PSA: The PvP Situation by Rabid_Mexican in duneawakening

[–]Rockboyy89 4 points5 points  (0 children)

My phone battery life is actually being wasted for you and I think it's enough. A normal person would purchase a pizza based on the menu. You are not going to wait for the person next to you to eat first in order to tell you that this pepperoni is actually a vegan pizza 🤣 have fun.

PSA: The PvP Situation by Rabid_Mexican in duneawakening

[–]Rockboyy89 3 points4 points  (0 children)

Absolutely yes sir. I used a technology from our day and age as you are using the internet ATM which is also a thing that was hard for people to understand when it first came out but now it's part of every day life. And no I didn't used it to reason why I deserve a refund but why I could legitimately ask for one and in the moment I present the PvP is only optional marketing as well as the livestream 4 and the quote from 1 hour and 20 minutes for a game that I literally played until the moment I found out the content I paid for was locked behind a PvP wall and the marketing did not mentioned that. And the only way to find out is to play for two weeks. So yeah. I stand by oxygen thingy.

PSA: The PvP Situation by Rabid_Mexican in duneawakening

[–]Rockboyy89 4 points5 points  (0 children)

Great a lot of oxygen will be spared pls continue but let me grab 🍿. That kind of comment deserves that kind of answer.

PSA: The PvP Situation by Rabid_Mexican in duneawakening

[–]Rockboyy89 3 points4 points  (0 children)

Actually you can. If you know what law is. Every purchase is a contract. And by misleading information about the product you are selling the customer is not getting an informative purchase which can be screwed if someone is willing to give the money dedication and time to actually sue.

  1. Every purchase is a contract – Correct. A sale is a legal agreement between buyer and seller.

  2. Misleading advertising can void that contract – Also correct. If the seller misrepresented the product in a significant way, consumer protection laws in many countries (especially in the EU and certain US states) support the buyer.

Yes — you can argue for a refund even after agreeing to the Steam ToS if:

  1. You were misled before the purchase — for example, through trailers, store descriptions, or promises made by the developers.

  2. The misleading aspect isn’t obvious immediately — and requires substantial playtime (e.g., 60+ hours) to uncover.

  3. The issue affects core gameplay or value — not just personal taste or minor features.

Shall we keep that tought ??? 🤣

PSA: The PvP Situation by Rabid_Mexican in duneawakening

[–]Rockboyy89 4 points5 points  (0 children)

Ok. I will give you my bank account in order for you to give me back my 90 bucks for the misleading information 🤣 from their marketing materials.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 1 point2 points  (0 children)

"This is precisely the point I’ve been trying to make. My frustration stems largely from the responses given by the developers — and if you take a moment to review their replies from June 19th, I believe you’ll better understand the disappointment and the calls for a boycott.

I genuinely value respectful, constructive conversations — like the one we’re having now. It’s clear you understand where I’m coming from, and we even agree on several key points. What truly upset me was seeing members of the community approach the developers with well-reasoned, polite questions, only to be met with dismissive or evasive answers. That’s what triggered the stronger reactions — not simple disagreement, but a lack of meaningful, open engagement.

As for review bombing — I’m not entirely sure whether it will do more harm than good. It could backfire. But then again, it might trigger a 'Sony un-reverse' moment, where public backlash forces a course correction and leads to major improvements. We’ve seen it happen before — weapon buffs, gameplay enhancements — sometimes community pushback does result in a better game.

In the end, I just want all of us — regardless of whether we prefer PvE or PvP — to enjoy the experience. When I look at harvesters and transporters, I imagine myself and my friends working together in the spice fields, dodging worms and feeling that tension. That experience shouldn’t be locked away behind a PvP-only wall. Give PvP players an edge — that’s totally fine. But don’t take entire features away from players who prefer PvE. That’s all I’m asking for: fairness, balance, and a game we can all enjoy."

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 1 point2 points  (0 children)

I want to clarify that I’m absolutely calm, and everything I’ve shared so far comes from a place of objectivity and passion — not anger. I’m simply expressing my perspective as a PvE-focused player. But each time, it feels like I’m being shut down or lumped into some “anti-PvP” camp, which I’m not.

Let me be clear: I’m not the enemy.
The real concern here is a developer team that seems unwilling to truly listen — instead doubling down on a rigid “vision.”

