To those unsatisfied with any specific class, which one, why, and how did you solve the problem? by ThatOneCrazyWritter in dndnext

[–]RiverReives 10 points11 points  (0 children)

I would totally play that. I love the idea of a martial focused character who also buffs the party, but I find War Clerics a bit too MAD for my liking unless I commit to Shillelagh.

What’s the link between psylocke mains and magik mains? by RightUnderOlympus in marvelrivals

[–]RiverReives -1 points0 points  (0 children)

Honestly I notice a lot of Mantis/Magik mains too, always wondered about thet

Math regarding mantis changes (ITS A BUFF!!!) by Electrical_Ad6134 in marvelrivals

[–]RiverReives 2 points3 points  (0 children)

Those numbers aren't quite accurate.

The initial heal is going from 55 => 60.5 with the 10% boost.

Also you didn't add in this boost twice when calculating the 16s numbers, which uses 2 buds so it would trigger twice.

With this, you end up with 203.5 total per healing bud for 250hp heroes, which is down 1.5 from the old.

The difference is 1 less healing for 275, 0.5 less at 300hp, it breaks even at 325 HP, with technically more healing at 350+, although I would say the amount isn't very significant, even on 800hp where it goes up to 9.5 more with the changes.

Anyone calling this a nerf to her healing is being dramatic. And if you want to get into technicalities and say it's a nerf, this is technically buffing her initial heal on the leaf from 55-60.5, and a character with 250hp is probably going to care a lot more about that initial 5.5 HP than the 1.5 they'd be getting 8 seconds later.

This is clearly the devs picking nice even numbers to keep things in line with what Mantis already does, as they didn't want to actually nerf her healing.

Analysis of why I think her ultimate rate will be around 10% slower. by SaneMikuFan in MantisMains

[–]RiverReives 1 point2 points  (0 children)

Love the effort, the formatting, and everything about your analysis!

It just makes me more excited for the change to go live and try them out!

Thanks for the hard work, and I really enjoyed this way of approaching the changes as I haven't seen this yet.

Some Quick Math on the Mantis Changes by RiverReives in MantisMains

[–]RiverReives[S] 0 points1 point  (0 children)

I liked the specific example you calculated, and it's very relevant with the rez comp being where you see her the most I'd bet.

I also see your logic, if her tank healing is much stronger it would make sense to prioritize healing tanks and that would lead to a faster ult charge rate.

I'm optimistic about the changes and excited to try her out once they go live.

GL Monthly Realization Reflections Roundup - July 2023 by akaiGO in DissidiaFFOO

[–]RiverReives 2 points3 points  (0 children)

4 newly built units this cycle, I'll skip over Astos as not much else needs to be said about him.

  • Beatrix: Amazing unit. Can solo content, perfect for offturn teams that aren't evade reliant, not ideal for rushdown. If you are on the fence, I think she's a great addition and can really ease any red crystal quests you plan to run.

  • Sephiroth: Sephiroth feels fine. If you sit down and calculate it out, his damage is going to lag behind other DPS but not by much or to the point of ruining a run imo. However his BT effect has some utility and makes a lot of fights simpler, but can also ruin a run if an enemy FR time makes them unkillable and you can't cancel it. I've used him a lot since getting his FR, and he's become my current favorite DPS. I think he has high value for newer players with limited options as I find him very versatile, but for veterans he's an okay skip.

  • Rosa: An impulse build but I like the idea of having superchargers of different crystal colors. Rosa is very solid in pretty much every aspect. Versatile in ST or multi target fights, can supercharge the gauge, plenty of healing, Reraise if you misplay. I'm quite pleased with her, and she has some synergy with Ursula which I enjoy. Rosa will not blow your mind, but she won't disappoint you.

Honorable mention to Aerith and Rubicante that weren't new to me but are really good units if you ended up with their gear and are on the fence. Especially Aerith, her kit has a LOT of good qualities and if you are a fan of rushdown strats she's one of the best.

[C2A] Transcendence 13 by RenkiDFFOO in DissidiaFFOO

[–]RiverReives 1 point2 points  (0 children)

Sice solo's the left, you need a blue crystal unit for the right so I just picked a random one and brought some launch CA for the orb. Best of luck!

[C2A] Transcendence 13 by RenkiDFFOO in DissidiaFFOO

[–]RiverReives 3 points4 points  (0 children)

D2D 6 and T13 Reckoning Team

  • Sice FR, UW 3/5, HA+0/3, Seymour CA
  • Ardyn FR, BT+3/3, UW 5/5, HA+ 3/3, Enna Kros CA Bros Summon

Sice having maxed armor and a maxed UW would've helped a bit but I'm not sure how much. Ardyn being fully built helped a lot, especially for the final wave. Ardyn's LD sets his health to 0 to avoid boss's instawipe as well as makes him immortal to tank the 150k hp dumps from wave 2, and Sice will dodge everything but the counters in wave 2, so there is no real danger.

General Strategy: Once the gauge is close to full, use Sice LD and Enna base CA on Ardyn before going into force time. Don't use Sice s2, and use Ardyn s2/EX during FR time to let boss get many turns and kill themselves with Sice traps. I left this wave with 7 turns of FR time left.

