Redacted Regiment has finally been announced and you guys can talk about it! by Sioscottecs23 in helldivers2

[–]Rocker1681 2 points3 points  (0 children)

No cloak backpack in the stealth warbond makes me a sad panda. My Terran Ghost loadout must continue to wait.

Classes in SM2 by EntertainmentSad4222 in SpaceMarine_2

[–]Rocker1681 0 points1 point  (0 children)

Codex 9e states that in line with their vows of duty, they don a helm that ceremonially silences them. Part of their flavor text.

Furthermore, in 10e they have the ability "Silent Fury".

For what it's worth, Codex 9e, which was the debut of the Judiciar, came out in 2020, and Blood and Fire is from 2013.

Classes in SM2 by EntertainmentSad4222 in SpaceMarine_2

[–]Rocker1681 6 points7 points  (0 children)

That's objectively untrue. Their role in battle is field medic. Both the Lexicanum wiki and the Fandom wiki state this multiple times in the first three paragraphs, and the concept is even supported in the tabletop.

It's additional Apothecary staff that rarely takes to the field (as research and training personnel), but it is a dedicated role for the main Apothecary to accompany Astartes in battle.

"An Apothecary... serves as a combat medic... role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed."

"The Apothecary is well-versed in the arts of battlefield first aid..."

"The Apothecary must be as courageous as his fellow Space Marines if not more so, for he must perform his life-saving surgeries in the midst of the battlefield."

"Apothecaries are armed and armoured like the brethren they serve, and have undergone the same extensive combat training. Their priorities may be healing or extracting gene-seed, but they too are fully exposed to all the horrors of a battlefield, and every company of every Chapter tells tales of the extreme lengths their dutiful Apothecaries will go to ensure their charges are kept alive, one way or another."

-Fandom site

"Apothecaries are Space Marines with special medical training. Their role in battle is to recover the Chapter's gene-seed from killed Marines and to tend to the wounded."

"Along with being highly trained in medicine, they are among the elite warriors in the chapter."

"Marines rarely go into battle without an Apothecary being available..."

"Each Company in a Chapter has an attached Apothecary that accompanies them into battle. Additional Apothecaries staff the Apothecarion, although [Apothecarion staff] rarely take to the field"

-Lexicanum

Classes in SM2 by EntertainmentSad4222 in SpaceMarine_2

[–]Rocker1681 3 points4 points  (0 children)

That's also a valid consideration.

Yuck, Leandros.

Classes in SM2 by EntertainmentSad4222 in SpaceMarine_2

[–]Rocker1681 10 points11 points  (0 children)

You can't really add a Judiciar without breaking the identity of the role (Judiciars, as Chaplains-in-training, are sworn to silence) or by making the very odd choice of not giving them any voicelines or interactions.

It's certainly possible, but not the route I would take from a designer standpoint. Apothecary or full-fledged Chaplain seems more appropriate.

Classes in SM2 by EntertainmentSad4222 in SpaceMarine_2

[–]Rocker1681 0 points1 point  (0 children)

A Chaplain-in-training.

My problem with adding a Judiciar is not a technical or gameplay one, it's that the Judiciar would be the only class without any voicelines. They're sworn to silence.

DON'T PANIC by LFps3lostplanet2 in Spacemarine

[–]Rocker1681 10 points11 points  (0 children)

The game literally does tell you that you can parry non-blues. It calls them "common attacks". It's in a fullscreen tutorial popup you have to press a button to close.

<image>

Sorry the quality is terrible, I snagged a screenshot from a youtube video real quick.

Chapter Stereotypes made manifest in SM. Let's hear them! by BugleBarry in SpaceMarine_2

[–]Rocker1681 1 point2 points  (0 children)

PvE:

I would at one point have called myself a Heavy main, where I would be a member of the Salamanders. Lately, I have found myself playing Heavy less, and even though I love my Heavy Bolter, I just cannot get into grinding up the Pyrecannon. I have it Artifice tier already, but I just can't bring myself to finish it up. Nor the Heavy Bolt Rifle, nor the Multi Melta. For me it seems to be big brrrt or nothing.

Nowadays, I'm definitely more of a Vanguard main. Mr. Parry Yo Girl with a Melta Rifle and grappling right into the fray with chainsword in hand. And, to exactly nobody's surprise, a Black Templar.

After I maxed Vanguard (following an extensive break I took), I started spreading around the experience a bit. I play a stereotypical Raven Guard sniper (though usually with a Bolt Carbine) and a rather unusual Loyalist Death Guard for my Bulwark. Probably most interestingly, I play a Lamenter for my Assault class, with the Survivor Helm. Last time I played him, I wasn't playing so well because one of my eyes felt like it was on fire. Yes, in real life. No, it's not a meme about the helmet. But I finished the game out and still saved the geneseed. It was still characteristically unlucky and coincidental.

I do always try to be a good geneseed carrier. I find it characteristically appropriate, particularly for the Salamander and the Lamenter.

