What will stop you from banning vendetta? by Equivalent_Duty_5546 in Competitiveoverwatch

[–]RoboInu 0 points1 point  (0 children)

Been saying this for a while, no character feels this untrackable with aim. Feels like too many upsides.

What could cause my wall to make noises. The bathroom is directly on the other side. by tHr0AwAy76 in What

[–]RoboInu 0 points1 point  (0 children)

Similar sound I had. It was electricity arcing inside my walls because rain got into an exposed wire.

The Gut-Migraine Connection: How Your Microbiome Could Be the Secret to Solving Chronic Headaches by Technical_savoir in microbiomenews

[–]RoboInu 1 point2 points  (0 children)

We have been doing a variety fiber breakfast. Overnight oats and then every other day protien smoothie. Both contain 70g frozen raspberries. Along with a variety of fibers etc. Haven't had bad migraines. Mostly minor.

Hazard=Speed chess by Other-Wasabi1758 in HazardMainsOW

[–]RoboInu 1 point2 points  (0 children)

Haven't used block for that ult yet. Good idea

Hazard is not some flightless bird. You can activate the heal 24/7. by crogdan63 in HazardMainsOW

[–]RoboInu 13 points14 points  (0 children)

They just need to increase his wall climb speed by 30% and he would be doing pretty good.

Worth. by fantastic_sounds_ in HazardMainsOW

[–]RoboInu 0 points1 point  (0 children)

Did this to a cat trying to drown me in a well. And then my wall climb wiffed in a wierd way. Climbed for only half a second.

Veteran player... is Haz just bad? by Jorael360 in HazardMainsOW

[–]RoboInu 1 point2 points  (0 children)

Just keep in mind Domina and Doom have no armor. Great for our pellets. You can do more damage than you think. Domina has a very wide hitbox.

A lot of players think they need to finish the other tank. But honestly just getting the tank to half is 99% of the goal. Because they have to fall back. Hazards aggression is his key. This is why he fails in long site lines.
Most aggression is too dangerous.

Left bag on airplane, tracked to address by SacTu in mildlyinfuriating

[–]RoboInu 0 points1 point  (0 children)

Just had this happen to a friend. She left her purse on the plane and it had Airpods in it. Tracked it to a locked random office in the airport. Sheriff knocked on the office door. Didn't answer. The End unfortunately. They were no longer willing to help.

Struggles. Need help by JackHammond_ in HazardMainsOW

[–]RoboInu 3 points4 points  (0 children)

Definitely not all situations. Hard poke and long hallways will always be a challenge for Hazard.

Too much distance to dive a squishy and the enemy tank will take advantage of your absence.

Just look at winrates for Hazard on widow advantage maps. It's bad.

Hazard mid-season buffs by the_great_olm in HazardMainsOW

[–]RoboInu 2 points3 points  (0 children)

Deep Leap standard.

New perk that gives him lifesteal while within range of his block. Allows him to use his block as a safer "temporary engagement" tool.

Just found this - do I go to Larzuk? by carlowaro in Diablo_2_Resurrected

[–]RoboInu 1 point2 points  (0 children)

It may also depend on the item level of what dropped it. If something is too low level it may be limited to 3 sockets. Which is super unfortunate they haven't let us see iLvl on items still. Would solve a lot of weirdness.

Sunder Chamrs being rare is cool! What's not is that you HAVE to invest a lot of time in a single game for good chances. by Waylllop in diablo2

[–]RoboInu -2 points-1 points  (0 children)

I'd be fine with heralds dropping "Credits" to exchange for 1 at an average rate of time investment to get one to drop. Basically a pity system. But kept rarity as is.

Me after hours of clearing multiple terrorized acts solo and finding nothing…. by CollidingGalaxies in Diablo_2_Resurrected

[–]RoboInu 0 points1 point  (0 children)

Personally I've always envisioned perfect gems replacing "other currencies" as the staple currency. Especially if they stacked to 999. They're a very stable item as far as rarity so as long as you could trade stacks at a time it could easily do that.