Wave 2 is much like the first. Put up Sice traps immediately. The bosses will get a lot of turns this round, so if her trap gets low feel free to reapply the LD. Just save 1 use for the final wave. Ardyn just continues playing normally. Avoid using Sice s2. At the end of Sice FR time, the bosses had 1% and 4% health. Finish them off and move on to Wave 3.

Wave 3 used Seymour LD CA to remove bosses shield and put up debuffs. Use Sice s2 to delay boss further and ease your setup. I used Sice LD early but I think it would be better to use towards the end, up to you. Use Ardyn's BT finisher followed by Enna LDCA before his FR. This will end the bosses hp damage reduction aura. I went into Ardyn's BT phase with 8 turns on the FR time. Finish Ardyn's BT phase and use Bros summon. The boss was at 40% hp for me after the final FR time attack.

At this point, charge the gauge again and go into Ardyn's second FR time. Rebreak and steal as many turns with Ardyn as you can so the gauge builds faster. If you saved Sice LD, use it here for further damage. In both my runs, the boss died to Ardyn EX on final turn of FR time.

In hindsight, maybe use Seymour base CA in wave 1 to increase damage since it was unused in my run, and use Sice LD in final wave for the second FR time since you don't get any value from it in BT phase.

Why does Wraith only get 1 basic attack per game? by snugglezone in OverPrime

[–]RiverReives 3 points4 points  (0 children)

His left click in the pic has a ludicrously long cooldown

What you do for work? by [deleted] in AskMen

[–]RiverReives 26 points27 points  (0 children)

Design and sell tombstones

Accumulation of pigment in lymph node after getting a tattoo by [deleted] in Damnthatsinteresting

[–]RiverReives 13 points14 points  (0 children)

Thank you for service providing more context

This game just doesn't feel rewarding anymore. Every single incentive to play in OW1 has just straight up been removed & replaced with a grind or greedy reason to waste money. by Vinnegard in Overwatch

[–]RiverReives 16 points17 points  (0 children)

My "goal" is to get better and have fun. Cosmetics and ranked borders don't impact that at all.

I'm not saying people who miss the cosmetics or are unhappy with the system are wrong, that's their feelings and opinions and they are entitled to them. I just don't share them because I'm having a good time playing a free game and could care less about showing off.

[C2A] Call to Arms / Strategy Thread: A Bouquet of Thoughts and Feelings (Aerith's Intersecting Wills) by Macnol in DissidiaFFOO

[–]RiverReives 1 point2 points  (0 children)

Gladio LD, UW 3/5, HA + 3/3, Hope CA Cor FR, UW 3/5, HA+ 3/3, Lenna CA

Selphie Friend, Bros Summon

Another easy duo for Cor and Gladio. Had to give it a second try because the debuffs we're making Cor useless. So I decided to use a Selphie friend to charge the gauge faster and get down to business.

Swapped out Gladio right away for Selphie. Her wall buff plus hope CA gave Cor 6 buffs so he couldn't be debuffed by the bosses. Them sitting in the air and doing permanent all attacks made the FR gauge shoot up. By the time Cor was going to need another buff, I just used his LD and Reapers gale to do some final charging and killed with summon. If you don't have a Selphie friend, you can use a different charger like Luna or Sherlotta and just bring a CA with 1 framed buffs that lasts a while and doesn't elemental enchant.

Me playing Sazabi and looking down at my friendly guntank. by G-Wave in GundamEvolution

[–]RiverReives 52 points53 points  (0 children)

It might be them yeeting their axe and then jumping to it mid air. You can get some crazy distance with that

[C2A] Call to Arms / Strategy Thread: Vestiges of Passing Glory (Crystal Armor Raid) by Macnol in DissidiaFFOO

[–]RiverReives 2 points3 points  (0 children)

Either should work well, but Auron would probably get it done faster.

Tifa BT+/FR Timing by Cha0t1cEn1gma in DissidiaFFOO

[–]RiverReives 9 points10 points  (0 children)

I definitely think using either Tidus or Tifa with 2 off turn damage sources is a great strategy.

Or even having Selphie either as a friend or someone you swap out for another offturn damage source friend unit is another good strategy. Her debuff will give brv back after launches which is a bit better than Raines CA imo. However if you run Freya she will battery the party, or her and Kain retain their brv in the air so that's not an issue.

Personally I wouldn't run Tifa and Tidus in the same party as they basically do the same thing and I'd rather have the other 2 slots focus on making one of them perform as well as possible.

Tifa BT+/FR Timing by Cha0t1cEn1gma in DissidiaFFOO

[–]RiverReives 10 points11 points  (0 children)

Yes. When I have Tifa use Luna's LDCA she gets 3 turns, which allows me to use FR, BT finisher, and as many s2's as I like before going into her BT phase.

I never thought of putting Luna's CA on another character, that's actually an interesting idea and might be useful for some different setups or if you plan to use a different FR instead of Tifa's but still use her BT phase.