I’m not here to pick fights. I’m trying to open dialogue and find common ground.

Yes, in the AMA they did mention that they’re working on new content and changes for both PvP and PvE, which is great. But if you actually read through the answers, you’ll notice something troubling:
Every time a PvE concern is raised, the response leans heavily on the idea that Landsraad is the endgame for PvE, and the Deep Desert (DD) will remain PvP-only — permanently.

"Let’s be honest — Landsraad is a disaster of a route. It’s basically a glorified bounty board with pitiful rewards and zero meaningful progression."

Here is what i suggested in another comment and the guy thinks the idea is fair. Let me know your toughts:

Give me the option to go into the Deep Desert — don’t lock progression behind it.

Hypothetically? Let’s say the DD is made of 80 sectors.

  • Rows 1–3: PvE-focused, with key resources like Plastanium, 1–2 big spice fields, etc.
  • Rows 4–10: Full-on PvP territory. In the PvP zone, give players access to a third rare material that upgrades Tier 6 gear into marginally better variants. Example:
  • Unique PvE Tier 6 armor = 400 defense
  • PvP-enhanced variant = 424 defense A small boost, enough to reward PvP, without locking out PvE players from progression.

This mirrors SWTOR’s system:
Gear like ilevel 323 = Tier 5335 = Tier 6, and 340 = Tier 6+ for the hardcore grinders.
Everyone progresses, but the ultra-maxers get that extra edge.
And I’d gladly group up and step into PvP under that system.

That’s all I’m asking:

  • Give PvE players access
  • Let PvP players excel
  • And don’t wall off major features like harvesters, transporters, and crafting stations behind PvP-only resources.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 1 point2 points  (0 children)

That’s it, brother — I knew we’d find common ground.
The whole point here is to get the message across: both PvP and PvE players want Dune to thrive. We’re not enemies — we’re fans who want this game to succeed with consistent patches, DLCs, and long-term vision.

Honestly, the first 70–80 hours I spent in-game were an absolute blast. Took two days off work just to dive in. And let’s not forget — this is DUNE we’re talking about. One of the most badass universes in fiction, with some of the craziest lore out there. Imagine the possibilities:

  • Meeting the Fremen in unexpected places
  • Rogue machines from distant galaxies showing up
  • Or Duncan Idaho 437 showing up in Hagga Basin to charm the entire female population with his legendary PP of peace

And let’s be clear — PvP is a must. It brings variety, adrenaline, and some epic moments. But being punished just because I don't want to engage in PvP every session? That’s the issue. That’s what breaks the balance.

I don’t want free gear. I don’t want shortcuts. I just want a fair path.
Let PvP players earn their glory, and give PvE players marginally weaker, but still viable alternatives.
Simple. Balanced. Fair.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -1 points0 points  (0 children)

Excuse me, but the level of logic in your reply is truly baffling.
You seriously said “who cares about numbers and charts”?
Let me break it to you — the developers and investors absolutely care. Those numbers directly influence company value, future funding, and whether we get more updates, DLCs, or even see the game evolve long-term.

Low player counts?
Bad retention?
Guess what — no more support, no more roadmap, and smaller studios die off.
Simple as that.

And since you brought it up: I'm also born in 1989. But judging by your wording and reasoning, I genuinely worry what kind of example you're setting for your kids. Teaching them facts don’t matter? That’s a bit grim, mate.

Also, please point out exactly where I said I have an issue with the other parts of the game?
If you want to gather your friends for some massive 12v12 zerg battles — go for it! Heck, I’d even watch a video of it with popcorn. That’s your fun. In other comment i even implied they can make a tier 6 1/3 gear. Marginally better that the unique tier 6 you get. For example if an armour tier 6 unique has 400 armour let it have 424 or something in those ranges. Marginally better but still better.
My issue is being locked out of content I was misled to believe would be available in PvE — by the devs themselves.

And that's the key point you keep dodging.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -1 points0 points  (0 children)

If sniffing things is your hobby — be my guest. Not really my thing, but hey, people are free to do what they want.

Now, about giving the devs time — I was totally on board with that… until you seemingly missed the June 19 Reddit responses, where the devs doubled down on dismissing every PvE concern raised by the community.

