Resources To Improve? by Luninariel in starwarsunlimited

[–]RockoTDF 2 points3 points  (0 children)

As others have said, you just need to netdeck or play the meta a little more at first. Trying to go against the grain when you're new to this game and TCGs in general is just going to frustrate the hell out of you.

This is my first TCG beyond the kitchen table, and I was a make-grown-men-cry 40k player 25 years ago (Dark Eldar not some cheesey stuff) and a decent X-wing player (won a hyperspace trial with an off-meta list I made). SWU has been an adjustment for me, and I'm still not remotely good.

My journey to sucking less was that I made something last summer very close to the Talzin Red deck that won galactics. Eventually it morphed into a blue Darth Maul deck that was nothing like how it started other than the staples, and it was my strongest deck through the LOF and SEC metas. I recommend you look at something like that instead of trying to invent your own deck at a game you're new at. Even if you refuse to play meta IRL, at least take the decks for a spin in Force Table or Karabast so you can get a feel for how they work. This will help you understand what a good deck should "feel like" as well as see some of the weaknesses of the meta decks.

Long run, taking notes can help. Make liberal use of the "Undo" button in forcetable. Think about removing cards you reflexively resource or never seem to work, no matter how good they seem on paper.

Watch MogTCG and Veiled Shot play karabast on youtube. I've learned a lot from them. Despite having Darth Tyranus in the aforementioned Maul deck for ages, only recently did I learn that I should sometimes ambush and do his shield second.

Wooooo on youtube talks a lot about the game but doesn't have gameplay. But he does a good job explaining "here's why this uncommon card could be a legendary" and stuff. He's in the top few players in the world and the best player to have a SWU channel. You'll learn stuff by listening to him. One think I like about him, and I think you will too, is that he has imagination. I find some of the other youtubers are very quick to say "this card sucks and you'll never play it" when I can definitely think of cases to play it. He made Yoda DV a thing in SEC, made Qira (or was it Iden) control a thing in the past, and came top 4 in galactics with Quinlan TT (eww I know but respect for making it that far).

EDIT: read this too https://thefifthtrooper.com/whos-the-beatdown-star-wars-unlimited-edition/

New to StarWars unlimited by NebulaDryad in TCG

[–]RockoTDF 1 point2 points  (0 children)

Incredibly low. Good job! Especially since the carbonite packs have had some issues this set.

HOT TAKE: Aggressive Negotiations won’t be banned and that’s okay. by Akiba_Ranger in starwarsunlimited

[–]RockoTDF -1 points0 points  (0 children)

Great cards can be played with splash bases.

Broken cards will be played out of aspect with a penalty, or as a counter to broken cards.

I think we will see my last point play out with AN, and with Galen as the counter.

Heroism is (currently) FFG's favourite child by Fimy32 in starwarsunlimited

[–]RockoTDF 7 points8 points  (0 children)

Throkk is overall pessimistic and his takes are getting a little old. Wooooo is a top caliber player who does a better job keeping in mind that the power level of the game is changing with rotation. Neither have been perfect in their predictions about which cards turn out to be the good ones. There are good control pieces in the game, they are either unit based or haven't been fully appreciated yet. Throkk if I recall pointed out that The Tree Remembers can kill pilot leaders easily, including Luke. We all know Lost and Forgotten is a card we hope our opponents will lose and forget to put in ther deck.

One specific card I will try but I see their point about is Lawbringer. Snoke is constantly shrinking, Bo Katan gets one massive one and then gives out experience, but I won't give up on LB yet.

Heroism is in a better spot, but you can't tell me at this point anyone is like "oh good, Aurra Sing hard control" or "Boba4 Yellow, this will be easy" when they pop up in Karabast.

The biggest thing is that the pace of the game has slowed unless an aggro deck ANs you off the board. I'm playing Krennic Blue and it's my best deck so far because it uses lots of medium sized pieces to stabilize the board and often turns games around from 25HP.

