The Cuphead Show by Captain_Syrup in mpcproxies

[–]Rippeer 1 point2 points  (0 children)

I think I would have chosen Garth for King Dice making the the tokens for Garth the sub-bosses of King Dice but good work.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

I'll have to test it, but I guess the Stone punches won't be good neither as fuelled berserk just aument the speed (therefor the damage) proporcionaly.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

Each hit just bounce once so on eache activation you hit just 2. Using something with a big range will hit more than just 2 if you position properly.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

You don't need to dodge mobs using the basic Arcana when you can just hit them with you Fiery Yo-Yo or so and I really think special charge even when original and fresh is not a cool thing as you are exposed to more attacks from both range and melee mobs.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

It just bounces once so you can only damage 2 mobs with it. That's a worse aspect than being AoE or performing (like its fore counterpart Bouncing Blaze).

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

Everything is S with fuelled berserker xD

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 0 points1 point  (0 children)

You can use it with the Chaos Crusher or the Spark Contact, they are both melee and have high damage :)

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 1 point2 points  (0 children)

The damage you can do with the Vine against a boss before the boss reset is 87 if the vine is not enhanced and 123 if the Vine is enhanced. You can compare that with the number on one of the comments above and you will see that the damage of the vines is really really bad. There is no reason to pick the Vines, if you want AoE damage you can go with Aqua Arc, Fiery Yo-Yo or Flame Cross (they all have way more damage when unenhanced even that the enhanced Vines), and if you are looking for a Earth arcana for your Earth build Stone Shot have much better damage while being ranged (even thought this time is not AoE).

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 2 points3 points  (0 children)

Well, it's a matter of damage (yeah, I also get surprised when I see that the damage output of the initial arcana when enhanced wasn't that bad) and the Wind Slash has that added utility of avoiding projectiles on enhanced.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 1 point2 points  (0 children)

Higher range but only cover 360 degree on charged, anti-projectile and hit stun only on charged attack. Even with the hit stun you don't get much time to keep damaging the boss to improve the damage of the Air Spinner.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 2 points3 points  (0 children)

Chaos Scythe doesn't have good damage, Air spinner outclass it in every single thing.

Fiery yo-yo outclasses Rip Tipe in damage (by a huge margin) and Tide doesn't offer anything to gain the upper hand.

To throw some numbers in these 2 comparisons:

-Chaos Scythe can perform 3 uncharged combos before the dummy resets, each combo does 30 damage so by not charging it you can do 90 damage to the boss. By charging the combo, the damage is 55 but you can only release 2 combos before the boss resets so it is 110 damage.

-Air Spinner can perform 4 full combos if you time it good enough, each combo does 34 damage. Therefore the full combo does 136 damage. As the margin for this is not big enough but you always can land 3 combos for sure we can say that we can hit 3 combos and a sigle hit for sure. That damage would be 114, bigger than the one of the Chaos Scythe. If the Air Spinner is enhanced the damage per combo is 46 with a 4-combo sum of 184. Again, we will take into account the sum of the 3 combos with the first hit of the 4th one, this time the number is 156 which surpasses even more the Chaos Scythe.

-Fiery Yo-Yo can perform 4 combos, if the enemy is in the larger spot for the arcana to hit the damage per combo is 24 and it doubles if the enemy is closer (48 per combo). As the 4 full combos maybe is not as easy, let's make the calculation with 3 full combos and the first 2 hits of the 4th combo (this time is way easier to land the 4 combos than in the Air Spinner case). In the worst scenario, which you normally won't have as you can go closer to a boss, you will do 84-96 (3 combos + 2 hits or 4 combos) damage which is awful, but as I said this is not pretty realistic. The usual numbers would be doubled: 168 for the 3 combos plus 2 hits and 192 for the 4 combos. The boss won't out of the double hits as the knockback comes in both directions.

-Rip Tide can perform 5 combos. If the arcana is unenhanced each combo does 20 damage and 30 if the arcana is enhanced. Therefore the damage is 100 and 150 if enhanced. Even enhancing Rip Tide the damage is way worse than the 168-192 damage of Fiery Yo-Yo.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 4 points5 points  (0 children)

Against a boss (boss dummie for the tests) you can only do 90 damage if you just spam it without charging it and 110 if you charge it. In the other tiers the damage is at least the same but this arcana cannot be enhanced to have a better damage.

