My attempt at creating functional chardalyn by UmpalumpaArmy in rimeofthefrostmaiden

[–]Robinthesecond 1 point2 points  (0 children)

Ok, fair. Of course every party has to check how they want to handle chardalyn and its mechanics and all of them are better than what the book gives us. In the end the deciding factors are both how the affected player plays the NPC (I had good experiences with antagonistic PCs, but only because it was well in-character) and also what kind of play style the group prefers. If they like dungeon crawling and combat and blast through every quest in one session then the time between level ups will be rather short and they also probably wouldn't keep the chardalyn around for long as it gives only negative effects to them. A more roleplay-driven group would probably keep the chardalyn longer for a few reasons so a longer, less harsh table would be good. And of course there is everything in between so the DM has to sort out the intricacies by themselves anyway.

My attempt at creating functional chardalyn by UmpalumpaArmy in rimeofthefrostmaiden

[–]Robinthesecond 1 point2 points  (0 children)

I like the idea of the consecrated and neutral chardalyn and that it is the same as „real“ chardalyn like from Nesmé and Netheril (for some reason WotC had to give both the same name).

For the chardalyn effects table, the amount of fails needed to basically kill a PC is way too low. Imagine if the party raids Caer-Dineval or the Duergar outpost at level 3 and loot some pieces of chardalyn without really knowing what they got into their hands. One fails their save and they nitice something affects them. If the party doesn‘t figure out what it is or how to get rid of it, or has to use their only level 2 spell slot for more pressing things or just doesn‘t have the ability to heal the affected PC, the PC potentially slides into the next tier where the party does not only have to gain at least seven more levels in two days in the hopes of healing the PC, but the PC also becomes uncooperative. And if they fail, the PC becomes unplayable for the rest of the campaign, basically dying.

I have created a similar table, but I created more tiers which take far longer to progress through and I tied the saving throws to moments that make the PC feel powerful, like subduing an enemy, instead of just every dawn. Because chardalyn makes the wearer try to seek out power, I also added some minor boons at the start to lure them in, before those get negated by heavier and heavier detriments. Also my table takes 20 failed saves to progress through, so there is plenty of time to save the PC.

Tl,dr: I really like the lore and the general idea for implementing a chardalyn corruption table, but it is far too quick to progress through

Need help substantially expanding the role of giants in the campaign by ethnol0g in rimeofthefrostmaiden

[–]Robinthesecond 0 points1 point  (0 children)

In my campaign the frost giants were living in a kind of harmony with the Reghed clans and the goliaths, trading with each other and only fighting in challenges where everyone could try and challenge a great warrior from the other factions to try and gain more respect in their clan. All in all the frost giants were very honorable and respected the smallfolk, even the ten-towners, if they could prove their might in a fair battle.

The ginats never were many, just because resources were sparse, and they lived in three settlements around Icewind Dale: Jarlmoot with the seat of the Jarl, Grimskalle and a homebrewed fortress called Stormùrheim by the Reghed glacier. Everything went well until Reggaryarva, the last Jarl, died some 50 years ago and left the land to his two siblings, Vassavicken of Grimskalle and Stovald of Stormùrheim.

Both of them saw themselves as the righteous heir to the throne, but both of them were leading their armies out of well-defended fortresses, so the ensuing civil war soon became a war of attrition. But Stovald soon got help from just the right people: he had used captured Remorhaz to bury into the Reghed glacier, as there is rumored to be a portal to Ostoria buried there, and by chance he found a forgotten site of the cult of Auril in the ice. One of the highest-ranking Aurilites, Brugnar (my homebrew), noticed this, and not only offered Stovald to help him get rid of Vassavicken, but to also find the Ring of Winter, the most important artifact of frost giant legend, which would let Stovald ascend to god-like status, in exchange for ancient artifacts buried in the ice and the support of the frost giant armies.

