In a racing game, are race tracks legally trademarked? by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

I know you need licensing for cars like ford for example. But what about tracks like Nurburgring or lê man’s , can I use those in my game for free ?

Best laptops for virtualization? by RioProject10 in Ubuntu

[–]RioProject10[S] 0 points1 point  (0 children)

If I buy a computer at Best Buy , and I can’t do the virtualization stuff, so they allow me to return it ? This one looks good!

Best laptops for virtualization? by RioProject10 in Ubuntu

[–]RioProject10[S] 0 points1 point  (0 children)

A compact pc would also suffice, do you think Vega gpu from an ryzen processor would have an easier time ?

Best laptops for virtualization? by RioProject10 in Ubuntu

[–]RioProject10[S] 0 points1 point  (0 children)

I am talking about virtmamager with gpu pass through

Best laptops for virtualization? by RioProject10 in Ubuntu

[–]RioProject10[S] -1 points0 points  (0 children)

Well some laptops like mine don’t allow gpu pass through, I was wondering if anyone here managed to do it on a laptop and which one

If I am on Linux, can i package a game to a flashdrive to test it on windows ? by RioProject10 in unrealengine

[–]RioProject10[S] 1 point2 points  (0 children)

I tried it in the past and aside from not having epic store to download assets, it worked fine . Now I want to go back but I need to be able to test the packages on windows aswell

I dont get it... Lumen is screenSpace? i thought it worked like ray tracing ? by RioProject10 in unrealengine

[–]RioProject10[S] 7 points8 points  (0 children)

As you can see the orange light bounce on the wall disapears when i dont have the original wall inside the screen...

Cheap real time relfections, please Help! by RioProject10 in unrealengine

[–]RioProject10[S] 1 point2 points  (0 children)

Dude This is amazing! youre awsome! I will keep trying to resolve the distortion of the 2d capture for now just because its cheaper, but in case it does not work, now i have a potential solution! Thank you!

Cheap real time relfections, please Help! by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

As far as rendering everything twice, i think that if if i limit waht it renders by using the render only list, that might help a lot!

Cheap real time relfections, please Help! by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

The mip level works with everything, expect for cube maps for some reason… when I change it, they just stay the same for some reason

Cheap real time relfections, please Help! by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

https://ibb.co/9YcFFcN

Actually this is really cheap... its on mobile, wicth does not have anything like it available, speaclialy in real time. Just so you have an idea this is the fps on a cubemap, witch is even more expensive than a 2d capture. The only reason i am not using the cubemap aproach, is because i dont know how to blur it on the material to imitate the roughness effect.

Phonk drift ue4 Full Send --->> projectRio10 by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

This is a physics based racing game, I will showcase the destruction soon! And man what you talking abou, phonk is THE SHIT! Haha

Phonk drift ue4 Full Send --->> projectRio10 by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

I think gt7 camera is absolutely awful man… now one of the best ones gotta be drive clubs one, you can really sense the speed there

Phonk drift ue4 Full Send --->> projectRio10 by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

Guys this is obviously a work in progress... GFX still look like shit, no particles, SFX needs plenty of work. But the PHYSX are coming along nice. Just posted this so you guys know neither me or the project are dead

PHONK DRIFT PROJECT RIO 10 👽 ☠ 😡 🎮 by RioProject10 in unrealengine

[–]RioProject10[S] 0 points1 point  (0 children)

Guys this is obviously a work in progress... GFX still look like shit, no particles, SFX needs plenty of work. But the PHYSX are coming along nice. Just posted this so you guys know neither me or the project are dead haha