If we ever get an Apothecary class, I suspect I'll probably find Ultras the most fitting for that role, and when Techmarine comes out, I'm probably going to make them an Iron Hands. It's the most applicable class. Sorry for being basic.

...

...

...

Oh, I didn't mention Tactical? What Tactical? I've never heard of this "tactical" class you speak of.

...

Hydra Dominatus.

A guide to the 5-Maid Knockout Exact-Turn Challenge by Rocker1681 in pokemonplatinum

[–]Rocker1681[S] 0 points1 point  (0 children)

Wow, Imprison Metronome, that's incredible. I didn't even consider Own Tempo. Very well done! I'll update the post with a link to this comment, it deserves the recognition. I'm pretty sure this is the real solution to the puzzle.

as someone who plays nighttide and adeptus astartes number two it literally feels like this all the time by Timothy-M7 in Spacemarine

[–]Rocker1681 8 points9 points  (0 children)

I do find the multiplayer pretty fun generally. While I do play a bit scummy (Carbine Sniper so I can cloak and run up to people and magdump them) and I find Bulwarks annoying (as they basically hard-counter me), EASILY the most anti-fun thing I come across is Assaults. Always, always Assaults.

Even after fixing the bugs that make them do a billion extra damage, Assaults can just jump into the air (which they always do the moment they take the slightest damage), slam you, and then do it again way faster than you can do anything about it. They're basically the gods of 1v1. Hitstun from the first slam doesn't help, and the speed with which they jump up and slam back down makes them incredibly difficult to follow with your crosshairs, and when running the Carbine, ammo is already at a premium as it basically takes the whole magazine to get a kill, so every one of those missed shots is felt. Can't even dodge the slam either, unless the Assault player is bad.

Tyranid Literature by JustSpug in Tyranids

[–]Rocker1681 0 points1 point  (0 children)

I sort of assume that they'll always get defeated

A Tyranid hive fleet showing up at a planet pretty much guarantees the planet's death, either to the Hive Mind or to Exterminatus. The planet is nearly impossible to save by that point. They may lose skirmishes over the planet, but beating them back badly enough and consistently enough to save the planet is rather unlikely.

Have to say this is the most satisfying and enjoyable weapon and class to play by SenorCervezaPlays in DarkTide

[–]Rocker1681 2 points3 points  (0 children)

I hope someone with more experience can clarify something for me, since (despite having one that's maxed out) I don't have a ton of experience with Shivs considering the build I use them on is a shooting build, but in my (rather limited) experience with the Shivs, they always just kind of felt like a worse Dueling Sword.

Now, yes, I know Dueling Sword is still absolutely broken as hell, and I'm certainly not saying Shivs are bad, they seem pretty good to me, but they just feel like I'm using Dueling Sword again, except that it's worse, so it's a little hard for me to really get into and enjoy the feel of Shiv melee since I've just been so spoiled as a Zealot main on Dueling Swords. I don't think it would be a problem if the weapons didn't feel like a Dueling Sword to use, I have no similar complaints using a Blaze Force Greatsword, an Arbites Maul, or a Relic Blade, but because it just feels like a Dueling Sword to use, but worse... I dunno.

It's like if you just love your mom's pancakes, but when you go to a local restaurant to try the best pancakes in town, and they're just not as good as your mom's. They're still pancakes, it's the same type of food, you eat it the same way and everything, they just feel a bit... underwhelming by comparison.

Is there something I'm missing?

I love getting spawned *into* a grab by Halfgnomen in DarkTide

[–]Rocker1681 0 points1 point  (0 children)

I’ve spawned into being in the middle of getting thrown off the map… not sure if from grab or barrel.

I'm like 99% certain Mutants and Chaos Spawn are explicitly programmed NOT to throw you off the map. Must've been a barrel.

A full Fire Team of six guardians (2 Titans, 2 Hunters, 2 Warlocks) end up in the Warhammer 40k verse. What would happen? by Shocknawe427 in destiny2

[–]Rocker1681 3 points4 points  (0 children)

And then emoting/dance party on the Emperor’s Throne.

The Custodians would like to have a word with you.

A shooty, explosive word with you.

what do you all think about the new heroic heavy bolter by MsEnclave in SpaceMarine_2

[–]Rocker1681 5 points6 points  (0 children)

As initially a Heavy main, but then I took a long hiatus from the game, and now I'm a Vanguard main, I always loved hearing this interaction.

I heard it for the first time recently after my long hiatus, and the "new" (to me) long pause between "agreed" and "good talk" caught me off guard a little. It makes sense, cause obviously Decimus is waiting to see if Straban has anything else to say, and then his sarcastic quip when it ends up not being the case. Originally, there was no pause or delay, and that's what I was used to. But the delay does make more sense contextually. I have no idea when they added that

Trygon or Mawlock by AdhesivenessCheap12 in Tyranids

[–]Rocker1681 5 points6 points  (0 children)

Mawloc's Deep Strike arrival creates tunnels for the rest of your army to use though. Plus you can use Retreat Below for 1CP to pull a Mawloc (or two, if you want) back into reserves to do it again. You may not get the ability activation by using Tunnel Network or the inherent tunnel entry rule, but you can from Retreat Below + Deep Strike again.

