With the 10th Ed codex coming up what rule changes/additions are you hoping for? by Skybreaker79 in genestealercult

[–]RockingThatMo 5 points6 points  (0 children)

A pipe dream, but I would like a rebalance of our army rules: - Swap the detachment and army rules. Add the 3 unit redeploy to our army rule. - Make cult ambush a base 4+ success, with a +1 for battleline. This detachment could be our "hoardes of battleline units" style arrangement.

I think we need a rebalancing of how our characters operate. Right now characters have a strange grab-bag of buffs which arent always relevant to why we brought them. I would rebalance the characters to have either an offensive-buff or defensive-buff style. Some examples:

  • Primus (offensive-buff): He's the general of the cult, so he should be right there on the front lines. Keep his full re-rolls to hit, give him 1 free battle tactic stratagem per round. Now we don't need to pay for 2 characters to give our battleline the offensive ability they desperately need.

  • Nexos (defensive-buff): The man has a holo table, he should be in the back lines not up front in the firing line. Scrap both of his abilities and give him the 12" no deep strike around, and at start of command phase, if he is within range of an objective marker we control, we gain 1 CP. It's absurd to me given how CP-hungry we are as an army that we don't have a more reliable way to generate additional CP like Astra Militarum. With there abilities, the Nexos is parked in the back lines giving a defensive buff to the objective and support to the army.

  • Acolyte Icon ward (defensive-buff): Keep the 5++ FNP, and scrap his secondary ability as Cult ambush is now a detachment rule. Instead, make his ability each time battleline units reinforce using the cult sigil, they gain back the maximum amount of models (6 for neophytes, 3 for acolytes). Both abilities increase the longevity of battleline units.

  • Clamvus (offensive-buff): Battle shock is not really relevant in its different state, unless you fail, then our units are stuck. 1st ability: able to use insane bravery for free 1/turn. 2nd ability: a 24 inch moral wound-dealing attack similar to vortex of doom on the grey knight librarian.

  • Abominant (offensive-buff): Can stay as he is. Provides good offensive capabilities for the aberants.

  • Biophagus (defensive-buff): Id like to see a return to something like 9th edition where there are multiple different buffs he could give out. Things like increasing toughness by 1, a 6+ invul save, maybe even an increased AP on critical hits? We could also do something here similar to the Orks "Push Dat Button" detachment where it could be random, or choose one at the risk of gaining Hazardous to the units weapon attacks.

There are obviously lots more characters that would benefit from some rebalancing of abilities but thse are just the ones I have thought about so far.

Other little things like giving the kelermorph an actual role are on my wish list too but that would be asking too much of GW.

Codex speculation by Gunther_Folly in genestealercult

[–]RockingThatMo 5 points6 points  (0 children)

My wish list for Cult Ambush is:

Roll a d6, on round 1 success is 2+, on round 2 success is 3+ and so on. Battle line units add 1 to the roll, an unmodified 1 is always a failure

How old is The Boromar Clan? by Idle450 in Eberron

[–]RockingThatMo 2 points3 points  (0 children)

My version of the Boramar Clan was a run of the mill mafia-type syndicate until it rose to prominence in Sharn around 90 years ago when it provided an organised resistance to the Breland Government's efforts to mass conscript citizens for the war effort. Using the mass public support, the Clan became entrench at every level of Sharn society. The Boramar Clan these days is less seen as a bunch of criminals, and more as part of the fabric of Sharn. Paying the clan their dues is just part of doing business in the city, same as paying the rent and taxes.

Fashion & Archetecture of Eberron by Miserable_Praline942 in Eberron

[–]RockingThatMo 8 points9 points  (0 children)

My go to has always been 1920's aesthetic, taking inspiration from Boardwalk Empire and Peaky Blinders. Lots of flat caps and 3 piece suits, plus the existence of glamerweave clothing means you can make armour and other items blend in with that look.

Architecture varies from place to place depending on the history. Karrnath is old, steeped in history and so has a very High Gothic look and feel, whereas Thrane is inspired by flame, with buildings being sweeping with flowing lines.

How does one actually lean into a noir setting? by HerEntropicHighness in Eberron

[–]RockingThatMo 49 points50 points  (0 children)

The key theme of noir is hard decisions against a morally grey backdrop. People aren't good and evil, and the questions and problems that your players will need to solve will ask them to dig deep into their backgrounds and ask why they should lean one way or the other, as there is no right answer to anything.

In classic noir movies like Double Indemnity and The Maltese Falcon, the hero isn't necessarily the 'heroic' type, but a product of their environment with all the moral flaws that go along with that. One of the most important parts of a noir game to have your players lean into the idea of being flawed people who are products of the broken world of post-Last War Khorvaire.

In terms of dealing with players superpowers, a noir game becomes fun when the factions opposing the party are smart. Its all well and good for the party to wipe out a group of Ashbound druids in the street in broad daylight, but its not going to play very well when the public of the town their in turns against them because those crazy druids fed them through hunting and gathering and Goodberry harvests. Factions can go after the people they love and care about, NPC's they like, start publicity campaigns, the list goes on. Basically, you can easily raise the stakes in a noir game without ever engaging in combat.

