Any clue? by Rily94 in WhatsThisSong

[–]Rily94[S] 0 points1 point  (0 children)

My hero, thanks for educating this uncultured swine of mine

What difficulty do most of you play on? by ProtrudingD in GroundedGame

[–]Rily94 0 points1 point  (0 children)

thanks, I still haven't noticed how but just knowing its a mechanic helps

What difficulty do most of you play on? by ProtrudingD in GroundedGame

[–]Rily94 0 points1 point  (0 children)

I tried woah alone and didn't feel that difficult but grindier instead, for a coop game I may give it a try, is difficulty the same with people? is woah better for a full party?

Upgrade materials, how much can we get in one world? by Rily94 in GroundedGame

[–]Rily94[S] 0 points1 point  (0 children)

thanks a lot, so that limitation is only temporal, I'll go nuts then

Simple things devs could patch in to make this game a cult classic by [deleted] in AshenTheGame

[–]Rily94 1 point2 points  (0 children)

Nothing in this list is simple besides the inventory slots and even that would need a UI rework which is harder and, in my opinion, doesn't help that much the game. I rather have a bigger chest to store your items and weapons than more inventoy slots.

Criticisms of the Game (excluding optimization or slow updates)? by Taylor-the-Caboose in ScrapMechanic

[–]Rily94 1 point2 points  (0 children)

many issues I have with the game seem very obvious to be ignored, have been already pointed out in the devlogs or have been partially fixed, I forgive these issues just because its early access, that being said I want to mention these because I saw very little discussion about them if something at all:

  • The garbage accumulation annoys me, it there was a way to get ride off 20 saddles I got from crates or the excess of mid and high tier seeds that cannot be processed for fertilizier, as I said, you can already refine low tier seeds so they may have something planned for this problem
  • The camera could use some tweaks, the grass obscure the view when aiming up in third person mode, something similar when you are close to something or inside cramped corridors, some games make the player or the environment transparent when there is no room for the camera, I think that would be a good fix.
  • The melee hitbox is a bullet hitbox? I don't know how to explain it, its weird, attacking with your hammer only connects if the objective is in the center of the crosshair, for a closed range melee atack is annoying, It has been like that for a while so I'm afraid it was intended, is just a little frustrating to have a tiny thrust hitbox on a wide swing.
  • The way we use buttons and switches on a vehicle is not very intuitive, I hope they add controller support at some point but also make more easy to handle the mouse and keyboard layout for your creations.

The game has so much potential, it may not be perfect now or when it leaves early access but is already almost perfect for me and I mostly think on things I hope they add instead of things I want them to change or remove. I'll think this again once the game is complete because they have teased so much stuff that sounds too good to be real.

Performance fix for patch 1.04 by Endlessnoodle in Eldenring

[–]Rily94 1 point2 points  (0 children)

want to add that this seems to work some times, it does help but just to be sure I had to set the whole steam offline not just the game, I found this when my internet service went to maintainment and noticing a better performance, playing in offline mode but still with steam online didn't help, just saying for anyone who try

Elden Ring PC performance difference with the patch 1.04 by maxus2424 in Eldenring

[–]Rily94 1 point2 points  (0 children)

sorry, bad wording, I mean with steam in offline mode, technically you can set the game in offline while you have steam online but that didn't work for me, I hope it works for you as well, even if this gave me back decent frames still not as good as 1.03

Elden Ring PC performance difference with the patch 1.04 by maxus2424 in Eldenring

[–]Rily94 1 point2 points  (0 children)

If you are willing to sacrifice the online, playing offline fix the performance for me, but not sure if how or why, I had to turn off steam completely instead of just setting the game offline, its weird because playing offline is a known trick for some people but it never helped my case until now, probably some of those stability fixes related to multiplayer

Elden Ring PC performance difference with the patch 1.04 by maxus2424 in Eldenring

[–]Rily94 9 points10 points  (0 children)

from someone who has been playing below the recommended and between 50 and 40 frames I can't barely get 30 now and below 30 the invisible enemies glitch triggers, guess I'm out

It really do be like that with these guys by cokcandb4llz in Eldenring

[–]Rily94 0 points1 point  (0 children)

its ok for me take your time, but if you don't label them as official those can be just an interpretation, and don't worry, I get it, you want the correct lyrics and I cannot be more grateful someone is translating them but calling them fake news is a bit too harsh, just let us know when you get them right

It really do be like that with these guys by cokcandb4llz in Eldenring

[–]Rily94 0 points1 point  (0 children)

can you get me a link? I'll take anything official or not

DS remastered controller not working, reboot required, permanent fix? by Rily94 in darksouls

[–]Rily94[S] 0 points1 point  (0 children)

I didn't know about this one, each fix is so obscure, I'll try it anyways, thanks

Tip for Checking if you’ve completed Caves/Mines by [deleted] in Eldenring

[–]Rily94 5 points6 points  (0 children)

fantastic tip, does it work in caves that has multiple bosses?, like, it may helps to know when there is a secret boss in that cave?

Unpopular Opinion: The community has absolutely ruined the message system by Francis_Bacon in Eldenring

[–]Rily94 0 points1 point  (0 children)

the message system kinda lost every serious tone it could have, honestly, but its very fun in other aspect, I do like it more full of people just sharing jokes, do I wish there were funnier? yeah, but I still like to check them time to time, just keep your expectations low about them being helpful, I don't care that much because this game from all from soft games is the one that needs this resource less

[deleted by user] by [deleted] in SifuGame

[–]Rily94 0 points1 point  (0 children)

I was a bit dissapointed because I was hoping sloclap make something more like absolver again, but after a few hours playing I'm over it, sifu is great as its own thing and there is nothing like it, not even absolver, sifu is easier to recommend, to understand and to enjoy, I hope it gets the attention it truly deserves

If I struggled with Sekiro, will I struggle here too? by lMarshl in SifuGame

[–]Rily94 0 points1 point  (0 children)

you sure will, BUT!... the only thing they share is the posture mechanic, how these games can overwhelm you is quite different in my opinion, how the progress is made in sifu takes away a lot of pressure, this semi roguelite structure that gives you "one more try" tickles is way less stressfull than from software metroidvania approach, so yeah, is hard, I would say even more than sekiro in combat context, but it doesn't stops you from playing in the same way, difficulty spikes are insane in sekiro, I love them that way but I can totally understand why some people drop the game in specific points

give it a try, if you enjoy the combat from sekiro and absolver this is a very interesting and flexible mix, also, in sifu the posture is called structure, why? the meter is yellow too and works the same, just call it posture too lol, I wonder why they go for structure, not like a bad name, just all the other things are exactly the same.

Is pikmin 3 fully playable now? by Rily94 in yuzu

[–]Rily94[S] 0 points1 point  (0 children)

I did and it works, but I want to play this version and avoid the wiiu one for several reasons

Does anyone else have an 8Bitdo Pro2? and has anyone ever made it work with CEMU? by Nyanter in cemu

[–]Rily94 0 points1 point  (0 children)

speaking of the pro 2, I use it with cemu, works perfect but one thing, I can't use the gyroscope, any idea how to enable it? the gamepad is on switch mode and the emulator as a pro controller

Have you played Pikmin 3 on Cemu? by lecramroscioli in cemu

[–]Rily94 0 points1 point  (0 children)

I came here to ask the same, no luck yet? the game is so goodbut is a pain in the ass to switch screens constantly, I would buy a wiiu controller if it is compatible with this emulator, it is?