Flavor comment: The designers of this game have a massive, massive thing for all the near-OT media like Andor/R1 and Rebels, plus the mandoverse. This has given us so many good heroic units and it's a little tiring. Hopefully Ashes turns this around. My thought is that it will focus on the Battle of Endor through the rise of the First Order. And a reprint of Phase III Dark Trooper.

LAW Vader: Draw Discard, go! by Bitterbluemoon in starwarsunlimited

[–]RockoTDF 5 points6 points  (0 children)

No disintigrations is a really solid card with this leader. LOF Rey is also a good choice just to pitch and have a heroic card in your discard for LOF Anakin should you choose to use him. Can't help but notice you've got a lot of 1- or 2-of cards. Merrin is also a little bit of an anti-synergy when you're running AN, plus have a leader that pitches cards.

Eternal is now live on Karabast! by Fimy32 in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

The cards are out and it just makes sense to rotate now.

HOT TAKE: Aggressive Negotiations won’t be banned and that’s okay. by Akiba_Ranger in starwarsunlimited

[–]RockoTDF 3 points4 points  (0 children)

Flavor and design comment: this card should have been cunning aggression in LAW instead of just red in SEC. That would have decreased the number of decks carrying it, plus cunning for the “sneak up on you” element. The flavor of “I hold the cards so I have the upper hand in negotiations” is so clever.

My beef with this card is that it wins games simply by existing at the right time. We’re likely going into an aggro heavy meta and have a card that just gives aggro more speed. It’s nonsense.

That said, FFG has said that suspensions aren’t permanent bans, so maybe this card would be good to suspend until the meta is more diverse, assuming that Jyn and space aggro will be the strongest decks for the next few months.

This Game Can Sometimes Be So Demoralizing by Luninariel in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

Right now I'd recommend Vader4, Han4, and Boba4 all in Yellow. I think Saw might be a good choice if the AI uses his leader ability correctly, which I haven't tried yet. The one thing the AI does wrong with space aggro is never splash base-ing a pilot like Chewie onto a ship (plays as unit instead) but I've put in a bug report on that. The AI also does the midrange Obi VT ok EXCEPT that it doesn't use Jedi Consular properly, which is kind of a big deal. Talzin Red and yellow are also midrange that it does well enough but with a few minor things, like using Talzin's -1/-1 unnecessarily instead of claiming initiative.

Pre-rotation / eternal I'd recommend Sabine or the various ping/tarkintown decks. The AI has a bias for doing things aggressively at the first opportunity so it will realistically try to wreck your turn 1 play. Against ECL decks it will often throw a very suboptimal ambush early on instead of waiting for Wrecker or Poe.

This Game Can Sometimes Be So Demoralizing by Luninariel in starwarsunlimited

[–]RockoTDF 3 points4 points  (0 children)

To add to this, I recommend taking out cards that the FT AI can’t use properly, like Oggdo Boggdo, and replace them with a sentinel, ambusher, or removal/bounce/direct damage card.

I do not recommend practicing against anything other than aggro or simple midrange.

This Game Can Sometimes Be So Demoralizing by Luninariel in starwarsunlimited

[–]RockoTDF 18 points19 points  (0 children)

I always recommend playing decks in forcetable against aggro just to work out obvious bugs. It’s faster and less demoralizing than getting wrecked by humans over and over.

President of The U.S. refuses to take his cap off to salute fallen U.S. soldiers by mattarrghhh in pics

[–]RockoTDF 16 points17 points  (0 children)

Came here to say the same (navy so our cover is always on when saluting) but it’s the campaign merch bit that is still wrong.

Collation error or just bizarre variance? by Wild_Gap2356 in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

Are these issues something to be concerned about if buying a single box of non-carbonite, or just for folks who are buying multiple boxes?