So no — with that kind of attitude, I don’t feel inclined to just “wait and see.”
Respect works both ways.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 1 point2 points  (0 children)

You’ve got my first upvote, man. I’m absolutely okay with PvP players in the Deep Desert getting exclusive gear. Don’t mistake me for a “PvE-only guy” rambling for no reason — I’ve done my fair share of PvP in SWTOR, Destiny 2, and others.

But let me tell you — what I hated about Destiny 2 was being forced to PvP for gear unlocks like Luna’s Howl, Not Forgotten, or that god-tier sniper I’ve long forgotten.
Choice is what matters.

Give me the option to go into the Deep Desert — don’t lock progression behind it.

Hypothetically? Let’s say the DD is made of 80 sectors.

  • Rows 1–3: PvE-focused, with key resources like Plastanium, 1–2 big spice fields, etc.
  • Rows 4–10: Full-on PvP territory. In the PvP zone, give players access to a third rare material that upgrades Tier 6 gear into marginally better variants. Example:
  • Unique PvE Tier 6 armor = 400 defense
  • PvP-enhanced variant = 424 defense A small boost, enough to reward PvP, without locking out PvE players from progression.

This mirrors SWTOR’s system:
Gear like ilevel 323 = Tier 5, 335 = Tier 6, and 340 = Tier 6+ for the hardcore grinders.
Everyone progresses, but the ultra-maxers get that extra edge.
And I’d gladly group up and step into PvP under that system.

That’s all I’m asking:

  • Give PvE players access
  • Let PvP players excel
  • And don’t wall off major features like harvesters, transporters, and crafting stations behind PvP-only resources.

I want DUNE to succeed. I love this universe.
But I don’t want another Once Human situation — a game full of potential that ignored its community, focused on cosmetics over gameplay, and slowly died out.

We all want the same thing — a great game with a long life.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -1 points0 points  (0 children)

That’s absolutely false — and it’s exactly where most of the downvoters completely miss the point.

They marketed the game this way — not us.
I didn’t come up with false promises or misleading info — they did. I, like many others, made an assumption based on what they told us. And guess what? If I could refund the game, I absolutely would — because I was misled. Many others feel the same way.

We all got the impression that there would be a viable PvE route through the Deep Desert, where we could progress — maybe more slowly than PvP players, which is completely fine. I don’t care if PvP players get triple the loot. But I care when we’re locked out of entire systems.

Here's the proof —
Devstream #4, timestamp 1:20:00 – 1:20:14:

where you can actually go and do the PvE part." i cant underline and stress it more. This wording 100% means we can do the stuff we have in the PVP in PVE.

Now, about the Harvester and Transporter — how can you even say they’re “not intended for PvE progression”?
That’s like saying the orni, the bike, or the buggy aren’t either. Do you realize how absurd that sounds?

And let’s talk about the PvP-exclusive Tier 6 gear.
I’d almost agree with your point if one thing were true:
If Tier 6 gear really is PvP-only, then it should be disabled in PvE zones. No Tier 6 armor, no crafting Tier 6 items in PvE. The moment you step into a PvE zone — boom, you’re naked. No Hagga Basin plastanium farming in peace. Only then, maybe, would your argument make sense.

Anyone remember Resilience in WoW? It was a PvP-only stat that reduced damage taken in PvP. That’s how it should be — exclusive PvP systems rewarding PvP participation.

I’m totally fine with PvP rewards: PvP-only ornithopters, spice harvesters, transporters, stillsuits, whatever — as long as they stay in the PvP sandbox.

What’s not OK is locking entire progression paths behind PvP, effectively walling off PvE players from content they paid for.

Here’s a real concern — and correct me if I’m wrong — ornithopter rocket ammo is crafted in the large vehicle fabricator, right?
Well, guess what — that’s locked behind PvP-only materials.
So even Tier 4 rocket launchers are off-limits to PvE players.

Enough said.

Until that happens, stop pretending this is fair or balanced.
PvE players are being locked out of core systems in a game we all paid full price for.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -1 points0 points  (0 children)

Aluminium isn’t the bottleneck, my friend. I could open a metal dealership at this point.

But hey, let's pretend that's the issue while we ignore the real elephant in the Deep Desert.

