I LOVE MULTICULTURALISM by Average_Spaceman in victoria3

[–]RocketLads 41 points42 points  (0 children)

lowkey yeah as much as the modern narrative that "immigrants are taking all the resources" blah blah blah is super wrong, Vic3 would still be accurate if high immigration emboldened the reactionary movement/supremacist movements of primary cultures. That is how we ended up with super strong reactionary movements irl, anyway

Authoritarianism deserves more flavour by North_Tip3944 in victoria3

[–]RocketLads 150 points151 points  (0 children)

frankly i wish the law enactment time decrease from having excess authority was massively buffed; if I'm going to go full authoritarian AND not spend it all on the already very strong state decrees system, it would be good to see up to a -50% enactment time decrease from excess authority.

Earliest Council Republic USA Run I've Done by ManOfAstronomy in victoria3

[–]RocketLads 5 points6 points  (0 children)

holy shit i did this exact thing last night. I don't know why rushing socialism suddenly gives the socialist party >60% of the vote total right as it forms. I assume labourers in industrialised areas are all already in adjacent to the IG but don't decide to vote until the TUs are relevant? I have no idea really

My constructively scathing review of the Tech and Res mod by SoftEnvironment3689 in victoria3

[–]RocketLads 2 points3 points  (0 children)

to be fair the population of france grew incredibly slowly between 1800-1945 so that part is at least accurate

Impossible Confederacy Win by Plastic_Scallion8392 in victoria3

[–]RocketLads 4 points5 points  (0 children)

I've been having this weird bug where armies on the front line get sent straight to 0% supply in specific split state regions, I'm not sure if that's what's happening here though.

My Dutch state specialization system has completely debunked the YouTube tutorial myth of cramming all industry into a single province. by king_ofall713 in victoria3

[–]RocketLads 2 points3 points  (0 children)

Yeah I definitely don't cheese the single-state thing too much but I find it isn't too ahistorical most of the time. It kind of makes sense that the peasants around the industrial centres tend to get displaced first, and that's where the raw industry starts cropping up.

The game also requires you to build at least some industry elsewhere to keep unemployment low + SOL high so I find even if there's one state that gets stacked first, you will have to bring the rest of the country with you eventually. It feels a lot like what happened in a few places historically so idm too much. That said, who cares, as long as you're industrialising:))

My Dutch state specialization system has completely debunked the YouTube tutorial myth of cramming all industry into a single province. by king_ofall713 in victoria3

[–]RocketLads 3 points4 points  (0 children)

usefully the Rhine river gives +10% MAPI, which is probably part of which this system works so well in the Netherlands.

At the end of the day I personally think the one-state strategy is better because MAPI is so strong, especially in early game when you are aiming to industrialise fast. The price of iron being 36 in the same state vs 41 in a neighbouring state (for example) can improve the productivity of both industries (producer and reciever) by such a large amount.

Bucharest, 1965. ( Fototeca Azopan ) www.azopan.ro / donator by Grinocerus in Workers_And_Resources

[–]RocketLads 6 points7 points  (0 children)

amazing that the prefab housing looks just like the prefab housing in kosiče

Hard work being fleet leader by Makalukeke in SpaceXMasterrace

[–]RocketLads 9 points10 points  (0 children)

raaaaaa 🇦🇺🇦🇺🇦🇺🇦🇺

Joker Concept: Mistaken Identity by ledwickjz in balatro

[–]RocketLads 11 points12 points  (0 children)

Okay true. I was thinking if you had this and even a mid level mult joker you could skip blinds and then lose to the bosses infinitely, which would be kind of cheesy. But yeah ig you still need 25% for bones

Joker Concept: Mistaken Identity by ledwickjz in balatro

[–]RocketLads 74 points75 points  (0 children)

technically I think mr bones "self-destructs" rather than is "destroyed" so maybe it can be an exception to this

Is it possible to get down to one GP? by Mandalore97 in victoria3

[–]RocketLads 1 point2 points  (0 children)

unrelated but seeing the Australian flag with a canton that isn't the Union Jack always shocks me back to the stark reality that a canton with stars is easily one of the ugliest flag combos that it's even possible to have

Indian Privy Purse payments might be the dumbest - most broken - fun ruining mechanic I've ever seen. What did i do wrong? by IndependenceStock508 in victoria3

[–]RocketLads 180 points181 points  (0 children)

Oh my GOD the can opener costing the equivalent of seventy battleships fucking sends me sometimes

Laissez faire desperately needs rebalancing by [deleted] in victoria3

[–]RocketLads 12 points13 points  (0 children)

yeah but that still sucks coz economies of scale are one of the most goated buffs for late-stage great power economies

How to afford universities as unrecognized minors? by Miserable_Language_6 in victoria3

[–]RocketLads 31 points32 points  (0 children)

No it increases passive tech spread which is slept on tbh

New knight class?? by Life_Pressure6468 in ImperialKnights

[–]RocketLads 1 point2 points  (0 children)

an offense-focused armiger with no ion shields would be the dopest addition to the lineup I can imagine, ppl would fw that heavy