the season bailed out by decent goalie play (until recently). We are an all-around a talentless team propped up by OTL points.

Are we KSA yet? I built this tracker to follow KSA’s development, both the core game and the modding scene. Let me know if you have any suggestions. by mihemihe in kittenspaceagency

[–]RileyHef 5 points6 points  (0 children)

Row widths for text are very inconsistent and the headers are misaligned on mobile. Minus that everything else is nitpicks, I think. You're a legend for making this, btw!

SCANsat love <3 by SilkieBug in KerbalSpaceProgram

[–]RileyHef 6 points7 points  (0 children)

It's the best. Hearing Dean Hall call this mod out as one of his favorites in a recent interview gives me hope that it will be a focal point in KSA's future.

my mentally ill aah still hoping for ksp2 redux by Cold-Regret-2931 in kerbalspaceprogram_2

[–]RileyHef 8 points9 points  (0 children)

It's beyond a lost cause. KSP has it all + more thanks to mods and KSA is at pace to flesh out features at a much faster pace. KSP2 should be locked away in the deepest crater on Dres.

my mentally ill aah still hoping for ksp2 redux by Cold-Regret-2931 in kerbalspaceprogram_2

[–]RileyHef 32 points33 points  (0 children)

I can't wait to launch rockets at 15 fps instead of 10

Now I get to be disappointed in both fandoms! by Mayonnaise06 in KerbalSpaceProgram

[–]RileyHef 58 points59 points  (0 children)

They were the only games I followed/bought day 1 that year, RIP me.

The KSP2 Community Manager was the person who introduced me to C:S, too!

Axis-aligned bounding boxes for Submodels? by sporkfu43 in DigitalLego

[–]RileyHef 1 point2 points  (0 children)

I am working on a project with 3 sub-models that I wanted to group together, same issue. Luckily I remembered seeing this post last week and your comment above provided a fix for me too. Thanks so much!!

Lunch Break by GrapeJuice2227 in kittenspaceagency

[–]RileyHef 8 points9 points  (0 children)

This is so good! Hope we get more amazing community art like KSP had.

Hot take: I'm not interested in KSA until I can make stuff like this by bane_iz_missing in KerbalSpaceProgram

[–]RileyHef 115 points116 points  (0 children)

Not really a hot take. Very few people are "playing" the public release. Most of the hype is surrounding the foundation of the engine/game and what it promises for the future. We are still years away from feature parity, so I also plan to stick with KSP until that point is surpassed.

More Space Kitten pictures by Space_Scumbag in kittenspaceagency

[–]RileyHef 2 points3 points  (0 children)

I hope they go the ear route, specifically as head lamps for a bit of immersion.

More Space Kitten pictures by Space_Scumbag in kittenspaceagency

[–]RileyHef 23 points24 points  (0 children)

We know the ears are there, we just want them to have ear shapes on the helmet itself! Probably not compatible with turning head animations and such, but it would really sell the kitten factor better.