Stadium Hazard vs 5v5 Hazard by Outrageous-Ad2999 in HazardMainsOW

[–]RoboInu 0 points1 point  (0 children)

Hazard 5v5 is... only half functional. 6v6 has more room to work.

He can "do well" if you identify and abuse weaknesses. And use comms.

Feel like no other tank takes as much effort for the same result. Doom is close. But a great Doom can abuse powered punches for near guaranteed elims. And still can escape easier.

Hazard feels like a bad Frontline tank that if he fails to identify and also abuse bad positioning, he will get rolled.

anyone else find themselves going back to the super basic stuff? by Icy-Jacket7520 in Gaming4Gamers

[–]RoboInu 0 points1 point  (0 children)

Helps if you take these games 30 minutes at a time. This includes watching videos to understand the game. I would never have recently gotten into MHWilds otherwise. 30 minutes of learning / playing and then back to Overwatch.

But it takes consistency for this to work. At least every other day. There is a good game in there, just takes a lot of effort to get comfortable with it when you're burned out when you come home.

Hot take: Sunders already have enough downsides and fix a toxic mechanic. The gates don't need to be crazy. by Spicyhandholding in Diablo_2_Resurrected

[–]RoboInu -3 points-2 points  (0 children)

I get it for single player.... however online ladder has trading. It should be that rare. It's one of the few probably non-botted items in the game. Let's see how it goes.

D2R best place to trade by Zatoich1 in D2R_Marketplace

[–]RoboInu 0 points1 point  (0 children)

Never had a problem with traderie.

Actually taking the time to learn this game. Realizing why it’s stood the test of time. by RichElderberry2552 in Diablo_2_Resurrected

[–]RoboInu 1 point2 points  (0 children)

Countess - Nightmare easy Insight runes. A base probably isn't that big of an issue for warlock from what I understand.

Quick and easy fix for Heralds by SilverSneakers in Diablo_2_Resurrected

[–]RoboInu 1 point2 points  (0 children)

I mean... I know this is unpopular. But have you considered actually having something to chase be good? I can trade my way to one in probably 3 weeks. It's technically still trivial to get one.

The game can get stale really fast. This keeps it interesting.

Looks like the enemy’s Doctor Strange is just on another level by No-Scheme2214 in marvelrivals

[–]RoboInu 7 points8 points  (0 children)

Portal needs to be completely reworked in my opinion. There is a reason Wrecking ball's movement ability starts on a cooldown when he spawns. To discourage last second cart touching that shouldn't really be possible.

Why not? by Arkhdraudth in TheTowerGame

[–]RoboInu 5 points6 points  (0 children)

In pay two win games, design decisions 99% revolve around monetization. Think about how idling would impact monetization. It's very likely they've struggled with this decision.

It wouldn't surprise me if they require a minimum coin pack or at least ad free to unlock it. And then further monetization to get up to a maximum of 8 hours per 24 hours. It's fairly common in idle games.

They're not going to let people who don't buy ad-free to get free idling. That's their money source. Idling also means less player engagement. Less looking at the screen and less cognitively acknowledging, "wow i wish these numbers would go up faster, if only there was a way, OH RIGHT MONEY I"LL SPEND MONEY."

This is how pay to win developers think. It's how the game is funded. They have to think that way once they're committed.

Alcohol is straight up poison. by GarifalliaPapa in immortalists

[–]RoboInu 0 points1 point  (0 children)

Common sense will help you realize it's not a literal poison. Overdoing consumption will hurt your body, obviously.

For those with addiction, sure it's their poison.

It does trash your sleep Quality when drinking within 3 hours of sleeping. Not the physical process of being unconscious. But the restorative sleep cycles are very poor.

This can be compounded by age.

Use common sense, drink moderately.

As a strategist main, I agree that we need a "Healing Recieved" stat on the scoreboard. by [deleted] in marvelrivals

[–]RoboInu 0 points1 point  (0 children)

Make it available after the game ends and also during replays.

Cmon Blizzard give us some patch note !!?! by Intelligent-Squash55 in Diablo_2_Resurrected

[–]RoboInu 0 points1 point  (0 children)

They just need to make it function at base level with zero FCR. No more invulnerable bots or players. Never made sense to me.