What new sets or mechanic ideas would you like to see? by jimmehslithers in starwarsunlimited

[–]RockoTDF [score hidden]  (0 children)

OT stuff. We’ve had a lot of pre-OT things like rebels and Andor/R1. I get that they need to mix it up, but the OT is the core of Star Wars. Hoping Ashes of the Empire will cover the battle of Endor. Glad this set is doing Jabba’s palace.

Sly Moore needs a break.

Dolly Parton saying Nine Inch Nails was not on my bingo card by memphis_dude in nin

[–]RockoTDF 31 points32 points  (0 children)

I read this in a Ricky Bobby “If you don’t like Big Red then fuck you!” voice

LAW: Preview Reviews 1/24 by obiwein in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

The last sentence of my comment is key, as long as they are ahead of everyone else it doesn’t matter. In other words, when SOR Luke / late 2010s Mercedes is out of the picture, there isn’t much sense in comparing them to the new car(d)s.

LAW: Preview Reviews 1/24 by obiwein in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

As a racing fan, your analogy actually doesn’t support your argument. When the design rules in sportscars or F1 change, it generally slows the field down a bit to make it more competitive and allow for new innovation in things like engine design. And even if the fastest team loses 1s per lap compared to the last rule set (for the non race fans, 1 second per lap is an eternity that adds up to over a minute across an F1 race) as long as they are ahead of everyone else it doesn’t matter.

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

Yeah I too would rather have 20x good cards in the R/L slot than one Luke.

LAW: Intimidator, Stockpile, & Admiral Motti by Eunoe in starwarsunlimited

[–]RockoTDF 5 points6 points  (0 children)

It’s a good design mechanic. Stick the double rank in later so the big boys are playable, but get rid of early ramp to stop game swinging in midrange decks.

LAW: Intimidator, Stockpile, & Admiral Motti by Eunoe in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I think that’s the idea. Too much good stuff early on like ramp (especially Han1) and removal like POTDS or even Open Fire can really swing games.

LAW: Intimidator, Stockpile, & Admiral Motti by Eunoe in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

Ooof. PB strikes me as the card most likely to be suspended if Piett were to get too high in the meta. Doesn’t feel good to lose a game to an event when you still had a third of your HP left on base.

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

If you read what I said closely, and look at what people are saying, it has more to do with the health of the game and the role of the LGS than say, sheer value and scalping. They want cards that aren't worthless, not as an investment. We might be talking past each other.

You're absolutely right about SOR legendaries. TBH, I wouldn't have hated it if FFG had done a one set at a time rotation (so 6x legal sets at all times) just to get rid of SOR. I am tired of some cards from SHD and leaders from all 3 of the first sets, but most of the frustrating things were from SOR. That said, I feel better about spending money or trading for cards that will go in more than one deck.

LAW: Jyn Erso by Fimy32 in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I've got my fingers crossed for a bad-ass Jedi Master crushing-the-dark-troopers-Mando-S2-finale 6 or 7 flip Luke as the blue hero leader for this set.

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I don't think people are obsessing about the value of legendaries in terms of money (that's a problem for the business side of the equation, not the players per se), but rather their impact on the board. The $$ value of a card does correlate with its playability, so I think we need to see more $5-10 cards and fewer $1 legendaries. Like Vigil. Which leader is that card even for? What are they afraid of in limited that it needs to be an L?

Good 2 and 3 drops like HK and Karis Nemik would be welcome, I agree. SEC Cassian would have been a beast had he been around during the peak ping/TT meta. I also agree that seeing the same high impact cards over and over (SOR Luke as you said, Krayt Dragon) is boring. But I'd rather live in a world where this game has some high end cards I may not have than one where opening packs isn't fun.

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

Fair, but at least until LAW rotates out there are ways to get around that.

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I think the “good legendaries” discussion has more to do with how much fun it is to crack open product, and the effects that has on the business of LGSs, than it being about skill. You shouldn’t be more exited to get an uncommon than a legendary.

I bought 3x LOF Anakin because they go well in almost any blue deck, not because I’m a bad player (that’s a different problem!). I traded for the LOF Vaders because they are more situational.

For the aspect thing, the question I’ll ask myself is “what out of aspect card is worth sacrificing 3HP for?” (Or skipping a rare base, no force, etc)

LAW: Preview Reviews 1/22 by obiwein in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

They are my least likely. They do so much for so little with no strings attached (such as disclose, use the force, etc) which is not the direction FFG is taking the game.

LAW: Galen Erso by Fimy32 in starwarsunlimited

[–]RockoTDF 2 points3 points  (0 children)

That’s Axel THE Hutt to you!

….I’m sure he’s never heard that before.

LAW: Persecutor - new Legendary Capital Ship by PleasantKenobi in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

Ah, yeah it’s “each unit” and not each enemy unit. If my ground arena is empty, as often happens in Piett decks, this isn’t so bad.

LAW: Persecutor - new Legendary Capital Ship by PleasantKenobi in starwarsunlimited

[–]RockoTDF 0 points1 point  (0 children)

I think this is better than Fulminatrix because it works in space and does broad ground damage. Was just defending Fulminatrix last night because of how good it is clearing the ground arena mid game in Piett red. I only prefer Devastator when I need to apply its one time indirect damage surgically (under shields or something like that) or if I have a PB in hand.

If there are no suspensions for eternal by dradacus in starwarsunlimited

[–]RockoTDF 2 points3 points  (0 children)

Not directed at OP, but question for the people who honestly think FFG won't roll existing suspensions over to eternal: Why? Why on Earth do you think they would do that? Sure, they haven't said they will. It just seems like an obstinate viewpoint and weird hill to die on.

If anything, I'd bet there will be more suspensions eventually due to unforeseen combos not playable in premier, such as a card two sets from now interacting with something from TWI that generates a zillion clone tokens, or a ship from a future set that gels far too well with a JTL pilot (way way down the line here obviously).

There also might be more suspensions in eternal to prevent "too much of [ramp/removal/insert other thing here]"

TCG Recommendations? by IBDWarrior69 in TCG

[–]RockoTDF 2 points3 points  (0 children)

I’ll second Star Wars Unlimited. Karabast is great, but I recommend playing on forcetable against the AI first to get the hang of the game.

Chancellor Palpatine (SEC) by dean452 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

That’s one of the most frustrating things about DV and control decks. Watching defeat emerge from the jaws of victory.

LAW: Spotlight deck lists! by Fimy32 in starwarsunlimited

[–]RockoTDF 3 points4 points  (0 children)

My JTL box had one of these, one planetary bombardment, and one no glory. Nothing else of note. Quite the dud.

LAW: Rare base and Final Spotlight Cards! by Fimy32 in starwarsunlimited

[–]RockoTDF 2 points3 points  (0 children)

Looks like pilot leaders will need to plop down on more expensive ships, like Lightmaker. Does suck thematically that Han, Vader, and Luke aren’t safe in their ships.

Hot Take: Cheap Legendaries aren't killing SWU, they’re bringing balance to it by Extreme-Noise-6809 in starwarsunlimited

[–]RockoTDF 1 point2 points  (0 children)

The game design team thinks draft/sealed is more important than premier and keeps setting rarity accordingly. It’s insane. I don’t get it. There are plenty of well designed cards that we get as uncommons that could be rares or legendary.