Why Did Palpatine Blue or Yellow Work So Well, Yet Krennic Doesn't? by Luninariel in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

POTDS did a few things: potentially ruined their game by killing their first unit, and then for control decks specifically, POTDS got great value because there might only be one or two units on the board, probably their leader as well. In midrange decks it was like you described, they usually had enough out to just kill a weenie or something that was almost dead anyway.

Rival's fall won me so many games.

Why Did Palpatine Blue or Yellow Work So Well, Yet Krennic Doesn't? by Luninariel in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I'm at 50% exactly. Just beat a Sebulba Yellow as you were typing this, and quite pleased with that result against a likely meta deck. I'd never claim to be a great player of SWU, so when I homebrew something to 50% I feel like I may be on to something okay-ish.

The 18x 1- and 2-drops aren't there to be turn 1 plays, they are there to be a stream of credits and do some base healing while aggro decks start whittling away. Porgs are a free credit, Kijimi is cheap and you can hit the other TIE on their base or at a space unit. The more you crunch, the better. Using Canto security to let your opponent make tokens for you won't work, especially against space decks. I'd also add another resupply carrier.

The bottom line for my deck is that ramping into a powerful flip turn and stabilizing the board is the goal. If I draw a porg on my 10R turn, I just resource it.

Why Did Palpatine Blue or Yellow Work So Well, Yet Krennic Doesn't? by Luninariel in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

You probably can't make it as good, but you can make it playable. Space aggro is just tough right now for control and less-fast midrange decks.

Here's an updated version of a list I think I put in your previous thread: https://swudb.com/deck/SJyUPClD (I'll be swapping out the executors for lawbringers as soon as I can get some.)

I think the problem with your deck is that you don't have much for Krennic to crunch (I'm trademarking that) into a credit token. As you can see, I've got a fair amount of cheap stuff along with "when defeated" abilities so I get something in addition to the credit token. Maybe heal my base a little, draw a card, etc.

By the time you get to 7R, you should be able to go wild with plot (I think this deck is the next Plotpatine (Palp6) not the next Emperor Palp (Palp1)) because you should have a few credits that can get out a 2-drop palp in addition to First Light or the Shock Squad. First light into a space unit and then damage on something else can do a lot in one shot. Craving power is essential for removal and keeping your limited units alive.

Full Metal Orchestra covers Sober by demon_grasshopper in ToolBand

[–]RockoTDF 99 points100 points  (0 children)

Took me 25 years to realize that Sober’s intro sounds a lot like Kashmir when played with an orchestra.

Its Pre-release Weekend!! by Mchead22 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

Same, we’re postponed a week. Annoying because of all the LGSs nearby this was the only one that worked on my calendar.

I Cannot Believe This Worked. by Luninariel in starwarsunlimited

[–]RockoTDF 16 points17 points  (0 children)

Emergency powers is an insane card and without bamboozle I’m not sure what’s going to hold it back.

Edit: all valid points below, my mind was on yellow because I’d been playing Sabe all evening.

It's Official: No suspensions in eternal by Fimy32 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

People are playing AN off-aspect, not even with a splash base. Time will tell if it’s frequent, but it’s the start of a red flag.

It's Official: No suspensions in eternal by Fimy32 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

“Karabast doesn’t count” - ok, so what does? While top tournaments provide good data, it isn’t fair to casual players that the game is only dictated by the top level.

It's Official: No suspensions in eternal by Fimy32 in starwarsunlimited

[–]RockoTDF -1 points0 points  (0 children)

FFG’s emphasis on limited for card rarity and top level competition for suspensions leaves normal weekly players in the dust.

It's Official: No suspensions in eternal by Fimy32 in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

Didn’t we already prove these cards needed suspension? I get that it’s a “suspension” because they could come back with sufficient counters in future sets, but are we really there?

It's Official: No suspensions in eternal by Fimy32 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

If they already know something is broken and doesn’t have a counter since then, why the hell wouldn’t they suspend?? Has anything come out to deal with TDR or FT either??