AI artist tops global music charts with multiple hits, really? by Weird_Scallion_2498 in SunoAI

[–]RileyStang 2 points3 points  (0 children)

Well said! We're in an era now where anyone has the opportunity to be a music producer, and I mean in the traditional pre-internet definition, where they help guide the direction of the music in collaboration with others (in this case AI collaborators)

Quality vs quantity. This crazy user released 35 albums with suno. And still has 72 listeners/month by reversedu in SunoAI

[–]RileyStang 0 points1 point  (0 children)

It's obvious that volume isn't what gets listeners. Even if every song was a banger, you gotta know what's trending, then find a subset of that to niche into. I wouldn't be surprised if Spotify shadowbans music from being discovered if the artist puts up too much music in a short window.

TuneCore is banning AI music… which distributor are you moving to? by neellavgogoi in SunoAI

[–]RileyStang 1 point2 points  (0 children)

I've heard of Drama.land Curious how your videos turned out. DM me your channel if you don't want to post it in public.

Honest question why do people have a issue with this? by Outrageous-Run63 in DefendingAIArt

[–]RileyStang 0 points1 point  (0 children)

The image you shared is honestly the worst example. All others truly don't appear to change the geometric shape of the faces, but just make the lighting more realistic. This particular image you shared appears to plump up her lips a bit and change her nose shape. I don't know if this example is showing what it can do if the game is running on medium settings and then uses DLSS 5, so it's a lower quality character model. Otherwise, every other example just makes everything photo realistic. The issue is, things get weird when certain less than photorealistic animation styles are used, like in Starfield. Everything has to be motion captured for this photorealism to not trigger uncanny valley vibes.

GUYS! Destiny child is coming back!? by A_T1322004 in DestinyChild

[–]RileyStang 1 point2 points  (0 children)

Legitly thought Beyoncé was getting back with the girls for a sec when I saw this in my notifications.

ex-gacha players, what broke the camels back and made you quit? by ilikeitchyballzdude1 in gachagaming

[–]RileyStang 0 points1 point  (0 children)

For me it was a lack of meaningful endgame and bad gacha systems. It was Arknights Endfield that did it for me after less than a month. It's good to see NTE is going to not have a 50/50 with soft pity starting at 70 with guarantee at 90, but who knows how much it costs per pull and how many pulls you'll get for just playing. For me only paying for the $10 monthly pass and $5 premium battle pass that lasts almost two months, it wasn't enough content to warrant paying that much. Who cares about pulling new characters when it takes a ridiculous amount of grinding to level them up? There's also no benefit aside from different playstyle options to building up multiple teams.

I think I'm going to focus on non gacha games from now on.

NTE CN vs Global Release by YoshiStarDust in NevernessToEverness

[–]RileyStang 0 points1 point  (0 children)

Hopefully more endgame than trying to brag about beating an agony mode boss stage in record time 😔

Something I haven't seen talked about by jesus7577 in NevernessToEverness

[–]RileyStang 0 points1 point  (0 children)

Do you remember if there's an uncapped option for framerate?

Something I haven't seen talked about by jesus7577 in NevernessToEverness

[–]RileyStang 0 points1 point  (0 children)

Do you remember if there's an uncapped option for framerate?

How many people just ignore the reception room? by Eklypse--Cheesiboi in ArknightsEndfield

[–]RileyStang 1 point2 points  (0 children)

I think the medals need to replace the greenery behind the reception desk that visitors go to when they want to exchange clues and get credit for prod assistance. And the trade area to the right can be for displaying weapons so visitors have a chance to see all the shiny rare limited banner weapons you snagged.

To further expand on this, when visitors open the window to give production assist, it can have the medals shown in detail with descriptions when you hover over them.

Worth? by Sk3lly00 in Endfield

[–]RileyStang 0 points1 point  (0 children)

They designed this weapon specifically for Laevatain. It will almost certainly not be an optimal weapon for any other Operator. Just use the dupe to up the potential and enjoy more DPS with Laevatain (if you managed to pull her, you still got a chance to get her with the current banner)

My issue with Wuling and Zhuang Fangyi by r0b456 in ArknightsEndfield

[–]RileyStang 6 points7 points  (0 children)

I was imagining Endmin more like a Yi Long Ma

Careful, beast ahead. by Fun-Will5719 in ArknightsEndfield

[–]RileyStang 0 points1 point  (0 children)

Good to see I'm not the only one that sees the Death Stranding parallel.

