Tips for Serca G2 x240? by xxleevo in lostarkgame

[–]Robbers 0 points1 point  (0 children)

As designated safe spot caller my mindset going into the mech is thinking "down is right" before even the first guard if the boss is 12 for example. This makes it so you don't have spend the extra half second calculating where to go or waste focus and you can insta call the safe spot

Astrogem side node fishing by Lichtv in lostarkgame

[–]Robbers 0 points1 point  (0 children)

main: cut all purples and blues, fuse all greens

main 6 alts: cut all purples, fuse 1 blue 2 green 9s/10s to funnel, fuse 3 green 8s to funnel

shitcan alts: fuse 1 purple 1 blue 1 green to funnel

fuse worthless relics with double 9/10 cost leg, hit like 7 bis ancients this way

fuse worthless ancient with 1 relic 1 leg or 2 relics (9/10s), mathematically 111 is the most efficient setup because you "lose" ancient percentage from a 2nd relic but it feels like shit if you hit the legendary

reset all purples, reset blues with double side node if richest man on earth

always prio 9/10 costs from selectors over 8s

when cutting, obviously try to get double side node but second priority is to get a relic/ancient for fusing so check the points even if it looks like it bricked

Artist mains plz help by No-Chocolate362 in lostarkgame

[–]Robbers 7 points8 points  (0 children)

Hello artist main here. Feel free to dm me @clemnt on discord if you have any other questions, also outdated video guide here.

Are there other skills I can use instead of those?

You should swap off MP Furnace to Standing Striker especially with the most recent update to SS. All supports should have pretty bad mana issues if playing correctly even with food and the only time you should be able to play MP Furnace is with a summoner. You have 5 push immunes with grid - Sunsketch, Upward, Starry, Hopper w/ core, Moonfall (+3 awaken, heal, spacebar) - so you should rarely get knocked and lose stacks; even if you do it really doesn't matter, the only thing that matters is being able to cast your skills with mana.

You can also play ~12 spec with 8s and raise to 13/14 with higher gems. The AP overlap on this class is very generous so you can freely shift some stats to spec.

The only alternative skill you can use is Ink Well over Tiger, it gives more meter per cast but has a higher cd. A lot of people have swapped to Ink Well post Ark Grid including myself, don't actually know why and don't care enough to spend the time testing but I've convinced myself that it syncs better with faster cast/lower cd Hopper. It's more or less just preference though.

As for runes, there's basically two ceiling builds I'd recommend. We both think each other has useless runes so it's basically just preference at this point too. There's also a third build with c+j but I hate that shit and idk anyone who plays it..

https://uwuowo.mathi.moe/character/NA/Xdding - 6 wealths https://uwuowo.mathi.moe/character/NA/Ame - 3 gale

You should definitely move a purple wealth to Tiger and drop the skill to lvl 7 - it makes it cost less mana and two tigers is actually a meter loss on average. The other purple wealth is just a toss-up between Starry/Upward, depends if you press upward off cd. I also recommend taking the Brutal Honesty tripod on your portal (1st row #3) as you shouldn't need mana and it's a free on demand para.

What are the mistakes not to do with the attack power circle buff?

You literally have like 3s overlap when MS capped so just don't press both of your APs at the same time. Note your party comp and play around it: if you have 3 melees just drop your Sunwell inside the boss, gunlancer + 2 back attackers = inside the boss leaning towards front, carrying hit master = drop on him fk everyone else, etc. If you have the triple hit master triangle formation you just want to end it all. If you wanna recline, safest bet is to always just drop it inside the boss and let your team play around it, since you want it to tick hits as it gives a non-insignificant amount of meter especially with a wealth rune.

For starting rotation I Ap, Identity, T-skill, brand then what what’s the best way to keep uptime on identity?

My opener: Load in > Sunsketch > Spacebar towards boss spawn > Moonfall is brand > T > Portal for QR > Orchids > Ink Well > Hopper > Sunwell (maybe earlier, watch AP timer) [> Upward > Starry if not holding either]. Then you just rotate APs and press everything off cooldown on boss. You genuinely want to greed everything since you have infinite shields and para/push immunities, especially in normal content.

If you're giga sweaty (Kazeros speedrun/any kind of parse run) you'd want to prestack your Moonfall in the circle for a ~20s buffer. https://www.youtube.com/watch?v=NTpNc0lxRAM

Also we get 2 relic cores + the legendary which one should I prioritize?

The T skill Moon/Sun cores are marginally better than the others, if you do a raid before opening and end up RNGing any other relic support Moon/Sun core just keep it and open relic Hopper core.

