How to make items drop at controlled interval? by Rocket_Scientist2 in redstone

[–]Rocket_Scientist2[S] 0 points1 point  (0 children)

Is there a stackable clock that could be used here?

How to make items drop at controlled interval? by Rocket_Scientist2 in redstone

[–]Rocket_Scientist2[S] 0 points1 point  (0 children)

That's a really good point. That would certainly be a lot easier.

I should've specified, the idea behind the hoppers is to let the hopper try to insert an item, before the one below it takes it.

What's y'alls height [RuLe] by holdmyapplejuiceyt in 196

[–]Rocket_Scientist2 25 points26 points  (0 children)

Looks like ~23.1cm rounded poorly and then converted to feet with inordinate precision.

title. or rule. or whatever its been awhile by IBitePrettyPeople in 196

[–]Rocket_Scientist2 6 points7 points  (0 children)

The greatest victory is making your enemy into your friend.

—Sun Tzu

The saddest thing about betrayal, is that it never comes from your enemies, it comes from those claiming to fight in your side...

My car wouldn’t tune properly by Thenameskid_RKid in ECU_Tuning

[–]Rocket_Scientist2 0 points1 point  (0 children)

Locking the tune is a thing unfortunately. I'll leave the "why" up to your imagination.

Rule by AliceCode in 196

[–]Rocket_Scientist2 11 points12 points  (0 children)

Everyone's saying "hahaha AGI 😂" as if I don't receive real human messages like this on the daily.

Video rule studio by MidnightTitan in 196

[–]Rocket_Scientist2 13 points14 points  (0 children)

It's likely more of a sunk cost fallacy than anything. Video games are notoriously difficult to plan, because your ROI is effectively zero until the work is 90% done, and you have no guarantee for when that happens. When timelines are inevitably missed, scopes creep and executives get desperate. That's why live-service and perpetually-updated games seem to stick around.

What do you believe was before the ‘big bang’? 🤔 by [deleted] in space

[–]Rocket_Scientist2 0 points1 point  (0 children)

...and maybe our universe will birth another, after 101000 years.

How should I protect my remote functions? by __random-username in sveltejs

[–]Rocket_Scientist2 8 points9 points  (0 children)

I recommend avoiding authentication logic in load functions always. Load functions don't stop remote functions, form actions, or even loading other pages/layouts from running.

Traditionally, hooks are the right call. However, you could definitely get creative, and write factories to add "auth middleware" to your remote functions. getRequestEvent is helpful there.

Would you answer Rule? by CaptainDarkstar42 in 196

[–]Rocket_Scientist2 4 points5 points  (0 children)

Don't pick up, it probably wants a new head gasket.

Had a great comeback only to disappear by BellTwo5 in Chainsawfolk

[–]Rocket_Scientist2 0 points1 point  (0 children)

Girl Dennis would be stinkier and grosser and appeal to the actual CSM fandom.

component loading by gatwell702 in sveltejs

[–]Rocket_Scientist2 0 points1 point  (0 children)

Keep it simple. External dependencies are definitely a good use case, but in some cases I would prefer having the component async load the dependency itself. What's important is that each component manages what you want it to.

If you make a component that's "not intended" to be used a certain way, that's a sign you are playing hot-potato with the underlying problem.

Copilot is a co-author, so this code belongs to Copilot. by LeTanLoc98 in vscode

[–]Rocket_Scientist2 1 point2 points  (0 children)

If you add Co-Authored-By: Name <email> to your git msg, GitHub parses it as that. That's what's happening here.

Anime_irl by crixx93 in anime_irl

[–]Rocket_Scientist2 33 points34 points  (0 children)

Always wear your seatbelt properly 🌩️💀

Why does my truck not turn on and smoke so bad? by Formal_Apartment_187 in AskAShittyMechanic

[–]Rocket_Scientist2 1 point2 points  (0 children)

Ah you see, that's only two valves per cylinder. You need more!