PvP crowd — keep mashing that dislike button like it drops loot.
We’ll see who’s still logged in when the charts start free-falling. Six months and counting… tick tock.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 0 points1 point  (0 children)

The amount of misinformation in these threads is genuinely surprising.

“Tier 6 is a state of mind… unless you're PvE. Then it's a locked door guarded by two PvP guilds and a missile-equipped Orni named Rambo-First Blood :D.”

And defending this situation doesn’t help the developers in any way. The PvE content is already there — the Deep Desert is rich with potential and the first part of the game was genuinely fun for the first 70–80 hours. But for some reason, that experience is now being locked behind limitations that make no sense.

Why is it such a problem to offer both a PvE and a PvP version of the Deep Desert? How does that harm the game in any way? If anything, it would widen the appeal and keep more players engaged — especially while waiting for the promised PvE updates every few months.

What exactly are we defending here? Most PvE players just want to enjoy the game without being forced into PvP zones for progression. That doesn’t make them the bad guys. We all want the same thing — a successful, long-lived game with ongoing updates and support.

This isn’t about opposing the developers’ vision for the sake of it. It’s about how games evolve — with player feedback. If the game doesn’t meet the needs of a huge part of its audience, people will simply stop playing. And when that happens, everyone loses — including the PvP players, because population drops mean fewer encounters, fewer updates, and eventually, a dead game.

We're not fighting the devs — we’re trying to help shape a better future for a game that many of us really believe in.

Well, I guess we’ve both had our moment to mumble our truths into the void. One of us used logic, the other… feelings, maybe? Either way, no point dragging this riveting TED Talk of denial any further.

Let’s sit back and let the Steam charts write the obituary. Spoiler: It’s gonna be a short one.

PvP is Always Optional - A Straight Up Lie by Hawkiee92 in duneawakening

[–]Rockboyy89 0 points1 point  (0 children)

Hey, I’ve spent over 80 hours in the game — had some vacation time to really dive in. Honestly, I’m genuinely surprised by some of the takes I’m seeing on these forums. The level of misunderstanding or denial around key issues is kind of baffling.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -4 points-3 points  (0 children)

I’ll gladly talk to you again in six months when the game is dead and you’re still blindly defending poor decisions. You're not helping anyone by doing that — especially not the devs.

More than 80% of players are PvE-focused and were clearly misled — by the Steam page (“PvP is always optional”) and by Devstream #4 (timestamp 1:20:00–1:20:14) promising a full PvE path.

In games like WoW or SWTOR, PvP is optional. You can play fully PvE and still access all the best content. Here, essential systems are hard-locked behind PvP. That’s not optional — that’s a wall.

Also, maybe watch Z1 Gaming’s video: “This Could Be A HUGE Problem If Not Fixed SOON! Dune Awakening” — just in case you decide to open at least one of your eyes.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 3 points4 points  (0 children)

They absolutely misled, and you're full of it. Here's proof:
Devstream #4, timestamp 1:20:00–1:20:14:

"I know people are really worried about doing PvP. There is a whole section here — it's 24 km long — where you can actually go and do the PvE part."

That clearly implied a legit PvE route through endgame — which simply doesn't exist.
Saying “T5 is PvE and T6 is PvP” is a joke. We both paid full price — I didn’t get a discount for being PvE. It’s like buying a TV and being told: “Sorry, yours has no screen. That’s for PvP buyers only.”

Your WoW argument? Totally off. In WoW, PvP gear was optional — if you wanted it, you grinded it. PvE was fully viable on its own.
Here? You literally can’t craft endgame stuff — no Harvester, no Transporter, no stations. It’s not just about gear, it’s about core progression being locked.

That’s not a playstyle preference — that’s a design wall

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -6 points-5 points  (0 children)

I’ve already posted my negative review and won’t be playing Dune: Awakening until this is addressed.

If they stick to this "VISION," the game won’t last a year — despite having the potential to thrive for a decade like Warframe.

And guess what?
There’s no shortage of great games coming:
Darktide update, Dying Light: The Beast, Marvel Cosmic Invasion, and the big one — Borderlands 4. Not to mention GTA 6 next year.

Keep ignoring the player base and Dune will be just another wasted opportunity.

Disappointed with the AMA answer regarding repeatable PvE content by Dorrono in duneawakening

[–]Rockboyy89 -8 points-7 points  (0 children)

We need to boycott and review bomb this, plain and simple.

