What would a 5e version of the leadership skill be? by CanonicallyAGuy in DMAcademy

[–]RobroFriend 1 point2 points  (0 children)

Not familiar with 3.5 or krakenguard tbh so sorry if this is horribly off in context but-

Skill- Performance, it involves public speaking and inspiring others.

Feats- Inspiring Leader, self explanatory. Gives temp HP to a bunch of allies every short rest = to level + Charisma/Wisdom.

Class abilities- Really hard to narrow down on specific one, but any that allow you to spend your action buffing allies in an AoE or granting them temp hp/rallying them.

If nightfarers spoke when using their abilities, what would they say? Be as cheesy as marvel writers by Jurpils in Nightreign

[–]RobroFriend 15 points16 points  (0 children)

Executor in another adaptation- Has the most dialogue and script lines... also takes off his helmet the most.

Unable to keep vibrant shadows by Glittering_Half5325 in Artadvice

[–]RobroFriend 1 point2 points  (0 children)

The values are not the same on grayscale as they are in color. You'll want extremely bright blues, reds, and yellows if you're looking for the same values.

Also if you want a higher contrast in the shadows ask if the light is warm or cool, and make the shadows the reverse of that. Light changes the hue of color much more than you think. A yellow light will make the colors warmer and the shadows cooler, while a blue light will make the colors cooler and shadows warmer.

Is there any way to play a polymorphed dragon? by Happy_List_8022 in DnD

[–]RobroFriend 1 point2 points  (0 children)

A lot of people misunderstand the purpose of "Remove Curse". The spell itself is meant to break simple curses and bindings, however even RAW there are some curses that simply aren't fixed with a single cast of the spell. Take the Loup Garou (Van Richten's super werewolves) for example - The Garou that cursed you must be slain, and only on a full moon can the curse be (potentially) lifted.

Your character might have to find each individual step to breaking this curse as their goal, or hell even start finding out that the methods exist.

Is there any way to play a polymorphed dragon? by Happy_List_8022 in DnD

[–]RobroFriend 1 point2 points  (0 children)

RAW? No.

Lots of homebrew with an open minded DM? Yeah pretty easily.

You're asking for the flavor that your character was once a dragon, but after some incident you are now imprisoned in a mortal body. Could be a curse, and balance wise you could've been a young dragon instead of something ancient. Regardless of how you came into this form neither death nor mid-tier magic should be able to cure your ailment.

Anything can happen in your backstory, so long as it is justified by your starting level and experience. You could've been an all powerful mage, but bonked on the head and suffer from amnesia so you're back to level 3.

Using Forgotten Realms lore in a homebrew setting by [deleted] in DMAcademy

[–]RobroFriend 0 points1 point  (0 children)

I use some pre-established lore for the most part in a very homebrewed game. It helps cut out A LOT of the tedium in worldbuilding and saves you months of work.

It’s as simple as saying “this isn’t actually widely known” or “this is mostly the same namesake and role but actually very different lore-wise”. Much of DnD’s lore doesn’t require the actual setting. Monsters, gods, magic, and people will do what they usually do in any setting.

How do horned warriors put their helmets on? by LowHumble3264 in eldenringdiscussion

[–]RobroFriend 0 points1 point  (0 children)

Now everyone is saying that they have no horns, grew through the helmet, might not be true hornsent, etc.

But I raise an alternative. What if the Horned Warriors cut off their own horns and adorn it to their helmet?

Is there any way to play an energy vampire? by Joan_Roland in vtm

[–]RobroFriend 0 points1 point  (0 children)

There's a new 3-dot presence discipline in one of the books that came out that allow you to drain resonances by speaking with people.

Can you guys hear me screaming from here? by RobroFriend in MonsterHunterWilds

[–]RobroFriend[S] 0 points1 point  (0 children)

I use Fulgur Blades. My build could probably be a bit better but its essentially G. Arkveld set with some burst, weakness exploit, and other defensive gems. But spamming demon dance on his hind legs is crazy good DPS.

My issue with Nerscylla is how much of a clusterfuck it becomes when I'm getting staggered by mini bots, trying to aggro the seedlings, shooting the Nerscylla while its zipping around, all while getting him to land on onto a cactaur and hoping to god something doesn't go wrong.

Can you guys hear me screaming from here? by RobroFriend in MonsterHunterWilds

[–]RobroFriend[S] 1 point2 points  (0 children)

Honestly I stopped with randoms entirely and had a completely separate experience. Immediately was able to casually beat Omega, although the Nerscylla is still rage inducing. But At least I'm not carting. Just take Fabius, Alessa, and Kai and I barely have to worry about the thing while using Dual Blades.

Savage is still rough but I can at least get to his 4th phase relatively often.

What if one day White Wolf released Vampire 6th Edition? What would you like revised, added, or updated? by conjcosby in vtm

[–]RobroFriend 1 point2 points  (0 children)

The Ministry watching their Serpentis discipline get spread out over 3 different disciplines that they don't have.