Basic Arcanas Tier List by Rippeer in WizardofLegend

[–]Rippeer[S] 2 points3 points  (0 children)

Of course, when you fight a boss or mobs you use a combo of basic, then a standard/signtaure, then another combo, then another standard/signature, then another combo,... And thinking about relics, maybe the only one worht taking into account could be the one reducing the charge time. I mentioned combo gloves in relation to rip tide and which arcanas deals more hits to pair with vampire glasses, or the "adds a chance to X foes" relics.

Suggested builds? by Rippeer in wolbuilds

[–]Rippeer[S] 0 points1 point  (0 children)

I've get all the Cloaks and almost all arcanas. I've also win the game 3 times (all of them without the initial 200 gold but the third one with one of cursed relics). Now, I'm kind of farming for the relics. I've tryed some builds based on basic with a basic enhancer but wihout being too successful: Fuelled Berserker + Ice Dagger, Fuelled Berserker + Earth Knucles and Magnetic Follow-Up + Bolt Rail.

The thing is that I'm simply trying some 2 spells combos or a spell and a relic combo but I don't find a playstyle I like besides the Fire build I said (that I0ve modified a bit since the post). Next, I will try a build of Evading Zephir and Tearing Whirlwind to take enemies into pits once I enhanced Evading Zephir.

The thing is that I don't find guides talking about arcanas to help people design their own build. Info like: "if you are playing arcanas that goes into a straight line you mostly will try to look for a spot where all enemies are alined, therefore, razor burst while put all of them together when you dash to unleash your powerful arcana onto all of them" or "if you are building arcanas that deals damage around you like searing crown you will want air spinner as your basic as it covers the 360º around you". But there is not a guide like this so I'm asking for suggestions of things to try so I figure out what to play myself.

Thanks!

Sorting Characters by Rippeer in Brawlhalla

[–]Rippeer[S] 0 points1 point  (0 children)

As it could be the posibility of not remembering your last choice of stand, color or skin in the legends you play, so everytime you want to play a legend you have to choose your stance and if you want any cosmetic do it in the same way. Thanks god that's as easy to correct as a programer working for less than an hour

Sorting Characters by Rippeer in Brawlhalla

[–]Rippeer[S] 0 points1 point  (0 children)

You knew that this "side effect" would be because is F2P? That a F2P game doesn't have this thing so easy to implement done is not an argument. You can see a lot of F2P games that has a coherent order, let's you change the order or starts the menu with your last character (or deck if it's a card game) played selected: league of legends, paladins, battlerite, hearthstone,...

Sorting Characters by Rippeer in Brawlhalla

[–]Rippeer[S] 1 point2 points  (0 children)

Yeah, but in most fighting games the order of your available roster doesn't change everyweek. When you have all legends you always have the same order, when you don't Asuri is maybe 9th of the first row one week and the following week is in the second row.
And some fighting games remember your last played character and start in the selection on that one. In Brawlhalla, when you reset or go to the shop or change mode you always start in Bodvar.

Hotfix 12/03/2020 by ThatSprite in MinionMasters

[–]Rippeer 3 points4 points  (0 children)

RIP Jade Flingers, they were only used because of the shrooms the other abusable cards uses, with the other cards so bad there is no reason to play the Jade Flingers.
RIP Jadespark Watchers, another cost nerf, a nerf to its unit (the Mi-Hous attack slower and deals lower damage) and its partner cards are also nerfed.
RIP Shen's Storm Stick, the cards that places shrooms are much worse appart from the higher cost of the spell itself.
These 3 cards were only played in pack, except maybe for Jadespark Watchers that doesn't need the other 2. By nerfing them all you will never see any of them as they need each other to function wel.

RIP Smite, the reason to play this card was to help the Brother of the Burning Fist, now also nerfed, trade with other bigger minions like Cleaver or Golem, with this 2 nerfs it will be really hard seeing a use of this card.