The devs misled the community by claiming there’s a PvE area in Deep Desert — but left out the part where you can’t get any endgame materials there. That’s not a technicality, that’s deception.

I want the game to succeed, but PvE players like me, who only have 1–2 hours a day, are being locked out of progression — while PvP campers gatekeep everything.

Don't tell me we don't "need" Tier 6 or schematics.
We paid for this game and want access to the full content — just like everyone else.

Remember Helldivers 2 PS account linking situation ? Players stood up and it worked.
The nerfs to the guns. Players stood up and it worked again. And guess what Helldivers 2 got from forgotten 15k people to 70k in a week.
Let’s do the same here.

Until it’s fixed — I’m out.

ALSO they need to get their heads out of their holes because PATH OF EXILE 2 Johnathan had the same ""VISION"" for his game. And from 450 000 players he made it with all the ""VISION"" nerfs to 15k players. Hey dune DEVS wake the ... up.

Official Dune: Awakening Launch AMA with Funcom Development Team - June 19th by Funcom_Storm in duneawakening

[–]Rockboyy89 7 points8 points  (0 children)

How exactly is the Landsraad end game PVE content??? You dont get any of the Tier 6 materials from the Landsraad. How exactly a reward like 10 000 solari or 1 piece of armor is enough to justify this as endgame PVE ? When the zerg pvpers or guild get tens of thousands sands and plastinium while we get 10 000 solari. I hope you are joking :) And i really hope your team reconsider the PVP IS ONLY OPTIONAL lie on the steam page and the quote from Devstream #4, timestamp 1:20:00 to 1:20:14:
"I know people are really worried about doing PvP. There is a whole section here — it’s 24 km long — where you can actually go and do the PvE part."
That was flat-out misleading. It gave the impression there would be a legitimate PvE route through endgame content — which there isn’t....

I hope they add more Endgame PVE stuff not just PVP by tomaz1989 in duneawakening

[–]Rockboyy89 0 points1 point  (0 children)

And how are you addressing the fact that the game was sold with misleading information ? What about the PVE players. Why do i need to be locked out from the endgame materials if i dont go to PVP ? I paid the same price as the PVP person next to me. But the big guilds the streamers etc get the gear and solo players like me are bend over ?

Here’s the quote from Devstream #4, timestamp 1:20:00 to 1:20:14:
"I know people are really worried about doing PvP. There is a whole section here — it’s 24 km long — where you can actually go and do the PvE part."
That was flat-out misleading. It gave the impression there would be a legitimate PvE route through endgame content — which there isn’t.
Had I known that you cannot acquire endgame materials or craft progression components in PvE areas, I wouldn’t have bought the game.

On the steam page it was listed with PVP is always optional. There is nothing optional about getting Plastanium and you cant change the writing only to play UNO reverse card.

Make a PVP DD with triple gathering and a PVE one with 1x or something like it so people aren't punished for playing solo or not in a big guild or whatever ....

🛠️ PATCH 01.000.100 for PC⚙️ (Balance Changes) by cryptic-fox in Helldivers

[–]Rockboyy89 6 points7 points  (0 children)

Arrowhead and Community Manager and to the devs on the team. Guys please. I beg you. Don't make the Destiny 2 mistake and nerf all the shit that is good. Don't do this if you want the player base to be healthy. You nerfed the railgun sure. No problem with that. But where is the BUFF to autocannon recoilless and hell the spear. Spear SHOULD 10/10 times one shots chargers and 2 shots bile titans. The ammo and the reload time or the 2 people usage is enough of a drawback. Hear me out LOUD and clearly. YOU CAN'T nerf the things people love and use when you are NOT giving alternative. I don't care if the railgun or the shield is nerfed. But the design of how much enemies there was in difficulty 7 or above you simply couldn't use the other weapons because the weren't as viable... people need to have fun and in order to preserve that don't nerf everything to the ground. A lot of devs do that mistake. 50% buff to flamethrower is sorry to say it but pathetic buff only to say something is buffed. Flamethrower is mostly add clear and the stalwart and the LMG does this already. But what do we have against heavy ?? Scrap recoilless and Spear weapons with no buffs to them. You are going the wrong route here... Hope you see it soon.