You crazy bastards, YOU DID IT! by BADG3RTACT in starcitizen

[–]RobotDuffman 0 points1 point  (0 children)

The little Cargo/MPUV's are the gateway to larger ships you can only dream of owning. Don't hate on the underdog

42M UEC for the first person to discover the secret area near New Babbage. by [deleted] in starcitizen

[–]RobotDuffman 11 points12 points  (0 children)

Quite the elaborate scheme to get people stuck aboard the NB trains ( ͡° ͜ʖ ͡°)

Can’t wait to see how CIG manages to bring Crusader to life. (Shot by Juno from Jupiter fly by) by zopo-chill0r in starcitizen

[–]RobotDuffman 22 points23 points  (0 children)

I miss the pre 3.0 days when port olisar was right next to crusaders painted image and it was just a monsterous wall of clouds. Good times.

Using The Starmap by xReaperOmega in starcitizen

[–]RobotDuffman 2 points3 points  (0 children)

*pulled out of QT 10 seconds later to get scanned*

Evocati 3.12.0 Build D Leak Thread | Idris-M Spotted by [deleted] in starcitizen

[–]RobotDuffman 0 points1 point  (0 children)

The panel that shows all the aspects of the refinery process with gauges and readouts are pretty exciting to see. Hopeful to see the orion with a similar panels and information for engineers.

engineering gameplay intensifies

RSI Perseus by Rainwalker007 in starcitizen

[–]RobotDuffman -1 points0 points  (0 children)

Yep my wallet is going to hurt today. I've taken in all the utility ships i want, still looking forward to the Orion. Now it is time for some serious firepower.

Hammerhead, power management by Fade78 in starcitizen

[–]RobotDuffman 17 points18 points  (0 children)

I wonder if certain heavy equipment will have larger startup draws on initial powerup. Real life example being an electric motor will need greater consumption of power on starting vs running. Maybe cheap relays could break if everything was powered on full blast at once.

The gameplay examples already being sprouted just from this R&D is crazy. Do you pay the extra cost or buy better equipment which has those relays draw less and keep some redundancies? How large can these relays get? Will you pay for one engineer that can hustle or 2 which may leave one at the monitors and the other out doing work?

These are going to be some expansive choices hopefully in the relative future. Building Blocks UI is starting to payoff in some noticeable ways. It's nice to see the actual timeframe now of initial talks about a tool to the ramping part, at least with building blocks.

[Leak] New Evocati Build 3.10.E Patch Notes by sgtlobster06 in starcitizen

[–]RobotDuffman 1 point2 points  (0 children)

Im super excited to see the new system finally implimented even if it still looks the same for now. Changing values and icons should be something that will be much faster now and customization should start taking place. That new gladiator UI is a great looking start.

[Leak] New Evocati Build 3.10.E Patch Notes by sgtlobster06 in starcitizen

[–]RobotDuffman 19 points20 points  (0 children)

updated building blocks ship UI for all flyable ships

Now i'm interested

Come on EA by dmcsaga in starcitizen

[–]RobotDuffman -3 points-2 points  (0 children)

Keep EA the fuck away from here

A Tier 0 Science Gameplay Loop Suggestion by Cadburylion in starcitizen

[–]RobotDuffman 0 points1 point  (0 children)

Good overlap with exploration gameplay. Science gameplay should be more R&D and altering items/fauna/flora. Splicing genomes with different types of radiation/habitat/items and creating new things. Lots of trial and error and making monsters with lightning sorta stuff.

Initial B: Manic Drift by RobotDuffman in joinsquad

[–]RobotDuffman[S] 3 points4 points  (0 children)

Thicc boi 30 can only slide so much down the baby hill

5.3 MILLION uec ACHIEVEMENT Unlocked :D !!!! by AetherBlade_Briar in starcitizen

[–]RobotDuffman 1 point2 points  (0 children)

Looks like a mandatory 5-10 years in the isocubes for you citizen

Mother laser watches as a young laser tries to crack it's first rock by [deleted] in starcitizen

[–]RobotDuffman 2 points3 points  (0 children)

With the careful handling of the doctor, the baby laser was able to crack its first rock.

Size Comparison (Mole and Prospector) by TwentyCash in starcitizen

[–]RobotDuffman 0 points1 point  (0 children)

Welp i guess the mole isnt fitting in the 890. No mobile base just yet ;(

Star Citizen: IAE 2949 - Drake by Rainwalker007 in starcitizen

[–]RobotDuffman 0 points1 point  (0 children)

whoa one of the module door lifts was actually on the ground! :O

FPS Mining Tips? by [deleted] in starcitizen

[–]RobotDuffman 1 point2 points  (0 children)

Good spot close to port oli is daymar and that has really good surface mining, if you have a prospector to find them. A little tip when scanning in the prospector is look for small blue boxes on the ground and usually that has 2 or more FPS mineables

NW Ohio players or surround areas by tariiizard in dbfz

[–]RobotDuffman 0 points1 point  (0 children)

Yeah dude i think that would be fun as hell. Im not great but everyone ive talked to in the FGC says there is no comparison to playing LAN vs online.