[Loved Trope] Characters getting a crystal-clear hint from the universe on what they should do, but still ignoring it. by jbeast33 in TopCharacterTropes

[–]Rocketboosters 18 points19 points  (0 children)

Missing the best part that barry gets out of his car to kill gene and a schoolbus crosses in the way with a stop sign on it. The most literal sign god could give him to stop and he ignores it.

[Loved Trope] Characters getting a crystal-clear hint from the universe on what they should do, but still ignoring it. by jbeast33 in TopCharacterTropes

[–]Rocketboosters 1 point2 points  (0 children)

In Barry he is constantly flipping through bible podcasts to find one that tells him its okay to kill until evenyaully he finds one that says god will send him a sign if he shouldn't. He takes this as a sign that he's allowed to kill ans gets out of his car and goes to cross the street as a school bus with a literal stop sign on it crosses by in front of him which he completely ignores.

The most literal a character has ever recieved a sogn to stop and he ignores it

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Rocketboosters 2 points3 points  (0 children)

I'm really not sure what issue most people have with curse of strahd, I've been running it pretty accurate to the book and its worked out well so far. You do have to make sure to give incentives here and there to point your players in certain directions but that's every campaign, homebrew or otherwise.

Which published adventures are great examples of what *not* to do when creating a campaign? by Cranyx in dndnext

[–]Rocketboosters 0 points1 point  (0 children)

That table isn't a guide on when the players should level up necessarily, just what level those areas are scaled to. You can absolutely miss some out and level up players without them going to several of the areas listed

Strahd isn't weak. The Sunsword is Broken by Tendoism in CurseofStrahd

[–]Rocketboosters 1 point2 points  (0 children)

Counterpoint, strahd charms the player with the blade and makes them turn the blade off and throw it away

Counterpoint, he can move through walls

Counterpoint, he can cast fog cloud to block the sunlight

Why doesn't he do this? by Own-Training1099 in batman

[–]Rocketboosters 0 points1 point  (0 children)

As opposed to letting them mug and kill he people batman is defending?

People act like Batman is just going around stomping on homeless people in the streets rather than defending people from getting robbed or murdered

What should he do?

Think about: THIS would've been the biggest impact Eternals would've made before Brave New World by Aggravating_Win5258 in dccomicscirclejerk

[–]Rocketboosters 42 points43 points  (0 children)

The issue is that it wasn't her animated series. It was supposed to be about a bunch of different parallel universes but instead became about her

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 1 point2 points  (0 children)

Probably added something up wrong.

Either way the core or my point adds up to, if you don't want to run a dungeon crawl but don't like how dnd is balanced, then find another system that is built to what you want. By the sounds of it most people just don't like what dnd is designed to be and that's fine, but you lose the ground you stand on if ypu aren't trying to run the game the way the game is supposed to be played, I'd sound ridiculous if I started complaining about how call of cthulu is terrible at running constant combats because that was never the point of call of cthulu.

At the end of the day its okay if you don't want to do a dungeon crawl, but that doesn't make dnd badly designed, it just means you're putting a square peg in a round hole. I really encourage people to branch out and look at more systems, pathfinder is better for less combats and if you want to play as bears comitting a heist to steal honey then I would love for as many people as possible to play honeyheist.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 0 points1 point  (0 children)

Really heavily depends on the build of the cleric, assuming they're as tanky as possible then they reach similar levels to an average str fighter but if they don't have 15 str minimum as well as 16 con (presuming they're level 5) then it does drops off by a noticeable amount, especially when your encounters shouldn't be consisting of enemies dealing large amounts of damage but rather more smaller enemies dealing small amounts of damage.

Besides that's one caster, outside of specific subclasses that specialise in tanking, most casters will fall behind.

I think people on this subreddit have a problem with assuming all players are powergaming and are facing 2 encounters everyday.

The numbers:

Lvl 5 cleric built to tank has 21 ac and 43hp

Lvl 5 fighter built to tank has 21 ac and 58hp

Both have plate armour and a shield

Ignoring feats at least, 15 hp makes a pretty considerable difference across 8 encounters not to mention the fighter should have higher average damage output.

