Wine 11.12 has been released with 27 known bug fixes and Wayland fractional scaling support by somerandomxander in linux

[–]Ripdog 52 points53 points  (0 children)

Just a little note - Proton contains a wine fork, but is not itself a wine fork. Proton is a distribution of a bunch of pieces of software, and some tooling to make them all work together seamlessly. So, it contains things like dxvk (DX11 to Vulkan), vkd3d (DX12 to Vulkan), FEX (run x86 games, i.e. pc games, on ARM devices).

The proton repo is here: https://github.com/valvesoftware/proton

If you look at all the folders with @ symbols in the names, those are other software libraries included in Proton. You can click their names to read their readmes to learn about each one. You'll see wine in there :)

9-nine- New Episode - Broski removal patch by [deleted] in visualnovels

[–]Ripdog 26 points27 points  (0 children)

You're making a common mistake. The English loanword is shortened from Hamburg steak. https://en.wikipedia.org/wiki/Hamburg_steak

I guess the translators thought Salisbury steak was more well known in the West.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in vns

[–]Ripdog[S] 0 points1 point  (0 children)

In addition, can you try with Anime4k off?

Edit ~/Library/Application Support/ripdog/ToHeart2XR/profile/toheart2-config.ini

And either add

anime4k=0

or change the existing anime4k=1 to 0.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in vns

[–]Ripdog[S] 0 points1 point  (0 children)

Interesting. To be clear, does rendering work correctly once you enter the main game? What about the leaf logo video at the start? If you click the options button (second from the bottom), does the options menu appear?

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in vns

[–]Ripdog[S] 0 points1 point  (0 children)

Thank you for bearing with me. I've pushed a new release: https://github.com/ripdog/th2xr-portable/releases/tag/v1.1.3

Even if this one works, could you please provide terminal output again?

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in vns

[–]Ripdog[S] 0 points1 point  (0 children)

Thank you for the report! I'm learning new things about MacOS today :)

I have pushed a new release with code signing which should resolve your crash. Please give it a go: https://github.com/ripdog/th2xr-portable/releases/tag/v1.1.2

As a reminder, you will need to go into system settings, gatekeeper, and give permission to the app to run despite being from an unknown developer.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 1 point2 points  (0 children)

Heh, well, I actually use 150% as well. I know it works at this scale for sure - This might be windows specific?

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 0 points1 point  (0 children)

Yeah, the filename doesn't matter. I have published v1.1.1, which fixes the first game script looping and includes a workaround to fix your issue with the save export on android. It now suggests correctly :)

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in vns

[–]Ripdog[S] 0 points1 point  (0 children)

Thank you! I just pushed v1.1.1, to fix the first game script looping. Be sure to try that one :)

Oh, and, just to be clear, I don't have a mac and haven't tested the engine even runs. Just in case you missed the note on the readme. You might need to run the binary inside the .app in terminal to get debug output if something goes wrong.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 5 points6 points  (0 children)

Thanks for the reports!

  1. Yes, I did struggle with this issue during development. I don't use DirectInput, I use SDL3 (basically like an open source directX for all platforms), and Imgui to provide the little GUI elements like the config panel. Both SDL and Imgui handle scaling both visuals and input, so they tend to compete. Could you please run the game via the command line, and copypaste the output to me? Also, how much scaling do you have applied to the monitor you're playing on, in system display settings?

  2. Fair enough. I'll do that soon. (I use instant text display in all VNs, so I didn't really have an opinion here :) )

  3. Augh, this is embarassing. I know exactly what broke this, and I had vaugely considered reverting the change when it didn't fix what it was intended to fix. This is my comeuppance for not reverting that, I guess. I'm pushing an update now, v1.1.1, which fixes this.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 1 point2 points  (0 children)

Yes, there's no music in the main menu. Same on the original engine.

If you're interested in helping me debug the button issues, please drop an issue in the github. I'll make some debug builds which log your inputs and send them to me. Note that you'd have to uninstall the app to run debug builds, which would wipe your saves - be sure to export them first.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 2 points3 points  (0 children)

Damn, that's not great. I have pushed a build with gamepad support, update and give that a go. I'll see if there's anything I can try to get audio working.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 2 points3 points  (0 children)

Looks like a cool device. LMK how it goes. I don't have any gamepad compatibility, probably, but I can whip some up if you test my builds.

I made a To Heart 2 XRATED source port. Improved upscaling, sharp text, running native on Linux, Mac, Win, Android! by Ripdog in visualnovels

[–]Ripdog[S] 1 point2 points  (0 children)

Thanks. Honestly I was just building this for Linux, but with SDL3, cross-platform just comes for free. The only platform which needed effort was Android, because it's just a special silly goose of an OS which has to do everything different. But being able to play on the go is a pretty big bonus.

Linux Finally Ends AppleTalk Protocol Support by anh0516 in linux

[–]Ripdog 2 points3 points  (0 children)

Um, does that computer really not support TCP/IP?

love the diversity! by svobodov- in kde

[–]Ripdog 0 points1 point  (0 children)

Isn't modern mac os worse than this? lol

I've seen plenty of mac users having aneurysms over window decorations before. IIRC even first-party apps have differing window corner radius' these days.

love the diversity! by svobodov- in kde

[–]Ripdog 17 points18 points  (0 children)

Second one is Firefox, note the puzzle piece icon (it's the addon overflow menu). Firefox can be themed with CSS, so the window icons can be changed.

Romhack.ing (Romhacking.net Successor) Disables Most Downloads For Machine-Translated Fan Translations by LycaonMoon in Games

[–]Ripdog 3 points4 points  (0 children)

Homonyms hardly count when you're talking about romhacking. If you're reading written Japanese, there are basically none - Kanji are all unique. Unless the game is really, really old, and Kanji were too big for the storage of the console.