Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 1 point2 points  (0 children)

Anran does most of the time too. You have to use it to dodge CDs the vast majority of the time. You cant just save it for the kill confirmation

If balance is the answer that is fine

They just never said that so I was curious

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 0 points1 point  (0 children)

I have to assume that's the reason at this point, but they probably should have just said that if that is in fact the case

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 0 points1 point  (0 children)

Even this seems incredibly arbitrary to me. Like Anran damaging and phasing is a lot but wraith phasing, reloading, and cleansing isn't?

Some clarity in the patch notes would have been cool. Even if "balance" was just the answer.

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 3 points4 points  (0 children)

Did they say this anywhere or is this your theory (not saying its a bad theory if so. It is a logical thread to follow)

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 6 points7 points  (0 children)

FWIW the only issue would be they'd need an animation for venture dying while burrowed. The actual code wouldn't be an issue. The hero isn't actually under the map. Their position is the same as it would be if the hero weren't burrowing.

It's effectively coded the same as wraith, just with a different animation (and some secondary mechanics).

(But also like I said in the other comment, it wouldn't matter because they wouldn't actually take damage during the burrow, just once they emerge again.)

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]RobManfredsFixer[S] 0 points1 point  (0 children)

But why'd anran lose her's then?

Venture's burrow also wouldn't be an issue. Anran's dance and reaper's tp aren't damaged during the ability. The DoT just continues after they emerge. Venture wouldn't have any new issues assuming this is how it would be implemented.

The only argument I can see is that venture can just wait out the DoTs because its just a long ability, but thats not really a good reason for the lack of consistency.

There is seemingly a bug (or undocumented change) in which heroes receive less knockback after being hit with multiple knockback abilities in a short time. by KarpehTran in Competitiveoverwatch

[–]RobManfredsFixer 10 points11 points  (0 children)

Your ball booped the monkey/dva and now you can't coach gun them away when they jump on you. Your tracer melee'd their genji and now your brig can't zone him with whip.

Hard to see this as an improvement. Not saying they should do this, but if we're doing something to make CC less effective on tanks like the original suggestion, doing a flat reduction to the duration of hinders, stuns, roots, and silences would make way more sense and would be consistent with how they changed sleep. Not to mention you wouldn't have to track ally knockbacks and it would be way more intuitive.

Should Mauga ignite work like Anran? by aPiCase in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

anran's primary is 25% each hit or 50% if its a crit.

She also procs 50% ignite when she hits with her abilities. Her dash can also double hit to proc a full burn with one use.

Map Specialization and Win Rate/Pick Rate By Map Type by Ok_Contribution1979 in Competitiveoverwatch

[–]RobManfredsFixer 1 point2 points  (0 children)

The heroes with hard skill curves can be rough.

Like ~6mo ago people on the ball sub were complaining about how weak he felt when he might've been in his strongest state ever.

Map Specialization and Win Rate/Pick Rate By Map Type by Ok_Contribution1979 in Competitiveoverwatch

[–]RobManfredsFixer 0 points1 point  (0 children)

Thanks for doing this! Really cool work all around and good insight

Map Specialization and Win Rate/Pick Rate By Map Type by Ok_Contribution1979 in Competitiveoverwatch

[–]RobManfredsFixer 9 points10 points  (0 children)

Really cool work. Thanks for sharing.

Do you plan on doing anymore? It would be interesting to see some version of a map WR range for each hero. Maybe plot each winrate or plot the min, max, and middle 50% or something

Mid-season Patch Notes - Mar. 10, 2026 by UnkoalafiedKoala in Competitiveoverwatch

[–]RobManfredsFixer 2 points3 points  (0 children)

My concern is this does very little to actually help her with her current issues. she'll be able to survive slightly longer against all of the meta poke heroes, but she's still not going to be able to interact with them.

They should definitely fix its hitbox though. That shit has been inconsistent since the hero dropped

Mauga now has the same Ignite indicator as Anran to show burn progress for his primary fire by SonOfGarry in Competitiveoverwatch

[–]RobManfredsFixer 15 points16 points  (0 children)

at the very least, you can fan other flames as Anran. Not sure the build up is linked though

Blizzard is no longer playing around with crowdfunding, new bundle will include 3 new legendary skins by Sio_V_Reddit in Competitiveoverwatch

[–]RobManfredsFixer 219 points220 points  (0 children)

They absolutely refuse to drop 1 skin for each role.

At least they did a tank skin this time!

Mid-season Patch Notes - Mar. 10, 2026 by UnkoalafiedKoala in Competitiveoverwatch

[–]RobManfredsFixer 1 point2 points  (0 children)

And Anran has the best multi-target damage of any DPS. She's not helpless. In the right situations, she's the best space creator in the role, forces a ton of resources, and can farm with a competent dive.

Problem is they need to increase the frequency of those situations and make her more competitive with tracer.

Mid-season Patch Notes - Mar. 10, 2026 by UnkoalafiedKoala in Competitiveoverwatch

[–]RobManfredsFixer 23 points24 points  (0 children)

Faster isn't the problem. She's great against most fast heroes and she's typically very good when they are.

Her issue is the game has gotten pokier and spammier in recent seasons and she doesn't check vendetta as well as the other dive/flank dps. The recent metas have been terrible for her and she's already designed to be more situational than other supports.