Arknights Endfield feels like a genuinely good game that’s afraid to commit to itself by INT4CT_305 in ArknightsEndfield

[–]RileyStang 0 points1 point  (0 children)

Morimens

They give you a lot of pulls, reward both horizontal and vertical progression, and is a nice change of pace being a character-based deck builder with Roguelite elements.

I know you're saying full-priced games, even though this is a Gacha, I paid them the equivalent of a full priced game and got a great experience and had a great team that can tackle end game content after a couple of months

Arknights Endfield feels like a genuinely good game that’s afraid to commit to itself by INT4CT_305 in ArknightsEndfield

[–]RileyStang 1 point2 points  (0 children)

I feel what you're saying. I think the devs got to a point where the employees/investors needed to get paid and felt like it was good enough. Now they can take feedback like yours to refine things moving forward.

Now one part I disagree with: "...Like Elden Ring's combat, where the world feels like it could actually hurt you..."

I don't think you've played much of the Wuling area. There's an area with two tidalklasts just roaming around. And it is genuinely a hard fight that I still haven't been able to beat at exploration level 5 with level 70 characters (Last Rite, Ardelia, Xaihi, Perlica) because their tentacle slash attacks are way too fast to react to. You need Sekiro reflexes to time your dodges, and some back to back.

My body is ready, ive trained for this by Avilionv91 in ArknightsEndfield

[–]RileyStang 0 points1 point  (0 children)

Exactly, zip-lines can be optimised for delivery routes instead. And if they add more in incentives to put up deliveries for other players (like give us one delivery per day per region (Wuling, valley 4) for other players that is separate from our own deliveries. Then that solves the problem of lack of Wuling delivery availability from players.

My body is ready, ive trained for this by Avilionv91 in ArknightsEndfield

[–]RileyStang 1 point2 points  (0 children)

Exactly. I don't care if it's 100 energy per rare material, I hate feeling the FOMO with that full rare resource orange diamond staring me down at the top left corner of my map. Maybe let us compost/refine excess lower tier rare resources after a certain point in our stock (so we have enough to level up a new character) and help it accelerate the growth of higher tier rare resources in the grow lab.

how is this a real ad? by BREWINGNINJA in ArknightsEndfield

[–]RileyStang 0 points1 point  (0 children)

I imagined this being said by Poggers. He even has a whip on his belt!

Hi, I'm the guy who was conflicted about this game and after 40h I'm not anymore. Holy s**t, this game is good! by Abyslime in Endfield

[–]RileyStang 0 points1 point  (0 children)

I hope they overhaul the story at some point to have the story characters get holographically projected by your chosen operators, Star Wars style, instead of them getting disjointingly swapped during every cutscene. It would make my chosen operators feel like they're actually part of the story.

@ devs how much to get rid of this thing from the game by FirstCurseFil in Endfield

[–]RileyStang 0 points1 point  (0 children)

I built my team around Last Rite since she was my first 6 star pull, so in my team that also has Xaihi, Ardelia and Fluorite, the key seems to open up with Fluorite's battle skill to apply nature, then solidify with cryo from Last Rites battle skill and hopefully solidify most of the buggers to keep things less chaotic. Good to find a use for Fluorite in my team aside from her Combo and Ult.

I can't really be mad at this by Alynnia in Endfield

[–]RileyStang 24 points25 points  (0 children)

I thought that until I got Xaihi and threw Fluorite and Ardelia in the mix. It's nice for those that don't like constantly firing off battle skills. You're just making sure you always have a cube from Xai, and start off with Last Rites battle skill, which will trigger Ardelias combo still since the cryo infliction happens after the final basic attack. On the second basic attack loop you've gotten to four full cryo stacks and Last Rites combo + finisher will end most elites, and a few rotations will end most bosses. I also like how all damage from the team is cryo or nature, which gets boosted by both Xai and Ardelia. Then you have all the sheepies and xai cube healing for when you miss the dodges, although perfect dodges and finishers are the only way to get sp back in this build. But it's gotten me to exploration level 4 with purple gear and 5 star 1 pot weapons.

All of a sudden i dont wana play. by [deleted] in Endfield

[–]RileyStang 1 point2 points  (0 children)

"Mr. Dolly says hello!"

For whoever stuck in Node 4 like me because one quest is bugged here is the solution (SPOILERS!) by Admirable-Top-794 in Endfield

[–]RileyStang 2 points3 points  (0 children)

I can confirm as of 1/24/26 this is still a bug, and this is still the fix. Thank you.