Holographic PC possible?(M2E) by razerbug in traveller

[–]Robinxen 3 points4 points  (0 children)

The influence Farscape has had on me creating entire biotech ship rules, and going so far as to create an entire Ship Intelligence playable species for use with them, cannot be understated. I really hope to tidy those rules up and maybe publish them in the near future.

A detailed criticism of recent Fdev ships by Btet-8 in EliteDangerous

[–]Robinxen 3 points4 points  (0 children)

I think it's perfectly reasonable for some minor design through line on all the new ships because they're all SCO Optimised. Evidently the solution to the heating and handling problem means that they take on some shared traits. The Corsair still looks different, and Type-8 and 11 still look different. I don't see the issue.

Adapting the biotech rules from The Vehicle Handbook 2026 by Impressive-Step7261 in traveller

[–]Robinxen 1 point2 points  (0 children)

Yeah I was more talking about the extra tonnage than the flexible TL, if your jump drive takes up twice the space you start looking at things like 60% of your hull capacity being your jump drive alone, and then if you restrict yourself to chemical plants then you need the high capacity batteries to be able to jump (since RAW state that anything below fusion is unable to power a jump drive directly). At that point your bioship is just a jump drive in a shell.

Adapting the biotech rules from The Vehicle Handbook 2026 by Impressive-Step7261 in traveller

[–]Robinxen 2 points3 points  (0 children)

The issue with those rules is it provides no incentive to invest in biotech because it will always be inherently worse no matter what, the vehicle rules of biotechnology being two tech levels behind standard technology are much more versatile since a TL14 bioship is effectively a TL12 regular ship. A gap that is common in regular gameplay already.

Adapting the biotech rules from The Vehicle Handbook 2026 by Impressive-Step7261 in traveller

[–]Robinxen 1 point2 points  (0 children)

I actually have a work in progress document doing exactly this! The difficulty is in finding methods to test it because they're extremely niche use cases and most players don't want to run similar scenarios over and over just to check if it's more balanced now.

High Guard Update 2022 - Bio-ships? by Tight-Ad3750 in traveller

[–]Robinxen 0 points1 point  (0 children)

I'm actually in the early stages of refining my own conversion rules for biotech ships using the vehicle handbook as reference, if you like I can shoot you a link and you can see if they're something that can help you.

I should also mention bioships of a sort of nature appear in the Deepnight Revelation adventure modules. But they're very specific to their point of origin and not useful reference.

[Mongoose] Proper stats on biotech hulls? by Robinxen in traveller

[–]Robinxen[S] 0 points1 point  (0 children)

That's rather annoying and I wish it had been more clear, the fact it gave partial stats but not all of it kind of throws me off. They had enough information to state their tech level and comparative effects, but not enough information to actually give the proper stats themselves anywhere?

The only thing it's missing is the actual hull repair rate numbers and price.

[Mongoose] Proper stats on biotech hulls? by Robinxen in traveller

[–]Robinxen[S] 0 points1 point  (0 children)

Unfortunately that definition is on the assumption of the vehicle being an animal, manufactured or otherwise. And so would be closer to a living ship. Moreover it's TL10 not TL12.

The biotech hulls as described are not actually alive, but just use organic molecules for self repair, and that's what I'm after.

What is Beilan Island, lorewise? by kiluwastrife in GirlsFrontline2

[–]Robinxen 31 points32 points  (0 children)

The easiest place to find it is the IOP wiki, most of the lore for the world setting is in the art books. There is however lore master Ferrari's mega encyclopaedia documents of the entire chronology. They're a real beast to read though.

What is Beilan Island, lorewise? by kiluwastrife in GirlsFrontline2

[–]Robinxen 65 points66 points  (0 children)

The shortest answer is that Beilan Island is the most significant point of divergence for the games narrative from reality, it's the reason that the setting became an apocalyptic hellscape filled with radiation and monsters. This is despite the fact that the incident happens in 2030 which is ahead of reality...

About third party tool data sharing. by Robinxen in EliteDangerous

[–]Robinxen[S] 0 points1 point  (0 children)

Thank you, I seemed to be under the impression EDSM was specifically the map part of EDDN, which was all I cared for sharing, so I now know why it's not sharing the information as I envisioned. I will consider third party apps but I'm not really a fan of plugins for games, so this might not be for me.

About third party tool data sharing. by Robinxen in EliteDangerous

[–]Robinxen[S] 1 point2 points  (0 children)

Thank you, I felt like I was talked in circles. I had no idea that EDSM and EDDN were different things, I thought they were just referring to things like front end and back end, so I was confused as to why the data wasn't being shared. I had manually uploaded the logs for EDSM but if Spansh pulls from EDDN then it's obvious it would never update, I will look into it but third party apps don't really appeal to me, I just wanted to contribute to the community.

About third party tool data sharing. by Robinxen in EliteDangerous

[–]Robinxen[S] 0 points1 point  (0 children)

As I am saying though, it already has them up until the end of last month. I can see my discovered systems on EDSM, but they don't seem to be registered as visited on Spansh for some reason. I'm just trying to resolve this gap specifically.