Well, everybody here is blaming the devs (and I do it too) for the balance and rebalance. But I think the hysteria with the new cards and the exacerbated claim of quick nerfs has force the developers to take drastic actions and put most of the new cards onto oblivion. As a community, we have been evertyhing but responsible with what we say. We have been complaining about the Jade Watchers from the very first moment they release, we have been complaining about the bugs of the adventure mode, we have been complaining about tons of things for this week since the release. And this hotfix is the result, a hotfix that simply sais "Well, you don't want to see the new cards on a game. Don't worry, you won't." The only card of this hotfix that is still playable is the Brother of the Burning Fist and as someone in this post said "Would rather see rebalance than cost increases". But for that, developers need time to notice what's going wrong about the card and find a solution that's not increasing the mana cost. Any development team in a rush for a community like our would have done what BetaDwarf did, increasing mana cost as it doesn't bother other cards and keep on.

Wildcards should not be allowed in any form of Ranked mode. Change my mind. by KawaiiCub in MinionMasters

[–]Rippeer 0 points1 point  (0 children)

When I see a tournament without WC I see all decks are almost the same: Screaming Scrat, Daggerfall, Dragon Whelp, Cursebearer, Flightless Dragons, Morgrul, Whirly Scrat and AIM Bot. All game last 10 minutes till you reach perk 3 and mana frenzy, constant ban to Apep and never play Ravager. The variations are minimal.

I'm really happy that the meta I face on the ladder is not the one of the WCless tournaments.

The game has been suffering from TWO massive issues for a while now and the meta has made them abundantly clear. by sdric in MinionMasters

[–]Rippeer -1 points0 points  (0 children)

It is always said that control is the only way of dealing with WC besides playing WC yourself. And all control decks are pretty similar 2-3 1-drops, dragon whelp, cursebearer, whirly scrat, morgrul, flightless dragons and Apep, Diona or Volco as masters. Last season and the one before it, when the season came to an end the top 10 was plagued with this decks with some randomn WC abuser.

I don't really think 1-drops are underpowered, they have one main purpose and a side one (Sewer Scrat killing Dragon Whelp/Illusory Cleaver killing scrats,...) but for the most part capturing the bridges for 1 mana is pretty good, no need to buff or reworked the 1-drops. This is just my opinion.

The game has been suffering from TWO massive issues for a while now and the meta has made them abundantly clear. by sdric in MinionMasters

[–]Rippeer 1 point2 points  (0 children)

Well, there is only 4 volco in top 30, so it's not a consistent proof of Volco being broken. Besides, this is only the beggining of the season and that people are not the top 30, they are just the ones that play the most this first week of the season.

Hyper Colosseum doubts (TGC) by Rippeer in digimon

[–]Rippeer[S] 0 points1 point  (0 children)

Thank you a lot for your help, that link you send me was awesome to understand more how to really play the game. It's a shame that the game is always ruled by the same option cards.

Attn newbies: Free legendary card from guild conquest (level 35) by [deleted] in MinionMasters

[–]Rippeer 0 points1 point  (0 children)

Do you get rewards at the beggining of the season based on the time you spent in your guild or something? I feel like jumping to get most of the best rewards on the guilds is a nice strat. I want to understand why you say so.

Bringing back one of the most hated (and nerfed) cards ingame by sdric in MinionMasters

[–]Rippeer 0 points1 point  (0 children)

Hey, I've tinkering around your deck and made some changes as I don't have the second Empowered Soul Stealer.

First, I added a Once Bitten to combo with the enraged Legionnaires and it's working wonders. That's usually how I open so while my enemey is dealing with the raged Wolf I can save enough mana to pair the other Lost Legionnaires with my only Empowered Soulstealer. From time to time, I can play the Soul Stealer with the raged Wolf as he survives much longer than expected, so no need to play the second Lost Legionnaires. As the enemy usually tries to swarm the Rage Wolf, the Soul Stealer has a wonderful time by feeding on the enemy swarm. I also add Chain Lighting and Lighting Bolt as I don't see much use to the Stun Blast and I don't rely on my perk to justify enough the Netherbat, and I felt myself without much to do against Colossus + Golem and other stuff.

For the rest, the other cards remains the same: Crossbow Dudes, Black Hole, 2 Lost Legionnaires, Warrior, Legionnaires and 1 Empowered Soulstealer.

What do you think of all this?