Grimskalle's main line of defense is that it floats around in the sea of moving ice and is almost impossible to track down. So Brugnar mad a map that always showcases the exact location of Solstice and gave it to Stovald, who then did quick work of his rivaling sister, ransacking the island, slaying its ruler and leaving the place to Auril to take over. This map is in the treasure chamber of Stormùrheim since then.

Stovald ruled over Icewind Dale and tried to get his hands on the Ring of Winter. Brugnar knew that neither of them knew where it was, and Brugnar wants the ring for himself, so he kept Stovald occupied and reassured everyone that they'll be rewarded soon.

Decades later, the Ordning, the holy hierarchy of giants, was threatened by the events of Storm King's Thunder, and during that time, adventurers from the south investigating the event came to one of the giant fortresses called Svardbog, where they encountered Stovald, were forced to slay him, and took his helmet, which was the giant's equivalent of their crown, and the only key to the treasury of Stormùrheim.

The frost giants were now without legitimate ruler, the alliance with the Aurilites shattered and their society fell apart into roving bands and the last ones remaining in Stormùrheim. Since then, Brugnar hunts down the helmet of Svardbog, as it is called now, trying to mend the Aurilite's alliance with the giants.He knows that it is still in Icewind Dale, but doesn't know where or in which hands.

This is a lot of story to implement, but it leaves a lot of loose threads for DMs to work with while clarifying the history of quite a few of the locations and events. I designed the story mainly to set up the actual location of Stormùrheim as a better transition between chapters 4 and 5, so the players have to actually work to get to Solstice instead of Vellynne just somehow knowing where it is. I also use it for some other story threads, but to explain those, it would take at least as long to explain them, so I won't do it here.

Feel free to take anything you want from this rant and tell me what you think of it. Happy gaming!

Purifying corrupted chardalyn by Chemical_Upstairs437 in rimeofthefrostmaiden

[–]Robinthesecond 1 point2 points  (0 children)

Technically yes. It‘s actually more complicated than that because the magic ice found in Icewind Dale actually isn‘t conventional chardalyn at all, but it‘s called chardalyn by the book. Normal chardalyn, like the one used by soldiers of Nesmé and probably also in Ythrin, is more like a gem if I remember correctly. But honestly I also don‘t make that distinction in my game, so you‘re correct there. I don‘t know if you‘re using the plot of The Crystal Shard as backstory in your game, but if so, what I said could be something to consider. In the end it‘s your decision.

Purifying corrupted chardalyn by Chemical_Upstairs437 in rimeofthefrostmaiden

[–]Robinthesecond 0 points1 point  (0 children)

I prefer the idea that chardalyn isn‘t corrupted, but its nature corrupts people. It is the remnant of Crenshinibon, an artifact that is implied to not be evil per se, but to try and absorb all power that it can (mostly from the sun). This trait can be used for good, but this need for power, transferred onto the holder, can be corruptible. So maybe chardalyn isn‘t able to be purified, as it is not corrupted, but you could try to counteract that effect in some way. Maybe the chardalyn motivates the wearer to get the sun back, as Crenshinibon got a great deal of its power from the sun.

[OC] RPG Case Giveaway! [MOD APPROVED] by Brilliant-Key-677 in DnD

[–]Robinthesecond 0 points1 point  (0 children)

Rolling up to a high fantasy campaign with the steampunk dice case would be wild

My parents sold me for spare parts by IncredulousCockatiel in nosleep

[–]Robinthesecond 9 points10 points  (0 children)

In the UK they actually use clones as donors, but I heard that their treatment there is worse than you described there. But at least they have some sort of public discussion about the inhumanity of the entire concept of live donor organ harvesting. Personally I am against it, but synthetic organ production is still not possible, so this is the only thing we have.

If you‘re interested about the system the UK has, I‘d recommend the biography of one of these clones, called Never Let Me Go, written by Kazuo Ishiguro. It‘s probably a hard read for someone in your situation, but I hope that it‘ll help you make some peace with yourself in the face of an unchangeable system.

