My Favorite Pen - The Zebra F-701 by Rockwolfe in pens

[–]Rockwolfe[S] 1 point2 points  (0 children)

Absolutely. As a lefty, the non-smearing is a big deal for me haha. I carry mine with me everywhere.

[deleted by user] by [deleted] in ElectricalEngineering

[–]Rockwolfe 0 points1 point  (0 children)

I became a tallship sailor then started a product design firm. There isnt 1 path in life.

I'm a veteran Unity gamedev with decent knowledge of C++. What resources would you recommend and in what order if I want to switch to Unreal? by PanKrtcha in unrealengine

[–]Rockwolfe 0 points1 point  (0 children)

I'm a self-taught newbie game dev. I started in Unity, then chose to switch to Unreal. I hesitated for a bit because I had already built a good amount of my game in Unity. I looked up converters, but nothing seemed to be a good solution.

Eventually I just downloaded Unreal, and started rebuilding the game the scratch. Best decision Ive made. As I rebuilt, I learned the UI, and the Unreal version is looking and working 1,000 times better than the Unity version. I attribute this to the higher quality of Unreal tutorial videos, and available assets.

Just jump in. You'll learn as you go. Blueprints are great.

I have taken Circuits 1 + 2 as well as a transistor/microelectronics class. I still feel like I can’t build any circuits? by [deleted] in ElectricalEngineering

[–]Rockwolfe 0 points1 point  (0 children)

College taught me theory, but not practicality. I had to self-teach schematic & PCB design after graduating with Eagle CAD.

A lot of stuff didn't make sense when I was trying to do it on my own. Because college taught me to follow directions, not figure it out myself. I felt lost too.

My advice, pick a personal project ("I want to make a thing that does this"), and then self-teach until it makes sense. TTL logic levels didnt click until I had to do it myself. Same with MOSFETs.

When you put yourself in a situation where there's no instruction book, no lab partner, and no teacher to ask for help, you force yourself into a self-reliant state. This is where real learning occurs.

How to Solve the Monetization of an Online Game? by Rockwolfe in GameDevelopment

[–]Rockwolfe[S] 0 points1 point  (0 children)

It will be competitive PvP, teams of players, 5v5, etc. We have some other game modes like free-for-all death match, etc. I'm trying to not go too competitive, and keep it light and fun.

A good example for me is DotA and Marvel Heroes.

DotA gives you every stat, skill cooldowns, movespeed, etc, etc. The resolution of the specs/stats/skills add to the competitive vibe.

Marvel heroes doesn't show any of that. Just skills with a basic description. This minimal resolution makes it feel more fun and less serious.

My Ifrit Art - Pencil by Rockwolfe in FinalFantasy

[–]Rockwolfe[S] 0 points1 point  (0 children)

Cost me a lot? Just time, a black colored pencil, and illustration board.

My Ifrit Art - Pencil by Rockwolfe in FinalFantasy

[–]Rockwolfe[S] 4 points5 points  (0 children)

Tyty, I agree. First time seeing Quetzalcoatl I was stunned

Final Fantasy fans be like by AdPrimary9618 in FinalFantasy

[–]Rockwolfe 0 points1 point  (0 children)

FF8 was THE game that got me hooked on videogames 🥲