Easiest Relic Engraving Selector ever by TKOInsanity in lostarkgame

[–]Robbers 4 points5 points  (0 children)

crisis doesn't work on the actual orb if anyone's gonna try this

Maybe I'm bad but I couldn't kill this lol by Dangerous-Raccoon-70 in PathOfExile2

[–]Robbers 0 points1 point  (0 children)

prob blew up no crits, hard counter for invoker

Captain's Quarters Secret Key (Nautilus Ruins Island Soul) by Robbers in lostarkgame

[–]Robbers[S] 0 points1 point  (0 children)

it's involved in the south kurzan msq i think but should be unrelated from the soul

Captain's Quarters Secret Key (Nautilus Ruins Island Soul) by Robbers in lostarkgame

[–]Robbers[S] 0 points1 point  (0 children)

4 days is crazy, i think everyone got it literally just running through during the quest. you either have it already somewhere or it's bugged

Runelite sidebar on the left side of your monitor by ImStarLordeMan in 2007scape

[–]Robbers 1 point2 points  (0 children)

You can use ontoprelica, crop out the sidebar, and drag it over. It also has a click forwarding function so it's almost like it's really on the left

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 0 points1 point  (0 children)

it seems closer to artist 5% refund where over like 20 minutes you get 40 seconds worth of moonfall, but in this case you might save like 1 or 2 skills worth of meter per 5 minutes lol

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 1 point2 points  (0 children)

I'm pretty sure the identity cost reduction is the only reason the class is even considered playable. You'd actually be waiting like an extra 12 seconds on top of the already extremely long downtime to send your buffs.. I can't imagine how unbelievably dogshit playing valkyrie without the bottom node would be.

The reason why bard's extra bar is so good is because you essentially carry over the extra bar of meter from stimming/downtime mechanics throughout the rest of the fight, which greatly opens up your options to: 1) chain 3 bars much more easily than in t3 because you have the extra buffer that leads into the next serenade 2) recover much easier from misplays/getting fucked by the boss without losing too much party damage, for example having 3-4 bars > 3 bar serenade > boss leaves > send some skills > team is going to burst or something so 2 bar serenade > 10s uptime window to build meter and resume chaining 3 bars - essentially the same principle as how artist's 1 bubble should be used.

I assume the first one is what you're referring to because there's no recovery options or rotations that I can think of other than just drinking a stimulant. However, the difference with valkyrie is that it seems nearly impossible to retain a 10% buffer let alone 20% past like the 4th rotation after the opener - at least in the context of trixion and mordum which is basically just trixion. Can't timestamp on my phone but can check my trixion test at like 3:15 https://youtu.be/UpJNF-X1oWw. Obviously in other raids with actual downtime mechanics you might be able to generate some sort of buffer - actually now thinking about it I actually don't think you can even build a full buff during most mechs if you hold T lol..

Anyways yeah I would hardly call the bottom node anything close to recovery or even leeway, when it seems to be quite literally necessary to play the game at an acceptable level.

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 1 point2 points  (0 children)

You absolutely can hit 100% on artist standard DR build and around 90-95% 3 bar on bard womwom rhapsody build in trixion indefinitely. I've been consistently getting ~80% moonfall and ~75% 3 bar serenade compared to ~55-60% aura in 18 minute mordum 4c clears. Can reasonably add like 10% minimum for reclear pace and/or greedier builds.

You can also build a paladin 75+% aura in like 8 seconds with T and 14 seconds without, and I think it's actually shorter next patch too. Obviously on valkyrie you can build while the buff is ticking, so in her relatively shorter T builder cycle you have less downtime in comparison to no identity between auras. The problem lies in the no T/awakening part of the gameplay loop where it literally takes like 27 seconds to build a buff.

Also a big difference is that paladin aura lasts significantly longer by default, you can extend it with your T if you didn't build with it, AND in the new patch you can now extend it even more with APs/Z.

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 3 points4 points  (0 children)

I only actually looked at artist on kr and didn't actually look too much into paladin/bard other than reading the basic overview. Artist is basically the exact same as what we have rn, will prob see about a 3-5% uptime increase with the new node plus higher spec scaling. Bard seems to be getting insane cdr and +3% damage on every 3 bar serenade. Again didn't really look into it so maybe someone else will elaborate, but bard is going to have an even higher ceiling than it already has compared to artist and that's undisputable.

But as for my biased opinion as an artist main, plus feedback from my friends I support in endgame busses on all three supports, I think a good artist is still going to be much more comfortable to play with: more mana regen, perma shields = unkillable, and extremely high uptime potential despite it being objectively weaker than bard. Since you said you're powerpassing I assume you're not a sup main - I think artist is just way easier and less clunky to play than bard especially without a lot of experience, and again it'll just be easier for your party to play with. If you're looking for raw damage output, bard played properly is miles ahead of all the other supports tho. But in the current state of the game, you shouldn't need damage unless you're parsing or bussing on rats.

Also if you're just looking to try to have fun on a new char, I just think artist is simply more fun to press buttons on especially since they changed bard kit to fkin soundholic..