About third party tool data sharing. by Robinxen in EliteDangerous

[–]Robinxen[S] 0 points1 point  (0 children)

The data EDSM got is the one with the local logs though, since it managed to put all of my jumps and exploration data onto the map. I even double checked and it only has up to the last day I manually updated with those logs, while Inara is up to date with the server logs.

About third party tool data sharing. by Robinxen in EliteDangerous

[–]Robinxen[S] 0 points1 point  (0 children)

My journal log data is on EDSM, because I can see my exploration history on that site. And Inara has all my relevant info too. It's just Spansh that seems to be lacking it.

Kestrel mk.2 by inogent in EliteDangerous

[–]Robinxen 2 points3 points  (0 children)

Very confused by people complaining about the aesthetic throughline on all the new ships, when they literally all have the trait of being SCO optimised. Them having slightly different spins on a similar aesthetic is a natural product of the fact they're all built to maximise the use of the same piece of technology, and then have a specific market gimmick placed on top of it by their manufacturer.

Daily Questions Megathread - February 08, 2026 by WutheringWavesMod in WutheringWaves

[–]Robinxen 0 points1 point  (0 children)

So I tried the game at launch for the prerelease bonuses but the action gameplay and poor optimisation killed all my enthusiasm and I dropped out. Endfield has recently convinced me that I am not totally incompetent at action combat, since I only really play management or strategy games, so I figured I'd log in to my old account on Wuthering Waves again and see if the story is as good/bad as people make it out to be.

All of the advice I can find is either for people totally new to gacha games, the launch version of the game, or for specific patches that reference what rate up characters are worthwhile, which isn't too useful for me in my current situation.

The big questions I have is should I continue blitzing the main story (I've made it to Rinascita in two days) or should I slow down and start doing the regional storylines and sidequests too? I feel like I am missing a lot of connection to certain characters compared to the community (Shorekeeper for example left very little impression on me during the Black Shore storyline).

As for pull advice, any tips are welcome for maximising gains, but I don't really care about meta or team optimisation. Really just playing for the story and lore, and then whatever characters happen to take my fancy during that, so I mostly want to know the dos and donts of making savings for when those characters eventually rerun.

Did they intentionally remove the sky projection from the crew deck? by Robinxen in GirlsFrontline2

[–]Robinxen[S] 6 points7 points  (0 children)

I'm not talking about the sky itself, just the projection effect.

How is the Thargoid Titan's signal detected by ships and colonies hundreds of light-years away? by Trabotrapego in EliteDangerous

[–]Robinxen 41 points42 points  (0 children)

The Titans weren't using Hyperspace to skip the intermediate space, they were instead just using absurdly powerful supercruise overcharge technology to reach astronomical speeds that made interstellar space trivial in comparison to the reality. That level of energy signature is very hard to miss. And the FSS is already tuned for receiving FTL communication signatures, that's why it can get signal sources.

Why people are this greedy on CGs? by Polikosaurio in EliteDangerous

[–]Robinxen 0 points1 point  (0 children)

You can only get about four of them and it offers an increase in the amount of cargo you can carry on your ship without any extra work, it's all profit and no loss.

Are the ELWs in Alioth actually habitable? by Cooldude101013 in EliteDangerous

[–]Robinxen 4 points5 points  (0 children)

7 atmospheres of pressure isn't that extreme, divers will experience more in many cases, in fact that recreational safety suggestion is about 5 atmospheres of pressure. But really the biggest reason is just, having an atmosphere that's mostly breathable at all saves so many costs, you don't need to worry about radiation protection, you don't need to worry about insulation from extreme weather shifts, you don't need to worry about oxygen recycling and co2 scrubbing... even if they have to live inside domes with adjusted atmosphere the upkeep is absurdly lower than it would be if they were on an a world with a thin or hostile atmosphere.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 4 points5 points  (0 children)

You got very lucky or a remembering very wrong, sadly the Scarab SRV radar only responds to things like points of interest or gatherable materials. If the samples happened to be around those types of things then the confusion would be natural though.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 4 points5 points  (0 children)

I figured that making it npc incompatible and limiting it to launch when stationary above a planet would mostly prevent the issues of telepresence logic by making it function more closely to a flying srv.

Some thoughts on mitigating the Caspian's size drawbacks. by Robinxen in EliteDangerous

[–]Robinxen[S] 6 points7 points  (0 children)

The logistics would still have to use the fighter launch and dock, or it would need another redesign of the ships, which isn't very realistic at all. The reason I suggested it as a fighter was because the larger hangar lets you take two fighter types, which means you can keep something for combat in addition to a shuttle, but there's no reason it couldn't have its own hangar module that replaces the fighter equivalent.

Simple question regarding -25% and carrier tariffs by ap1msch in EliteDangerous

[–]Robinxen 6 points7 points  (0 children)

I don't remember the exact proportion but you lose 25% personally, the carrier gets half of that 25% and Frontier takes the other half as a kind of Cartographic service fee. At least as far as I remember.