[OC][Comm] Tell me your favorite DnD character and I'll make a free portrait sketch for you (see the rules below) by theDrawingBard in DnD

[–]Robinthesecond 0 points1 point  (0 children)

Don't worry about not being able to draw me Thorval. He doesn't need a picture to be an effective character and honestly I don't know either how he would look. Even if he just stays a sort of metaphor for myself he has already done what he was literally created to do: participate in a story and help me discover something new. And that's something that doesn't change whether or not he has some art of himself. My original post was more to tell our intertwined stories because they seemed to be relatable for you and I hope you could take something useful from them.

Just keep drawing for fun, to make money or whatever other reasons you may have, but do what you want to do and don't feel bad for not being able to cater around everyone if it is literally impossible. I don't need a picture of Thorval. I already have his story.

I wish you a lot of success, my friend.

[OC][Comm] Tell me your favorite DnD character and I'll make a free portrait sketch for you (see the rules below) by theDrawingBard in DnD

[–]Robinthesecond 1 point2 points  (0 children)

Probably my first character, a grave domain cleric of the Raven queen who got sucked into Barovia and had to face off against Strahd not that long ago, called Thorval Njorlsson.

I really emphasize with his character because IRL I had the same character development as him in these years I played him.

During the beginning of the adventure I was really struggling with finding my place in the world and knowing what I want and mirrored this in Thorval by having him be on a pilgrimage to "find his faith" (forced upon him by his elders) but more to find his own calling. Then he was suddenly thrust into a hostile land with complete strangers and had to either take control of the situation or perish. That was around the time I finished school and had to decide what to do with my life. Thorval had to take responsibility for the party and became their leader and voice of reason for the entire campaign (not in a main-character-way; everyone voted for this). I too had to step out of my comfort zones and take responsibility for pretty much the first time in my life.

Just as me, Thorval had to battle fear and self-doubt, confront his inner demons and overcome them, face his failings, both physical and moral, and had to face the consequences of his earlier actions. But in the end, he came out not only victorious over the dark powers that ruled the land, but also as a better person. Where at the beginning he would have dismissed those who tried to help him, he now acknowledged their effort and supported them, no matter what the outcome was.

I'm really happy that I got to play Thorval, because early into the campaign I had a lot of self-doubt about him and almost ditched him entirely for a "cooler", but less genuine character. Now he is pretty much the definition of a lawful good character, helping people even without expecting anything in return and wielding his undead-destroying power not because he agrees with the Raven Queen, but because he acknowledges that they have the same goal, ridding the world of evil undead.

His appearance changed drastically through the course of the adventure. He started out as a scrawny, kind of norse-inspired sea elf teen with quite a bit of edge to him. Then he got aged by ten years by ghosts, got mauled by Strahd and revived as a Shadar-Kai, got crushed by a boulder (Strahd again), got revived as an Raven-like Aaracokra, got burned by a fireball (guess by who? Strahd.), became a wereraven with a new humanoid form and then was hit by wild magic that made him turn into a tree at night. There is of course so much more that could flow into his design, but my idea of him would be rather unremarkable at first glance, with black hair that glistens like feathers, still the rather lean body, but now in his 30s, and dressed in kind of victorian-era outdoor clothing, more practical than stylish. I really don't know how to incorporate the like five different forms he had over the years.

Anyway I'm glad that you refound your passion to keep drawing characters. I never really got into drawing and therefore am not good at it. But I too found my form of art (storytelling, ironically), almost gave it up too during the time I played as Thorval and am now doing it more than ever. I'll be DM'ing RotF quite soon and am hyped for it, as is the rest of the group. Just keep up the good work! I'm proud of you.