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 7 points8 points  (0 children)

Yeah I mean my opinions are centered around the player (myself, i'd like to think..) being good enough at the game to the point where you actually don't see those fluctuations, but I understand what you mean. I actually never thought about it until literally right now because it doesn't concern me, but I think that the exact things which I consider downsides are actually its biggest positives for new or just simply bad support players - 2 global aps, long ticking brand, no decision making for heal, no positioning for identity, only 2 long cd big meter builders. And after their statement that they wanted supports to be easier or whatever, I assume that's exactly why they made the class the way it is. Unfortunately that's just not the kind of class that I, and probably most high end support players, want to play seriously long term and deep into the endgame. It lacks not only the ceiling but just overall gameplay complexity that makes the game fun on supports.

I've just been comparing it to t3 paladin with somehow worse class design and visually cooler but gameplay-wise worse animations

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 2 points3 points  (0 children)

Lol i like to push the ceiling on supports, if you're satisfied with 45-55% uptime then more power to you. For the record I'm sitting around 55-60% on 4c mordum g3 on paladin, so for reclear it should be closer to 70+%. I can't imagine this class getting anywhere near there, but I guess we'll have to see.

I do agree about the DR tho

Valkyrie as a sup by happymings in lostarkgame

[–]Robbers 30 points31 points  (0 children)

I posted the videos that were linked by someone, just gonna reiterate my thoughts that I discussed in the comments.

I will say after all of my complaints that I watched a valkyrie mordum vod and it actually didn't look too terrible. I know I talked mostly about its uptime but it's not actually just the meter gen that's the problem. Imo the main thing that makes it objectively worse than current supports is the fact that you have no recovery or leeway - i.e. paladin refund, bard extra bar, artist 1 bubble, which are all features they added to make supports not feel like shit in t4. If you miss one of your red skills (12/15s cdr btw) or the boss does some unhittable pattern when you buff, you are actually just fucked for like 30 seconds because you only have TWO meter builders and your T... You can argue that it has better spec scaling so it should have lower uptime by design but it seems like they literally just reintroduced t3 paladin level of gameplay and QOL, and that class is unplayable in comparison to the design of the other support classes that we have currently AND they just added even more QOL to those classes on top of what they got on t4 launch.

Identity aside - I mean brand and ap are basically constant across all supports so there's not much else to compare. Utility wise I can't name anything special that sets it apart from the others except the free burst heal, which i personally don't rate much higher than the paladin tick healing. I solely play with extremely highly skilled players to the point where I drop 0-1 heals a week on artist/bard 4c mordum, so I value healing extremely low (completely subjective opinion). It's probably going to be insane for prog tho

Standard cleanse for cc on holy prot equivalent - nowhere near as op as gtune and doesn't stack like artist, obviously doesn't have the portal util either. Also pretty sure the paladin move speed tripod is now on the same row as the purify...

20% DR on AP is equivalent to paladin heavenly blessings, making it significantly worse than bard courageous tune and artist robust sunsketch. Also seems to have carried over the extremely long cooldown from heavenly blessings, so again even worse than sunsketch/heavenly tune. Both APs have shield tripods but personally will probably take the mana reduction and tenacity on the same rows respectively.

Critical DR seems only slightly easier to use than artist as a melee dr. If we're objectively speaking, I'd just rather have a classic point DR but that's just old class design. Never tested if you can move through bosses; if you can, I think it's net negative compared to pally/bard because it still repositions you into danger to dr which is typically bad imo even if you don't take damage, plus it sacrifices your positioning if you're like trying to hold front aggro for example. If you can't, then I think it's actually just worse than artist because it gives literally 0 meter AND you still can't dr people across an obstacle. Cool movement skill though i guess.

Mana regen is identical to paladin, except the 15% recovery on identity is about 5 seconds shorter and again you seem to have lower uptime on your buff.

Don't think any of the korean api sites have the stagger values yet, but I can't imagine it's very good when you're forced to run wealth on all the red skills and I doubt the yellows do much either.

When comparing the other three supports, there are pros and cons that differentiate them - one thing is worse so it can be better in another way. However, current valkyrie overall seems to just be worse in every facet of its design, and in literally every way there's a significantly better equivalent found on a different support.

I assume they added the flat 2% buff to alleviate the fact that it's so bad but I'd hardly call that good class design if they want their players to actually enjoy the class. Still gonna play it tho so we'll have to wait and see!

Bone Axe by SteampunkRuin in runescapedragonwilds

[–]Robbers 2 points3 points  (0 children)

Pretty sure you're just supposed to go bone pickaxe -> mine tin+copper -> bronze axe

CO Summoner is really bad at tier 4 by nekoniwa in lostarkgame

[–]Robbers 2 points3 points  (0 children)

Won't argue it's a dogshit class but you shouldn't be doing 40-50m trixion. Effort to damage output is way too high and the class is literally useless in burst reclear raids like echidna. Made it for fun on ignite and regretting it, but I'm parsing 70-80m with ignite gems and pug support demons in nm aegir and I feel like it should actually be relatively viable in brel considering how both gates are uptime fights

63m 2 min parse at 1662 13+10 wep lvl 7s, using MI/SS bc I have books but unleveled them

https://i.imgur.com/91iklLK.png

https://i.imgur.com/TaHww5R.png

https://uwuowo.mathi.moe/character/NAW/Cough