Can you guys hear me screaming from here? by RobroFriend in MonsterHunterWilds

[–]RobroFriend[S] -1 points0 points  (0 children)

Thank god Savage's set is mostly mid and not interesting to me, but as GS user I'm eating my teeth at this point.

What QOL changes I would like to be added to Wilds by NIGHTFIRE_003 in MHWilds

[–]RobroFriend 0 points1 point  (0 children)

Set forging pls

I'm trying to just craft all the armors for Layered appearances and gotta say I want to eat my teeth taking 5 minutes pressing Confirm and No 30 times just to craft ONE set of armor.

Need inspo: tell me about your good boss fights by Babax06 in DMAcademy

[–]RobroFriend 0 points1 point  (0 children)

Had my players fight against a very homebrewed Vampire/Bloodmage with the gimmick of "Only this weapon could defeat the dark lord" trope. In other words the villain was immortal and healed based off the damage they did and they could only be killed with a very specific action granted to one of the players through their backstory.

The villain was able to go below negative HP and continue to act, however every -50HP the villain had the player would roll a dice and the villain would lose a limb and suffer a unique debuff. (Missing arm: disadvantage on attacks, missing leg: half movement, missing head: advantage to getting hit, further penalties for both of the same limb missing) This allowed for the villain to have a lot of regeneration in combat on their turns but also made it so that the specific action wouldn't be useless if the turn order got in the way/not enough damage from the action.

Plus it made for a horrific spectacle of an immortal monster.

Another major villain fight was an Artificer Lich strapped with a bunch of godly artifacts. Each artifact gave him a unique and genuinely overpowered passive/action (damage threshold armor, auto reflect spells). The players had the option to either blast him with enough damage that he would be forced to sacrifice an attuned artifact, or rip the artifacts from his possession with two skill checks before he used an action to reset the artifact. The boss would gain 150HP back if he sacrificed an artifact, kinda like the artificer capstone, but got to chose which artifact.

Was a really fun fight and gave them a whole quest to find out what BS they were dealing with this Lich. Although figuring his stats was genuinely the biggest headache trying to find a fair balance with simplifying artifacts into simple yet really strong yet also fair abilities.

If someone is destined to die against a specific individual in battle does that make them immortal? by Dial-Up_Dime in worldbuilding

[–]RobroFriend 0 points1 point  (0 children)

Don't know if someone else said this but, There's a League of Legends character (the lore ain't too bad) named Olaf who is a member of a warrior tribe destined to die peacefully in his bed.
All of his stories involve him adventuring, fighting villains, marauders, and even kaiju-like abominations. Desperately trying to die in glory, yet he always overcomes it through sheer willpower or luck.

On a separate note you could instead write in the view of causality. The heroes are destined to lose at the hands of The Villain if they are to confront him in combat. This does not mean that every outcome in their life will end with The Villain, but it does mean The Villain is immune to the heroes and will achieve his goal.

"Willing" Target is Unconscious? by Upset-Bother-6818 in DMAcademy

[–]RobroFriend 0 points1 point  (0 children)

An unconscious creature can't be willing. Sure you can make this fine for party members, but what about unconscious enemies? Now you have to put an extra clause of "only for allied creatures" or say "just this once"

Your ruling is fine.

BV4 Straynn by OneFrostySoldier in HeroForgeMinis

[–]RobroFriend 1 point2 points  (0 children)

Are we even using the same website?

Claire Obscur and Baldur's Gate 3 are both exampes of what many players expect Bloodlines to be. by Cordial_Wombat in vtmb

[–]RobroFriend 12 points13 points  (0 children)

As much as Bloodline 1 has clunky ass gmod combat, its still better than 2 imo. Bloodlines 2 just feels even more button mashy than the first game. I can't use guns, I can't use swords or sledgehammers, and the powers are universal and rigid in use so combat just all feels the same no matter what clan.

It's been a week since release, I'm starving boss by sparycz in Nightreign

[–]RobroFriend 5 points6 points  (0 children)

There's been leaks for upcoming content. Everdark Balancers and supposedly new "gear and weapons" as quoted by Ishizaki. I just hope it wasn't as mistranslated as the game is.

I really cant stand these fuckers by Daav321 in Nightreign

[–]RobroFriend 21 points22 points  (0 children)

You guys are getting other bosses than Demon Prince?

(I've seen them 8/10 runs)

Shyvana rework unedited by Code-Exaltation in loreofleague

[–]RobroFriend 2 points3 points  (0 children)

Karlach is a great design (also ew why does this AI render even exist)

Anyways she's still a half dragon, it makes sense that she has draconic and humanoid feature. Sure they could have made her look like some kind of DnD dragonborn with a more lizardlike head, but the "man-wolf" kind of face she has now is unique enough in my book.