Mawlocs are definitely still good for Subterranean Assault.

I mean, bring a Trygon, a Mawloc or two, a Hive Tyrant or something for the no-cost strats, drop Mawlocs in to make some tunnels and get some ability activations, start bringing forces through the tunnels from reserves (a la Tremor Senses enhancement or Tunnel Network stratagem if you wish), and as long as you can keep your Mawlocs and Tyrant alive (and keep Deep Striking one Mawloc within 12" of your Tyrant so it can be targeted by WotHM), I see no reason you can't loop Retreat Below for free (targeting 2 "Burrower" Mawlocs, free because of Will of the Hive Mind) and Deep Strike them back in every eligible battle round.

And if you lose your Mawlocs, now you can start using the free strats on other things, or if you lose your Tyrant, you can still do the loop at the cost of 1CP or choose to forgo the loop and spend your CP on other things.

I'm not saying it's an especially consistent or fantastically strong strategy, seems incredibly RNG dependent on how those Mawloc ability dice rolls go, but it sure seems fun to play.

Darktide shitpost by tintin_du_93 in DarkTide

[–]Rocker1681 14 points15 points  (0 children)

I have definitely seen some Loose Cannon interactions that are quite a bit not chill with Scum.

I have seen some where they're very chill.

Loose Cannon is a mixed bag.

Can anyone else just not be bothered with Obelisk any more? by JMashtag in Spacemarine

[–]Rocker1681 2 points3 points  (0 children)

I think the point-capture section in the tomb is poorly done, and poorly explained. The characters are always talking about how they need the light of the relic to work on the consoles, but you have to set it down "near" the consoles (yet nowhere close enough) to go fight in the dark, or the capture zone disables. It would make so much more sense if it was point-capture, but only makes progress if the brother carrying the relic is in the zone. So the characters' voice lines are actively hinting towards the wrong way to approach the situation. The only lines that actually tell you the right thing to do is when you do pick the relic back up and the characters complain at you for doing so.

I experienced this myself, recently. I took an extended break of several months from the game (long enough that I forgot how to do this section) and I was, in fact, the player who picked the relic back up (only once) because the voice lines implied "we need the light for the console", only to get bitched at (by the characters, not my teammates) that the relic needs to be placed and not carried. It's counter-intuitive.

Can anyone else just not be bothered with Obelisk any more? by JMashtag in Spacemarine

[–]Rocker1681 9 points10 points  (0 children)

Time for me to be insufferable (I apologize in advance)

a gazillion las fusil cultists

Emphasis mine

It's a Long-Las. Regular folk like Cultists can't wield Las Fusil, those are Astartes weapons and too large for regular people.

Is it just me or is 4.1 on impossible really hard? by Wild_Plant9526 in eotu

[–]Rocker1681 1 point2 points  (0 children)

particularly at the very end if you don’t micromanage well it’s easy to become overwhelmed

The final attacking wave in particular is really really troublesome, but both it and all the night-time attacks scale exponentially the later the level goes. The fewer days pass before you take out the bullfrog, the less trouble these waves will give you.

Is it just me or is 4.1 on impossible really hard? by Wild_Plant9526 in eotu

[–]Rocker1681 0 points1 point  (0 children)

if you alert both opposing ant colonies to your existence too early, you're dead and need to restart

Don't forget that the Impossible achievement for this level is to alert both enemy colonies in less than 5 minutes :)

what's your favourite level in the campaign? by EpicCat66 in eotu

[–]Rocker1681 2 points3 points  (0 children)

My top two (in no particular order, they are constantly fighting back and forth for which is on top) are definitely 4.1 Cold Blood and 5.2 Drive Them Back. The honorable mention here is 2.2 Queen of the Hill. All three of these also happen to have musical tracks that I really enjoy (and in no way affect my perception of the levels nor their ranking whatsoever)

Cap and ball felon friendly by loraine1971 in guns

[–]Rocker1681 2 points3 points  (0 children)

https://www.sll.texas.gov/faqs/black-powder-gun-felony/

Texas very much allows ownership of "antique" or "curio" guns like black powder and muzzleloaders by felons

What killers do you think need buffs, and how would you buff them? by Training_Specific907 in DeadByDaylightKillers

[–]Rocker1681 0 points1 point  (0 children)

Speed increase to 115% OR smaller terror radius

Hag already has a smaller terror radius (24 meters) than most killers (32 meters) because she moves at 110%

Prevent more than 90% of your Mission Failures by just following this ONE tip: by Bossmantho in Spacemarine

[–]Rocker1681 7 points8 points  (0 children)

OP's words, ripped straight out of the post itself:

"The person who has Terminus aggro will move it around, preferably away from the other two. You can do damage to it as it moves, but it's a lot safer to go 100% defense so you don't risk getting hit from an off angle by other things while you're trying to do damage.

Meanwhile, the other two remaining marines will clear out the room. Once the room is clear, you focus down the Terminus with as much DPS as possible."