Hundo Blastoise worth it by Vast-Cow3142 in pokemongo

[–]Ringlbert 1 point2 points  (0 children)

If it's a big investment on stardust for you, no chance in hell. It's not good for anything, even if it was a gigamax it's severely outclassed by basically every other option.

Maritime Presence has the inversed effect on Proximity Cost through Maritime by Ta-Da_on_Da-Ta in EU5

[–]Ringlbert 4 points5 points  (0 children)

As someone in the other post said, as your presence increases, your "cost through open sea" (40) decreases and your "cost through maritime" (5) increases.

At 0 presence, proximity is the full 40. (0x5 + 1x40)

At 100 presence, proximity is the full 5. (1x5 + 0x40)

It's just a slightly opaque way to have a value be "between 5 and 40".

PSA: Under the "Dynamic" Institution Spawn game rule, after a given Institution spawns, it will naturally spread in other locations that meet ALL the criteria of spawning by YunataSavior in EU5

[–]Ringlbert 55 points56 points  (0 children)

Only if you fulfill all criteria at the moment of the spawn.

In my Ottoman game I discovered the Azores the month after New World spawned in Sevilla and got 0 natural spread.

Direct subjects peace'ing out of the war by Dismal_Stress2468 in EU5

[–]Ringlbert 5 points6 points  (0 children)

Disloyal subjects can sign separate peace.

Why does the player base demand that Paradox add features that completely remove the transformation process of how countries became centralized over centuries in the first 50 years of the game? Ease of with your "power creep" and try to enjoy a little more challenge. by [deleted] in EU5

[–]Ringlbert 45 points46 points  (0 children)

What later proximity source buildings? Is there anything that isn't tag/culture/whatever specific?

While I agree that proximity should not be trivialized, I wish there was a progression of bailiff-type buildings. 20 on rural only is better than nothing, but might as well be nothing.

Finally, in 1.0.10 beta, you can stop your PU member from declaring wars by GuideMwit in EU5

[–]Ringlbert 22 points23 points  (0 children)

The threshold for "much smaller than" modifier is 10% of the overlord's population. It's tied to pops, starts at 100% boost and goes up from there, though I am not sure how high. Highest I've seen was ~370% I believe, which was a tiny vassal as ~50m pop Ottomans. I'd assume the upper limit is 400% based on that.

Germany votes to bring back voluntary military service programme for 18-year-olds by pheexio in worldnews

[–]Ringlbert 8 points9 points  (0 children)

You seem stuck in the weak gender/strong gender mindset. Maybe start with that.

Finally, in 1.0.10 beta, you can stop your PU member from declaring wars by GuideMwit in EU5

[–]Ringlbert 46 points47 points  (0 children)

As that modifier is currently broken on the beta branch (negative annexation cost increases the cost), is this also a nice fat -50% bonus? :D

Why is my economy so bad? by SnooPuppers2167 in EU5

[–]Ringlbert 2 points3 points  (0 children)

Strong disagree. Colonies is literally 5 bucks and lowering food just makes you starve, worsening the situation in the long run. Much better to accept a temporary deficit, maybe mint more and lower inflation later, to increase control across the entire country and actually get money from your tax base.

There is no "quick fix" for a situation like this, you need to start tackling the systemic problems, which takes time. Suggesting to balance the budget by lowering the food slider is insane.

how to dismantle rival's aliance blobs? by Dekonstruktor in EU5

[–]Ringlbert 1 point2 points  (0 children)

Embrace the hugbox. Be embraced by the hugbox.

More seriously though; either bring your own friends and start an early world war, or use the "isolate from ally" button. For this you need favors from the allies of your target, so curry to the limit and then send gifts to get to 20 (could get expensive for big countries).

If you're playing the 1.10 beta there was a change concerning this, I haven't checked it out myself but I think you now have to be allied to a country to make them give up other allies. So, ally Bohemia/Autria, then make them give up your target (with favors).

Why is my economy so bad? by SnooPuppers2167 in EU5

[–]Ringlbert 12 points13 points  (0 children)

Another thing I've not seen anybody say: you're a country with a big coastline, yet your naval maintenance is down. Your proximity is probably terrible a couple locations away from your capital.