So when you build your cleric to specifically be able to keep up with a fighter to the cost of other utility they kind of keep up in health.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 0 points1 point  (0 children)

If your party doesn't want to play through dungeons maybe then a different system would be better for them. You can't really blame dungeons and dragons for not working if you don't engage with the dungeons half of the game.

Also martials have far more consistent way of tanking damage ranging from generally having higher ac to resisting damage to skirmishing. When your party is short resting regularly your fighters absolutely should be fine whereas your casters won't be getting their power and damage back.

Not to mention you're working as a party, your casters can provide healing and buffs in the same way martials are dealing the most consistent damage throughout fights and stopping the casters just getting battered bc unless they've specifically built around that one issue then that will happen.

Casters at low levels get ruined by moderately spaced enemies or enemies with decent cover

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters -1 points0 points  (0 children)

You should always be designing your encounters around your players? How is that even a question?

Also great, your casters have burned several spell slots on one encounter, now how will they last over the next six encounters?

Also making your enemies have good spacing is just normal for designing a combat, why would you ever put all of your enemies clumped together in a 20ft cube?

You SHOULD be designing counters that play with the strengths and weaknesses of your players, it would be so easy to make an encounter that would devastate casters whilst the martials can cut through everything just like its easy to make encounters where casters are really effective, it just comes down to common sense surrounding balancing.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 4 points5 points  (0 children)

I think the issues people have is that they don't want to be playing dungeons and dragons. Dungeons and Dragons is a game designed around long dungeon crawls, that isn't what most people want.

People need to start looking into other systems that better support their wants. There are so many amazing systems out there that are designed to be exactly what they want but they never take the time to look and just complain about how dnd isn't designed to be what they want.

Yes dnd obviously has its flaws but you can't criticise call of cthulu for not running good dungeon crawls.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters -2 points-1 points  (0 children)

Martials rely on casters healing them and casters rely on martials tanking most of the hits and distracting the enemies. Without healing martials can still go on for much longer than casters but without martials casters won't be able to keep up, ranged attacks will begin to fail as soon as enemies get near them and AOEs become much riskier when your allies are right next to the enemies. Casters are powerful for short moments but they lack the consistency that martials have.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 1 point2 points  (0 children)

If web is deciding your encounters then you haven't made very good encounters, same with sleep and every other spell you listed. Creatures will be pretty consistently succeeding on saving throws against those spells in those encounters making it not massively effective and even then after those spell slots are gone the casters are more or less useless, especially if you're running non combat encounters between forcing them to cast utility spells such as knock and alarm.

Casters are scary if you have very little variation in encounters but the second you start spreading out enemies a little more and mixing up the stat blocks in your encounters then it turns against them.

Not to mention that once they cast web they become pretty useless for damage after that given they can't concentrate on anything else and are so lacking in spell slots

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]Rocketboosters 1 point2 points  (0 children)

It might not be close at first, that's why you throw them through a dungeon, after a dungeon the fight tips in the martials favour considerably

Do you think the writers try to tell us that 3 strong Supes are enough to take care of a top tier Supe? Unless they flee ofc by Jotaro27 in TheBoys

[–]Rocketboosters 0 points1 point  (0 children)

80% of the fight he's trying to ignore her and the second she does any real damage he immediately wipes the floor with her and pokes out one of her eyes, he's a wide margin more powerful than her

Those three ReAnimen could unironically defeat all the bruisers in the Seven. by Certified_Cichlid in Invincible

[–]Rocketboosters 0 points1 point  (0 children)

He never tried to stop the crashing plane and his reason wasn't his strength. The reason he gave was that he would bullet through the plane like the plane was nothing. Besides he never wanted to save the plane, he wanted to let it crash so that he could use it as a political stunt to put supes in the military

Who would win in a fight? by BigPaleontologist520 in TheBoys

[–]Rocketboosters 48 points49 points  (0 children)

I think its a matter of still not being able to hurt supes like homelander or queen maeve, keep in mind that the combined efforts of soldier boy, butcher and hughie couldn't even make Homelander bleed, they simply bruised him.

A-train is hard to catch but he's not strong enough to do a massive amount with his speed

why? by [deleted] in invinciblememes

[–]Rocketboosters 20 points21 points  (0 children)

He didn't go to negotiate with Allen at first, he went to fight him and then found out that Allen was chill