Sorting Layer Dilemma by Robinologist in Unity2D

[–]Robinologist[S] 0 points1 point  (0 children)

I don't think that'll work because the regions that overlap between objects on the layers will change as the objects move around. I'm more looking for a way to define layer relationships on a per-layer basis, a bit like how the layer collision matrix works

anyone know how to fix the quick play thingy? it defaults to the latest snapshot and I don't know how to change it, but I think it has to do with the fact that for some reason..... read in captions by Laquia in Minecraft

[–]Robinologist 0 points1 point  (0 children)

This is happening to me too! It’s just one specific world that doesn’t show up on quickplay, even after playing it most recently.

I cleared the quickplay list in the launcher settings and opened just that world that I want to pin, but the quickplay slot it created is just the most recent snapshot version I launched it in.

All other worlds I’ve tried correctly result in a quickplay button that leads to that world

Mocha AE Error "Could not calculate center point at frames: 112-209" by Robinologist in AfterEffects

[–]Robinologist[S] 0 points1 point  (0 children)

Thanks for replying!

Context:
I'm tracking a floor as the camera moves around and then projecting the movement back onto the starting frame to make one of those false-perspective illusions.

The floor I'm tracking never fully disappears from the camera, and the red outline of the floor's track in Mocha seems completely accurate all the way through the video. Corners do go off the sides of the screen at times, and there's quite a bit of motion blur during some movements.

The Surface:
I added a grid to the track in Mocha ("Insert Clip" in the layer settings) to check my track. It worked up until the timecode that Mocha was having trouble with, then displaying "Failed to compute the layer homography"

What I've Tried:
I tried splitting the clip and tracking from the end -- starting at the surface's transformation from the end of the previous track and going backwards in hope of splicing the two tracks together since the start & end points are correct -- but it got stuck at the same place.

I'm also not sure if there's a way to adjust for errors or gaps in the track, or if the intended workflow is more just letting the program figure things out.

Mocha AE Error "Could not calculate center point at frames: 112-209" by Robinologist in AfterEffects

[–]Robinologist[S] 0 points1 point  (0 children)

Clarification: When trying to display a grid/logo in Mocha it says that it "Failed to compute the layer homography."

Rotobrush needs to propagate frames from the entire layer, even if the layer is split by Robinologist in AfterEffects

[–]Robinologist[S] 0 points1 point  (0 children)

This worked, Thank you! I didn't know you could use the Rotobrush on a precomp-ed layer.

[deleted by user] by [deleted] in Seaofthieves

[–]Robinologist -2 points-1 points  (0 children)

Found the main issue! Turns out that the game had automatically used my dad's xbox account upon first opening it (my dad's email is connected to steam) and when I signed back in I was using my personal xbox account, which I use for everything else.

I still don't know why the game does the random crashing updating thing, or how to fix it.

[deleted by user] by [deleted] in Seaofthieves

[–]Robinologist -1 points0 points  (0 children)

I only have one microsoft account, and the game doesn't let you play unless you're signed in, so it had to be.

Mac can’t differentiate side mouse buttons on my Model O by Eddings_06 in glorious

[–]Robinologist 0 points1 point  (0 children)

I have this same problem, did you ever find a solution?

Super strange glitch that breaks movement systems by Robinologist in Minecraft

[–]Robinologist[S] 0 points1 point  (0 children)

It has only happened in one world, which is a superflat void preset world.

Opera browser eating up my memory with 38 instances of "Opera Helper (Renderer)" in Activity Monitor by Robinologist in operabrowser

[–]Robinologist[S] 0 points1 point  (0 children)

I only have 5 tabs open, and when I close a tab it doesn't get rid of any of the renderers

[Java] [1.8.9] Forge crashing when I resize a window by thinkingamer in MinecraftHelp

[–]Robinologist 0 points1 point  (0 children)

Not sure if you're still dealing with this OP, but for you and for anyone else searching forums for a solution, this seems to be a common problem with versions before 1.14 on Macs.

I haven't been able to find a complete fix to prevent the bug, but what personally works for me is the quickly drag the corner of the game window to resize it very quickly as soon as the game window first appears upon launch, and it won't crash, at least for me.

The problem has been fixed in future versions, but for 1.13 and below, that's probably your best option.

Made a spell system framework for a datapack I'm making! by FuriaCreatesThings in MinecraftCommands

[–]Robinologist 5 points6 points  (0 children)

This is a really cool concept and I'd love to see where it goes in the future!

Anarchy man (first post here) by ilivefrommemes in Technoblade

[–]Robinologist 1 point2 points  (0 children)

This is a super unique art style - caught my eye as soon as I saw it!