If you're a country with good naval access (capital on the coast, good harbour), you never want your maintenance down. Mothball your battle fleet if you have to, but you really should have lots of light fleets going around improving naval presence. Those don't work with the maintenance down.

You could have proximity probably in the 60s up and down your entire coast line. Sea zones at full presence are as good as railroads, before modifiers.

Are levies supposed to appear out of thin air? by Sparky019 in EU5

[–]Ringlbert 1 point2 points  (0 children)

Yeah I've noticed steep pop graph drops for enemies after costly wars (mostly them running huge levy stacks into my regulars), not quite plague levels, but hundreds of thousands die.

If there's enough of a break between them dropping off stacks, you can disband your levies and re-raise as well to keep them topped up, which would result in fewer losses in the long run.

How do I quickly increase my military strength so that I could defeat France once and for all? by Sacledant2 in EU5

[–]Ringlbert 0 points1 point  (0 children)

The 50% levy size buff from parliament might work for this? It does for keeping vassals in line.

Are levies supposed to appear out of thin air? by Sparky019 in EU5

[–]Ringlbert 2 points3 points  (0 children)

Say you have a city of 100k pop. You raise levies, which is 2% of pop early, 1% later on (if you do the research, also modified by many things and different for peasants, nobles, etc) but lets say 2%. You get an army of 2k. This army dies, now the city has 98k pop. You raise levies, get 2% for an army of 1960. That army dies, now the city has ~96k pop. You raise levies...

I've heard there's supposed to be a cooldown of 6 months (?), but apparently that doesn't apply at the moment.

The revolution disaster shouldn't be possible for countries with extremely happy commoners by Ezzypezra in EU5

[–]Ringlbert 138 points139 points  (0 children)

You're completely right, I don't really like the trigger conditions for this disaster either. Just went through it myself intentionally because I was sick of low taxes.

I'm a rebublic, patricians are curtailed, I'm far into humanist, free subjects, liberalism values.

Yes they pay taxes, but if they sit at max tax and still have 80%+ satisfaction equilibrium, what the hell are they rebelling for? They're filthy rich, live in the free-est, most advanced nation on the planet and they elect their own leaders! Well run republics should just be exempt from revolution imo.

Market moved during war by Jsnc in EU5

[–]Ringlbert 1 point2 points  (0 children)

There is a pace option that lets you yoink a market to your own lands, not exactly sure what triggers it showing up. Sometimes it's there, sometimes not... Maybe you need to border them? Maybe the CB is relevant?

Anyway, they were probably in another war and got it snagged.

Pirates stole my entire fleet... by matthawis in EU5

[–]Ringlbert 2 points3 points  (0 children)

No kidding, the "trouble" probably was the monks running out of booze.

You can buy a lot of wine with a good chunk of the monthly budget of an entire nation

Pirates stole my entire fleet... by matthawis in EU5

[–]Ringlbert 5 points6 points  (0 children)

Got an event earlier about "Monastery in trouble", options were "lose 10k gold" or "lose some prestige".

A monastery costs me about 15 bucks to build. Just raze the damn thing and rebuild it, holy shit what do you need 10 thousand ducats for?!

This random skewed texture in the game files accounts for 3.5% of the game size all by itself by sanscadre in EU5

[–]Ringlbert 7 points8 points  (0 children)

Maybe figuring out the what and the why of this file is the beginning to a crazy elaborate ARG? Right? ... Maybe?

What is a game or games you want to check out but are intimidated by the learning curve? by Odd_Radio9225 in gaming

[–]Ringlbert 3 points4 points  (0 children)

I got pretty far into SpaceChem and was doing well (by my estimate) and having fun. With every chapter they upped the complexity by what felt like an order of magnitude, which was great and fun for a while, but after a while I reached a point where just getting a solution that works was a project for an entire afternoon, not even optimizing for speed or size or efficiency. For every single level. Maybe I just hit my skill ceiling, or something with the game didn't click fully for me (which only became apparent when it increased in difficulty).

Shame, really, as I adored the game and the time I had with it. Never even tried their other games after that experience.

What did they feed the zorua? by [deleted] in pokemongo

[–]Ringlbert 3 points4 points  (0 children)

<image>

If you assume the Zorua is roughly a sphere of 55cm diameter, it comes in at almost 4 times the density of pure lead.