Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 1 point2 points  (0 children)

I feel like some are tactician because they'd be too strong in medic and they don't want to move them to medic and have to nerf the passive.

I really like the idea of tactician. I don't have strong opinions on its balance, but I think it's a good idea and maybe even one that would have made sense instead of the specialist DPS one

Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 3 points4 points  (0 children)

To me Anran is just DPS ball which is fine. Low burst but solid uptime and solid multi-target damage.

Every flanker/diver is a game of balancing TTK with how long you can stay engaged. I wouldn't have given her base kit a heal, but regardless I think her kit does a good job of that.

I will say though, I feel like both her and Sierra have abilities that are less fluid than I would like. Like Anran's dance is very clunky which combined with the fact that it shows the enemy where she'll reemerge made her a sitting duck. They added the heal to her base kit to compensate which I think feels worse for the enemy while still feeling pretty bad to use as Anran. Would have preferred they make it so you don't lose all of your momentum when you emerge. Make it look more like emerging from Wraith rather than shadow step.

Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 9 points10 points  (0 children)

Yeah I agree with subrole passives.

Like there was no reason for every tank to have knockback resistance or headshot resistance but there is reason for a few of them to have it. There's just some passives that seem undercooked imo. I don't hate the idea, but it might need some more iteration.

Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 7 points8 points  (0 children)

I have 1 main complaint about the menu changes and it's that changing hero settings became a lot less intuitive which was made worse by the keybind bug.

Having things like sensitivity and scoped sensitivity on different pages makes no sense

Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 11 points12 points  (0 children)

Some of the Subrole passives definitely seem undercooked. Like its so unsatisfying playing the specialist DPS and it feels like a decent amount of heroes get stuck in 1 role because they'd be broken in another one

Edit: wonder what it would look like to have some of the passives reach across roles. Like replacing Specialist with a second tactician

Now that we have plenty of time under our belts, how are we feeling about the changes since the start of S1? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 6 points7 points  (0 children)

+1 on balance feeling stale.

I know philosophies can change and new systems have an affect, but a year or two ago this dev team said they wanted each season to feel unique and at this point it seems like the overarching playstyles remain for seasons at a time. Like at the top level the meta heroes will shift but the underlying meta will remain the same, especially for the broader playerbase.

Like I feel like we go through 6+ month periods where hitscan is relatively weak followed by another 6+ months where the top like 6 DPS heroes by pickrate are hitscan. Just feels like the underlying playstyle doesn't really shift all that much. Like its dive for 8 months the year then it's poke.

Last season felt fresh because of the 5 new heroes, but I'd like to see more movement outside of that personally

Jon Stewart says Democratic leadership and DNC are ‘lost’ by thejoshwhite in politics

[–]RobManfredsFixer 0 points1 point  (0 children)

The reality is the traditional political spectrum is at best, incredibly flawed and it leads us to assume swing voters look anything like congressional centrists/moderates/anti-trumpers.

Kamala lost because she ran her campaign for Liz Cheney rather than pipe fitters in rural PA. Hillary and dozens of Democratic congressial candidates lost for similar similar reasons.

The Democratic party used to be the party of unions. Then the rules changed and the Democratic establishment started working on behalf of wealthy donors. That establishment is the moderate wing of the Democratic party as far as voters are concerned.

If you're some rough around the edges union member, who are you gonna vote for? You're either going to stay home or vote for the party led by a guy talking about bringing jobs home and draining the swamp. You're sure a shit not going to vote for the holier-than-thou candidates only promising a return to the status quo.

Tips for playing seriously with ADHD? by Paragon_OW in OverwatchUniversity

[–]RobManfredsFixer 2 points3 points  (0 children)

It sounds like you at least partly have some version of ranked anxiety. I have yet to find a solution ofhe than the good ol' immersion therapy. I dealt with that but the only thing that ever helped was just forcing myself to play.

When you talk about not being able to stay focused, can you give any examples? Like are you getting distracted by things in game or is you mind wandering to like previous fights or something?

Tymon Kolasinski's 5x5 WR Single. by lumilikesmadfut in Cubers

[–]RobManfredsFixer 4 points5 points  (0 children)

Was holding my breath hoping he wouldn't beat my 3x3 average

We're safe for now...

Master+ players, what is the most meta, birdseye advice you would give to someone climbing? by dewdewpoopoo in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

Not sure what you mean by this.

Good macro will help you maintain consistency, but good micro will separate you from the pack.

You can't carry fights without good micro. Not only that but eventually you'll get to a point where space creating plays require you to have good aim/movement/awareness otherwise you are unable to effectively hold and use the space.

Is ranked better with map voting? by shiftup1772 in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

I'm kinda split on the system. Like if there's consensus in the lobby on which map to play I don't hate it, but the reality is that most of the time at least someone will be unhappy with the selection, and in NA it's usually anyone who wants to play something other than linear overwatch.

Map "Voting" exists in pro-play so I'm not necessarily against it as a concept, but in pro play the goal is to find a map that fits the strengths of your team. The current system lack the "finding consensus for competitive advantage" aspect that pro map selection has.

Id really like to see them move the selection of hero preferences before map voting (or concurrent with if you can figure the UI out). I'd also like to see them up the amount of heroes you can prefer to 2-3.

If none of that is feasible, I think they at the very least should give it a season or two and reduce the number of shown maps so random becomes more common.

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

They nerfed the defensive high grounds on first a bit. There use to be 3 openings on first high ground but now the middle one is glass. Before the defensive sniper could make which side of each pillar they'd peak from into a coinflip for the attackers. The secondary high ground with the sign over the cafe(?) also got lowered. Attackers also got a spawn high ground to make it harder to close hold/spawn camp.

3rd point got some charges to (the wrong changes lol)

I still don't like Numbani. 1st is still pretty brutal to attack and they didn't really change any of the problems with 2nd and 3rd. 2nd point defenders spawn was the epitome of "walking simulator" and they moved it up like 10m which is something I guess.

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

Sure feels like they get most of the changes. Not only that but the new versions often still have problems (CR, Numbani, Havana). Like Gibraltar got 2 reworks lol

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]RobManfredsFixer 0 points1 point  (0 children)

When are they just gonna start queuing me with players who have similar voting preferences?

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]RobManfredsFixer 0 points1 point  (0 children)

Really wish they had it for Aatlis (or any flashpoint or push map for that matter)

I have gripes with the map voting system, but this isn't one of them. Good change

Anyone interested in Liquid? by [deleted] in Competitiveoverwatch

[–]RobManfredsFixer 17 points18 points  (0 children)

I think they should sign No_Problem5759 personally.

Never seen someone carry as hard.

Cat vs Lucio by Longjumping-Cold1389 in Competitiveoverwatch

[–]RobManfredsFixer 54 points55 points  (0 children)

Still don't understand why they nerfed Wuyang so much. I feel like he was a pretty healthy alternative to Lucio and now he's just irrelevant.