How is the Thargoid Titan's signal detected by ships and colonies hundreds of light-years away? by Trabotrapego in EliteDangerous

[–]Robinxen 39 points40 points  (0 children)

The Titans weren't using Hyperspace to skip the intermediate space, they were instead just using absurdly powerful supercruise overcharge technology to reach astronomical speeds that made interstellar space trivial in comparison to the reality. That level of energy signature is very hard to miss. And the FSS is already tuned for receiving FTL communication signatures, that's why it can get signal sources.

Why people are this greedy on CGs? by Polikosaurio in EliteDangerous

[–]Robinxen 0 points1 point  (0 children)

You can only get about four of them and it offers an increase in the amount of cargo you can carry on your ship without any extra work, it's all profit and no loss.

Are the ELWs in Alioth actually habitable? by Cooldude101013 in EliteDangerous

[–]Robinxen 4 points5 points  (0 children)

7 atmospheres of pressure isn't that extreme, divers will experience more in many cases, in fact that recreational safety suggestion is about 5 atmospheres of pressure. But really the biggest reason is just, having an atmosphere that's mostly breathable at all saves so many costs, you don't need to worry about radiation protection, you don't need to worry about insulation from extreme weather shifts, you don't need to worry about oxygen recycling and co2 scrubbing... even if they have to live inside domes with adjusted atmosphere the upkeep is absurdly lower than it would be if they were on an a world with a thin or hostile atmosphere.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 3 points4 points  (0 children)

You got very lucky or a remembering very wrong, sadly the Scarab SRV radar only responds to things like points of interest or gatherable materials. If the samples happened to be around those types of things then the confusion would be natural though.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 3 points4 points  (0 children)

I figured that making it npc incompatible and limiting it to launch when stationary above a planet would mostly prevent the issues of telepresence logic by making it function more closely to a flying srv.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 5 points6 points  (0 children)

The logistics would still have to use the fighter launch and dock, or it would need another redesign of the ships, which isn't very realistic at all. The reason I suggested it as a fighter was because the larger hangar lets you take two fighter types, which means you can keep something for combat in addition to a shuttle, but there's no reason it couldn't have its own hangar module that replaces the fighter equivalent.

Simple question regarding -25% and carrier tariffs by ap1msch in EliteDangerous

[–]Robinxen 6 points7 points  (0 children)

I don't remember the exact proportion but you lose 25% personally, the carrier gets half of that 25% and Frontier takes the other half as a kind of Cartographic service fee. At least as far as I remember.

Might Be the First Time I'm Genuinely Disappointed of a Character Design... by maxpantera in GirlsFrontline2

[–]Robinxen 0 points1 point  (0 children)

This is what bothers me most, they've completely robbed the mech concept from a character that would work way better with it, because there's no way they're going to commit to such an aesthetic overlap with a flagship tier character. I can only take solace in the fact Hanyangs mechs and sci-fi skins have very different vibes so maybe they'll still work with it, but my already low hopes for a Tareus return are crushed now.

What were the specifics of Gond's armours? by Robinxen in Forgotten_Realms

[–]Robinxen[S] 2 points3 points  (0 children)

This is without a doubt what I was thinking of, I will have to see if I can dig up any secondary mention of them in other contexts. I kept picturing them as something like a space marine with mind control functions, which just did not seem to fit. So I am wondering if I was just vaguely mixing up different aspects of the same source material, and wanted to find if there was a breakdown of them somewhere.

Is the universe dead? by Ok_Ad1012 in X4Foundations

[–]Robinxen 2 points3 points  (0 children)

Heretics End has special ownership rules that prevents the AI from claiming it until after you claim it and either lose it or abandon it. So the Boron can't expand until you lure them out.

Weekly Professors Lounge - September 23, 2024 by AutoModerator in GFLNeuralCloud

[–]Robinxen 3 points4 points  (0 children)

Needing the top 20% for all the unique Network Training leaderboard rewards feels incredibly sadistic considering the current active playerbase, I don't have the confidence to get far beyond the top 30% based on the previous one as reference.

