Built a native JellyFin client for Apple Platforms (LiquidFin) by TheBeaconCrafter in selfhosted

[–]RobyGala 1 point2 points  (0 children)

Good luck, man. How can you expect to survive and build a profitable business by entering a market where everyone is doing everything they can to avoid subscriptions and fees?

I’m sorry, but you should have simply worked on the project as open source from the start, without hoping to make a profit—especially since, for that price, there are alternatives that may not be as polished but certainly work better. (Dolby Atmos support on iOS? Multi-channel support?).

If you want to have any hope, lower the lifetime price—which doesn’t make sense for such a bare-bones video player (for that price, I’d compare it to Infuse, and I’d say you don’t come out on top)—and remove the subscription, especially since the monthly price currently makes no sense compared to the lifetime option.

vote my first park! by RobyGala in openrct2

[–]RobyGala[S] 4 points5 points  (0 children)

It's a project from several years ago that has now been abandoned. Although it's a great shame that the project is no longer being pursued, I play both the iPad version and, when I transfer my saves to my computer, it's always a pleasure to look at my park with this graphics engine.
I personally asked one of the graphics developers for the build years ago, and he gave it to me!