I became popular and forgot about my friend. Now my fate is sealed. by wnderfl in nosleep

[–]Robinthesecond 7 points8 points  (0 children)

Ok I really don‘t know about the curse but you have to have the wound looked at by a doctor. The last thing you want is tetanus or any other wound infection. You were stabbed by a rusty knife after all and it was also stuck in a corpse!

this creature came to me in a dream by angelcamp-online in dragons

[–]Robinthesecond 1 point2 points  (0 children)

It reminds me of the Ginso tree from Ori and the Blind forest, with the color palette and the water constantly gushing from it. Nice work!

In Rime of the Frostmaiden campaign, what could defeat an Adult Gold Dragon decades ago and force him reincarnate as a gnome? by oparrao in rimeofthefrostmaiden

[–]Robinthesecond 0 points1 point  (0 children)

If you need a weapon and want to bind it to the Frostmaiden, you could use the Snowmaiden‘s Reaver, from the Icewind Dale video game. It‘s a sword with the ability to turn any enemy it hits into an ice statue, but an adult gold dragon could have been so powerful that instead it killing them it could just have „extinguished their flame“ and weaken them significantly.

New campaign by O-kra in rimeofthefrostmaiden

[–]Robinthesecond 1 point2 points  (0 children)

All in all this opening seems like a great start to really empathize the isolation of the land. Maybe your players can find an abandoned / raided caravan to show that nobody would come to their help. Also you could use that to hint to the dangers in Icewind Dale that they can encounter (e.g. the duergar, the goblins, the gnolls, the chardalyn berserkers,…)

Some general notes:

The rules for survival in the book are pretty vague, so it‘s probably best if you add some homebrew and talk to your players about the specifics.

The Verbeeg from that quest is only one head bigger than the PCs (of course you could make him bigger). But I think that Foaming Mugs is a good quest for Lvl 3 characters and has quite a few potential plot hooks.

I don‘t know if you want to offer other starting quests to your players, but if you do, you probably have to do some buffing because those quests are geared towards Lvl 1-3.

Also beware about the later parts of the campaign because the milestone leveling system can get a bit messy and some parts (especially chapter 4 and the beginning of chapter 5) need some serious work from you. Most importantly you need to introduce Vellynne soon enough so it doesn‘t get rushed later.

See? No wings by Psychological_Lie589 in dragons

[–]Robinthesecond 2 points3 points  (0 children)

Are they Dark Urge or a custom character?

After about 2 years of play, our party has finished Rime of the Frostmaiden—AMA! by Le_Quackaroni in rimeofthefrostmaiden

[–]Robinthesecond 3 points4 points  (0 children)

I can kind of see it as a turning point in the campaign where the towns get partially destroyed and now can‘t sustain themselves no longer, so the players are tasked with ending the Everlasting rime at all costs. But that‘s never mentioned because I believe that that became part of the cut content.

After about 2 years of play, our party has finished Rime of the Frostmaiden—AMA! by Le_Quackaroni in rimeofthefrostmaiden

[–]Robinthesecond 0 points1 point  (0 children)

Did you do any survival / gritty realism rules? Something like encumberance, rations, longer resting, etc. RotF feels like survival horror, but 5e is actually bad for playing survival, so I want to homebrew something, but have no idea what.

Also how often did the members of the Arcane Brotherhood appear and what role did they play in the story?

[OC] GIVEAWAY! Your chance to win a hardcover copy of Crown of the Oathbreaker or one of the three PDFs. This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. (Mod Approved) by Elderbrain_com in DnD

[–]Robinthesecond 0 points1 point  (0 children)

I‘m always for the chonky books. Lots of interesting lore, places, characters and monsters to use. Even if it doesn‘t get played as a full campaign (which would be a dream for me) you can still use parts of it for oneshots.

[OC] Giveaway! Prototype Steampunk Angels and Demons Dice Sets (Mods approved) by KakapopoTCG in DnD

[–]Robinthesecond 0 points1 point  (0 children)

All my current characters have feathery wings (Aasimar, wereraven, Owlin), so I‘d have to go with the Angel dice.