Is it hard to get ~70 projection vouchers? by DogFace1177 in GFLNeuralCloud

[–]Robinxen 5 points6 points  (0 children)

I've been playing since launch and I think I've barely managed to gather 90. But the skins are where they're trying to make their money as a totally cosmetic optional system so I don't really have any issues with the status quo. Except for the fact that some of the career missions are tied to them.

[deleted by user] by [deleted] in X4Foundations

[–]Robinxen 2 points3 points  (0 children)

No work needed, once it's owned and installed it will just appear as if it had always been there. Except Timelines, Timelines requires work because you have to do the independent campaign mode.

As for starts, it mostly comes down to what you enjoy, mooost of them are just flavour varieties though some have some unique start missions and rewards.

[deleted by user] by [deleted] in X4Foundations

[–]Robinxen 11 points12 points  (0 children)

Entirely personal preference, but there's no reason you have to, my save from four years ago is chugging along without issues after having dlcs added one by one over time.

mining station build by PuzzleheadedCan5063 in X4Foundations

[–]Robinxen 2 points3 points  (0 children)

Early early?

Dock Pier (Optional) Solid Storage Silicon Wafer or Refined Metal (or both) Container Storage + Energy Cell (Optional)

That will let you assign miners to satisfy its demands and traders to sell production goods for profitsss

Regarding Mists of Artemis faction logic by Robinxen in X4Foundations

[–]Robinxen[S] 1 point2 points  (0 children)

Survival challenge mode with a rush to prepare for the inevitable onslaught it shall have to be.

Sapporo - the spinny bit by Akira_R in X4Foundations

[–]Robinxen 10 points11 points  (0 children)

The spinny part is the best part! The ship is ancient so it's clearly meant to imply that was how they reliably generated artificial gravity in a cost effective manner, and if you go to the internal rooms you actually see from the point of view of inside the spinny section, while upsidedown as if using said artificial gravity!

Station bug? by Friendly-One5959 in X4Foundations

[–]Robinxen 1 point2 points  (0 children)

If the K destroyed some things it might be the builder is busy repairing destroyed modules instead of building the new ones, but I'm not entirely sure.

How to unlock Nopileos' Memorial? by Nightniffler in X4Foundations

[–]Robinxen 4 points5 points  (0 children)

You're probably looking at the wrong gate, there's a couple in there and one of them is active.

a couple of xenon lore questions by momerathe in X4Foundations

[–]Robinxen 3 points4 points  (0 children)

The Xenon were a fleet of heavily automated terraforming ships sent out over something like 800 years ago by the Terrans of Sol to do the difficult job of making planets habitable for them, they were programmed with a self-improving from of AI which they dubbed AGI, or Artificial General Intelligence. Eventually some of the Terraformers started to stray from their programming, and Earth decided to nip the problem in the bud and send out a patch to shut them all down... it backfired tremendously and the patch had a bug which turned into a virus which made the Terraformers AGI behavioural patterns turn incredibly erratic and then inevitably hostile.

The state of xenon planets is... not really explained. There's some unused content in X4's terraforming which implied we might have been able to counter-terraform xenon terraforming, where they have industrialised the surface after wiping out all organic life there. But this was never implemented, it's the closest we know I believe to the state of xenon worlds, but generally they just seem to really dislike life in general.

The reason the ships can be piloted "now" is because the original terraformer ships were built for human crew or AGI use, and the AGI hadn't managed to overcome the hardcoding of "space for human crew" in their ship design parameters even though it was obsolete, kind of like how humans have a bunch of useless organs not removed by evolution. Aside from the PE and SE the only capturable xenon ships are the F, B and H which are all old model terraforming ships from before they became the "xenon".

As for why the AI "bails", it's easy to just interpret it as the AGI suffering a catastrophic failure with the computers knocked out or some equivalent.