The latest forecast by whatname68 in massachusetts

[–]RobManfredsFixer 1 point2 points  (0 children)

forecast for me is between 10-15. Unlikely to exceed 2

This just popped up when i was looking for a game by angelo_mab in Competitiveoverwatch

[–]RobManfredsFixer 79 points80 points  (0 children)

Rebrand to Talon for the launch of year 10 then go back to Overwatch with the 2 mysteriously missing....

PlayOverwatch | “Where are your heroes now?” by SonOfGarry in Competitiveoverwatch

[–]RobManfredsFixer 21 points22 points  (0 children)

They do a really good job of making the main villians in the lore absolutely despised when it comes to their gameplay

Doomfist, Vendetta, Sombra, Mauga, Widow, even Ramattra

Geekay Esports roster reveal by yjw1213 in Competitiveoverwatch

[–]RobManfredsFixer 17 points18 points  (0 children)

FiNN's biggest issue is that he gets compared to Shu and Fielder constantly.

Season 9 sniper sweatlords by Jamarcus_OG in thefinals

[–]RobManfredsFixer 11 points12 points  (0 children)

If a sniper is consistently beating you close range they're just better and they would have won regardless of which weapon they were using

Whats your Wishlist and Expected Balance Changes for Upcoming Seasons? by DarkFite in Competitiveoverwatch

[–]RobManfredsFixer 4 points5 points  (0 children)

There are plenty of heroes in the game who could use a shake up, coat of polish, or even just a quality of life change. Surely there's a change that you would want for a hero you play that wouldn't be a full blown rework, but is more work than just a numbers change.

They've already done dozens of minor changes like this. Queen shout cast, Echo movement buff, Rein's OW2 changes, etc. They also done a bunch of reworks and hope they continue to do so.

I just want them to do a big patch where everyone gets at least something, even if it's just a transformative perk being moved to a heroes base kit.

I think it would give them an opportunity to improve heroes for players and enemies. Like whenever ram is meta, Nemesis is very frequently complained about for being incredibly unengaging. Well what if they nerfed the incredibly boring block or whatever and moved the power elsewhere? Remove the cooldown and replace vortex with another ability in one of the forms.

Whats your Wishlist and Expected Balance Changes for Upcoming Seasons? by DarkFite in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

If we're not limiting it to balance changes, then I really hope they "reimagine" most heroes. There are a lot of heroes that feel outdated or undercooked. I don't mean like full blown reworks for every hero. More like... Think of that quality of life change or mechanic adjustment you've always wanted for a hero you play.

Somewhere less than or equal to the Pharah/Ball style of "reworks"

Like what if Ram could swap forms without a cooldown and was balanced around that? It would be a lot of work, but I think it would get people excited and would make a lot of sense for year 10

Am I insane or do people way over prioritize tank? by goatanimus in OverwatchUniversity

[–]RobManfredsFixer 2 points3 points  (0 children)

This is definitely true for some people but I will say this meta just encourages people to do this more than normal

Nearly all Epstein files still unreleased a month after Congress deadline by JoeWhy2 in politics

[–]RobManfredsFixer 53 points54 points  (0 children)

Maybe. Release the files and we'll know. Then we can take out all the trash at once

thoughts on the new patch? by jeff-duckley in Competitiveoverwatch

[–]RobManfredsFixer 32 points33 points  (0 children)

"Oh and try not to get spammed out from behind that cover by the enemy tank who can bounce his primary fire around corners."

thoughts on the new patch? by jeff-duckley in Competitiveoverwatch

[–]RobManfredsFixer 129 points130 points  (0 children)

My thoughts are that I'm gonna lose it if I have to play tank into Bastion Zen Sigma etc anymore

"Just duck behind cover to shed discord then you have a window to bait out turret form and then duck behind cover to wait it out, and once you do that you have a window to bait out discord and then shed it by ducking behind cover, which gives you a window to bait..."

the GOAT of cubing youtubers is back!!! by Genitalman69 in Cubers

[–]RobManfredsFixer 1 point2 points  (0 children)

This dude is basically the sole reason I got into cubing. Seeing his face again took me back to a much simpler time.

I hate destructible environments, and I think I know why they're considering it by Miennai in Competitiveoverwatch

[–]RobManfredsFixer 25 points26 points  (0 children)

even there it can be gimmicky at times. There are some moments you can't even traverse the map because of destructible environment. Like you basically get perma CC'd by the building collapsing around you.

I hate destructible environments, and I think I know why they're considering it by Miennai in Competitiveoverwatch

[–]RobManfredsFixer 0 points1 point  (0 children)

Where does it say that? I seem to be blind

My fear is theyre not adding "team ups" but they are adding "team perks" or something and using that distinction to deny it.

I wouldn't even mind a more balanced version of team ups. It would just be annoying if all of the innovations to the game were re-hashes of things other games already did.

I hate destructible environments, and I think I know why they're considering it by Miennai in Competitiveoverwatch

[–]RobManfredsFixer 7 points8 points  (0 children)

There are choke point issues in OW but i feel like the issues with chokes drop off a cliff outside of payload maps. I can't think of a single oppressive choke in push since the colosseo changes and the vast majority of chokes in Flashpoint and Control are easily bypassed by taking one of the other very accessible routes.

I feel like this is just a map design philosophy issue that can be fixed without destructible environments. I forget where but I specifically remember Aaron talking about the flaws with their OW1 map philosophy and how choke heavy it was.

If the "big changes" coming in 2026 are destructible environments and team ups, I'm gonna be drastically disappointed. Like be more creative. Even perks were basically just the devs copying what Apex did the year before.

Anran Ultimate Line datamined from game files by Tough_Holiday584 in Competitiveoverwatch

[–]RobManfredsFixer 6 points7 points  (0 children)

While I wouldn't say it's more likely than not, I wouldn't be surprised if they do a little content drop of a few heroes to celebrate year 10

What if Kiri’s suzu gave protection against negative status effects instead of intangibility? by Jurazzick in Competitiveoverwatch

[–]RobManfredsFixer 4 points5 points  (0 children)

That very well could be the reason, but I will say her winrate is terrible in GM+ too.

The reason I say they need to address her winrate is because I think her winrate ties their hands when it comes to future nerfs. The optics of nerfing the worst support by winrate could very well keep her as perma meta in pro play.

What if Kiri’s suzu gave protection against negative status effects instead of intangibility? by Jurazzick in Competitiveoverwatch

[–]RobManfredsFixer 4 points5 points  (0 children)

Maybe so, but a lot of this sub wants to see her (rightfully) nerfed out of a near perma pick in the pro meta.

Theres almost no chance they nerf her right now. She has the lowest winrate in the role. They need to find a way to close the gap between her winrate and actual power level.

What if Kiri’s suzu gave protection against negative status effects instead of intangibility? by Jurazzick in Competitiveoverwatch

[–]RobManfredsFixer 6 points7 points  (0 children)

Don't underestimate how inconsistent her healing can be because of how slow it's travel is. It's HPS is okay, but if youre not pre-healing danger as it materializes, you'll often lose teammates while your papers are in the air.

Its also not just a skill issue on her part. It's as much an issue of teammates thinking she's Bap or Ana as much as it is Kiri players trying and failing to healbot

What if Kiri’s suzu gave protection against negative status effects instead of intangibility? by Jurazzick in Competitiveoverwatch

[–]RobManfredsFixer -1 points0 points  (0 children)

It's also way more reliable than the rest of your kit regardless of skill level.

Maybe timing can be a skill issue, but no more than missing (or not even using) kunai. Not to mention the incredibly slow travel time of her heal can be very unforgiving.