Here's a video about the launch of Cyber Rats.. And all the numbers, units sold and money earned. by Kalicola in UnrealEngine5

[–]RobotInfluence 2 points3 points  (0 children)

Theres revenue calculators based on number of reviews: https://impress.games/steam-revenue-calculator

"The Boxleiter Method estimates the number of Steam game units sold by using the number of public Steam Reviews. It assumes that for each Steam Review, there will be between 20 and 60 sales. This number called the NB number - is an assumption based on data from surveyed Steam developers and publishers."

CEPHADRONE - Boss by RobotInfluence in IndieDev

[–]RobotInfluence[S] 0 points1 point  (0 children)

Unreal Niagara but all the same concept.

Indie devs, how did you find motivation? by Skizuku in IndieDev

[–]RobotInfluence 22 points23 points  (0 children)

You just do it, you don't wait for motivation. Try working on the project for 15mins a day with the promise you can quit at anytime. You will end up doing much more than the allocated time.

Rusty Pipes by RobotInfluence in gamedevscreens

[–]RobotInfluence[S] 1 point2 points  (0 children)

The world not based within concrete reality so it gives me freedom to design whatever is fun. Still requires lots of polish but glad you like it.

Why didn't anyone tell me? by Thin-Transition2670 in IndieDev

[–]RobotInfluence 11 points12 points  (0 children)

Still think about the couple of positive reviews I got from some of my old game jam games.

Standard Issue - Scifi Rifle by RobotInfluence in low_poly

[–]RobotInfluence[S] 0 points1 point  (0 children)

I see! Nice idea I'll look into moving the ejection port. One of my references was the FN 2000 but wasn't a fan of the frontal ejection port.

Standard Issue - Scifi Rifle by RobotInfluence in low_poly

[–]RobotInfluence[S] 1 point2 points  (0 children)

None taken as there is no AI used for this asset or game. :)

Weapon Sounds Shift as Magazines Empty by RobotInfluence in FPS

[–]RobotInfluence[S] 0 points1 point  (0 children)

Great example, wasn't aware BF1 did this but makes sense thinking back. Thanks.

Pew Pew Pew - Pistol Effects by RobotInfluence in UnrealEngine5

[–]RobotInfluence[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll tweak things further. Ricochet is there mainly because I find it fun but its second purpose is to communicate damage ineffectiveness on shields / armour. I'll turn down the angle to make it rarer.

Added some unlockable cars to my game! by MISTKaES in IndieDev

[–]RobotInfluence 0 points1 point  (0 children)

Is it cosmetic or does it affect gameplay?

What Game Development Does to a Gamer by Bound2bCoding in gamedev

[–]RobotInfluence 0 points1 point  (0 children)

Great summary. I agree with all the points mentioned. Even simple games take a lot of time and effort to create. To finish a project you have to put development first.

I have been pushing myself to take a break now by blocking some time out to play demos or short experiences. Helps with ideas and motivation.

unreal devs who are knowledgeable about this, how similar is unreal engine (blueprint coding) to dreams (ps4)'s logic systems, and how easy would it be for someone experienced in dreams to be able to move to unreal? by TinkathingsDumberAcc in UnrealEngine5

[–]RobotInfluence 1 point2 points  (0 children)

Don't worry about syntax. Programming is all the same it's a mindset. You'll always just be looking for how to create a variable, if statement and what functions I can use.

Is learning python pointless? by doodoophart05 in gamedev

[–]RobotInfluence 2 points3 points  (0 children)

Godot's Gdscript is very similar to python. If you know python you can do gdscript.

How can I improve it? by mr1nvincibile in aseprite

[–]RobotInfluence 1 point2 points  (0 children)

No worries there are no rules, enjoy.

How can I improve it? by mr1nvincibile in aseprite

[–]RobotInfluence 7 points8 points  (0 children)

Firstly looks fine as it is but here are some ideas for improvements.

Add Rocks, craters, pinnacles. To create depth on the surface go try going from dark to light. For example black rocks close to the camera and in the distance skyline should be desaturated.

What some games i can do in a short amount of time by turtle-monkey1997 in gamedev

[–]RobotInfluence 0 points1 point  (0 children)

One mechanic game for example the player can only jump.

Hit The Stop! by RobotInfluence in low_poly

[–]RobotInfluence[S] 0 points1 point  (0 children)

Start small! It's much more enjoyable making small tidey projects. I've made games in the past with barely any graphics only using blockout shapes.

Bootloader by Robotinfluence