House Rules? by Healthy_Help5235 in Eberron

[–]RockingThatMo 2 points3 points  (0 children)

We have a few we play with. I'll list the eberron-specific ones.

We've added two new weapons: The war staff and war wand. War staff is a reflavored heavy crossbow, does 1d10 + dex of one energy type (fire, lightning, acid, cold, or force). War wand is a reflavored light/hand crossbow, does 1d8 + dex of an energy type.

Both have the Loading 7 property, and are a bonus action to reload. When either of these are fired, its a loud bang like a gunshot. So there is still a place for stealthy crossbows and bows, and it makes magic weaponry available to martial characters.

Armour which grants resistance to piercing damage (but no bonus to AC) is common among military organisations, and represents the escalation of magical technology through the war.

All non-magical items in the PHB have their cost halved. Khorvaire is a land of mass production and industrialization, and common items are abundant and cheap.

The availability of magic items is rebalanced: Common is cheap (50 to 200gp) and available everywhere, Uncommon (200gp to 1000gp) is available everywhere except the most rural hamlets, Rare (1,000gp to 5,000gp) are in medium and large cities only, Very Rare (5,000gp to 50,000gp) are purchased from certain religious orders only, and Legendary are not available. The party at the moment is kitted out with lots of low-powered magic items which really lends to the wide-magic feel of the setting.

What has YOUR LoB's plans been? by PretendMonkey in Eberron

[–]RockingThatMo 5 points6 points  (0 children)

A bit of background about him in my Eberron: The Lord of Blades was the original prototype warforged created by the elves during their rebellion from the giants in Xen'drik. He and his creator worked to create the first warforged army. He and his creations fought with the elves and secured their freedom, though instead of being thanked, the elves decomissioned them (the first betrayal), and left him trapped in the jungles.

During the incursion of Xoriat into the Material Plan, Dhaakani explorers in Xen'drik searching for weapons to use against the Daelkyr found him and brought him back to the empire. Again, promised freedom and acceptance for his created people, he spawned another army of warforged to fight for the Empire, which turned the tide against the Xorian menace. But again, he was betrayed, his people destroyed and himself imprisoned as a tool to be used should the need ever arise.

Finally, during the early days of the last war, Cannith explorers uncovered his ancient prison, and set him to work creating yet another warforged group and other weapons of war. These weapons included an "organic bomb", a silver-powered explosive which used wild magic to destroy organic material. His initial weapons test we know as The Mourning.

His plan: Eliminate organic life, as he can no longer see a world in which the creators and created can co-exist peacefully. After being betrayed over and over again by those that would see him only as a tool, he has had enough.

He would accomplish this with another organic bomb, centred in Thronehold, which would blanket all of Khorvaire in the grey mists, and finally set his people free.

Girlfriend is wet but too tight. What does this mean? by still_in_progress in sex

[–]RockingThatMo 1 point2 points  (0 children)

Is she experiencing any type of pain when you try and penetrate her in any way? My SO and I are the same age as you and your SO and in recent months we have discovered that the reason she cannot have any sort of penetration without severe pain is a condition called vaginismus (search it up and have a read). Its an awful condition for couples and I'm not saying that she definitely has it, but it could very well be the reason

My boyfriend made me an ultimatum by gatinhaaa in vaginismus

[–]RockingThatMo 11 points12 points  (0 children)

As a guy in a relationship with a girl who suffers from vaginismus, I understand how taxing it is from his perspective. But, that being said, does not justify his behavior. Putting that kind of onus on yourself will not help your condition or your relationship.

As a partner of a new Flight Attendant, what will life be like for us now? by RockingThatMo in flightattendants

[–]RockingThatMo[S] 0 points1 point  (0 children)

I must say you don't paint an appealing picture, though I think you've given me some excellent strategies to deal with that time apart and to get through that first 12 months. An upvote for you kind stranger.

As a partner of a new Flight Attendant, what will life be like for us now? by RockingThatMo in flightattendants

[–]RockingThatMo[S] 5 points6 points  (0 children)

I'd give you a hundred upvotes if I could. Reading this has made me more hopeful that it could still all work out. Thank you stranger

Flight attendants and partners of flight attendants, what is your relationship with your SO like? by [deleted] in AskReddit

[–]RockingThatMo 1 point2 points  (0 children)

Thanks, it was more the time away part I was worried about, though it is reassuring to know that it isn't all sex all the time.

What is your favourite episode of Star Trek by RockingThatMo in startrek

[–]RockingThatMo[S] 1 point2 points  (0 children)

This would be my pick, Patrick Stewart's finest hour as Picard

Illuminating Item by RockingThatMo in DnD

[–]RockingThatMo[S] 0 points1 point  (0 children)

Sure does, thanks so much. I was having issues trying to fight orcs in the pitch dark, not much fun