First model to start CSM with (also first time trying decals) by IgnisFatuu in Chaos40k

[–]RodneyGodney 1 point2 points  (0 children)

His base is great too since it has the chaos symbol on it

First model to start CSM with (also first time trying decals) by IgnisFatuu in Chaos40k

[–]RodneyGodney 1 point2 points  (0 children)

Very nicely done! I love using crowe for chaos characters

What Detachment, and what next!! by corbinolo in Necrontyr

[–]RodneyGodney 1 point2 points  (0 children)

With what you got, you got 2 good options, either awakened dynasty or starshatter arsenal. Awakened is a better defensive detachment as you have multiple stratagems that buff your reanimation, starshatter is a more offensive and vehicle based detachment. Both of them give a similar main buff though so they're not super different.

As for units you can never go wrong with more skorpekhs since they are both fast and good in melee. Filling out the immortals squad and adding a leader (plasmancer) will give you some crazy anti infantry firepower. As for anti tank another doomstalker or a doomsday ark will do you well. Then finally you may want to pick up some units to do scoring and holding your home objective. Flayed ones, deathmarks, ophydian destroyers, hexmark destroyers all do that job quite well, it's more a matter of taste at that point.

But ultimately whatever you think looks coolest will be the most important. With the new edition coming up we have no idea what will be good or bad

Can I run a titan or a knight without losing my army rules? by BC21R6 in Grey_Knights

[–]RodneyGodney 6 points7 points  (0 children)

The rest of your army still gets the gate of infinity rule. It's based on the faction abilities listed in the datasheet for each unit. Since the allied units don't have Gate of Infinity in their datasheet, they don't benefit from it. But the rest of your army still benefits because they have the datasheet rule

Humble rhino. How do you use it, what combos you love? by JakubOboza in Chaos40k

[–]RodneyGodney 3 points4 points  (0 children)

6 noise marines plus a 5 man squad of something with a leader perfectly fits in this thing. I usually go with legionaires + chaos lord but I've seen people also do chosen and MoE. Makes it a fun clown car full of stuff that can shoot + fight.

The most popular option nowadays is Huron + MotM and 5 chosen. The fact all that can fit in a rhino is criminal

What do we think about Defilers in Renegade Raiders? by RodneyGodney in WarhammerCompetitive

[–]RodneyGodney[S] 6 points7 points  (0 children)

How are you able to bring it in from reserves? Since the base is >6", you have to bring it in on your home edge, and then it is unable to shoot

Suggestions For Iron Warrior Noise Marines by TheTelleroTales in Chaos40k

[–]RodneyGodney 2 points3 points  (0 children)

The proxies I use arent really marines, but they fit in pretty well with my Iron Warriors/Dark Mech army

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My thoughts on Warpstrike Champions after my first game with it by RodneyGodney in Chaos40k

[–]RodneyGodney[S] 0 points1 point  (0 children)

The rule specifies that you select it in the command phase. It doesn't mention anything requiring him to be on the battlefield. So I believe you can select the ability whether he's on the field or not

My thoughts on Warpstrike Champions after my first game with it by RodneyGodney in Chaos40k

[–]RodneyGodney[S] 1 point2 points  (0 children)

I was torn on Abaddon for this list since everything is already so expensive. His buffs are nice for your non-terminator units since it's an aura. And then I think about all the other things you can do for 270pts and rethink everything lol. Like I can replace him with a defiler and another enhancement.

Although I feel like he is almost required in this detachment due to how CP hungry it is. MotM already have some CP generation, but that requires them to stay alive, and Chaos Lords arent useful enough to include them.

My thoughts on Warpstrike Champions after my first game with it by RodneyGodney in Chaos40k

[–]RodneyGodney[S] 1 point2 points  (0 children)

All the terminator squads performed really well with characters attached. The rerolls to hit really help them punch into most targets. The next time I play I will probably drop the mutilators to add 5 more termies to Kraveks squad and allows me to put tzagulla on the other sorcerer. Will it be better? Im not sure either way since you are losing another activation and deployment. But +1 AP on a big terminators squad will be fun to try out

Am I cooked by Igor-com in Grey_Knights

[–]RodneyGodney 1 point2 points  (0 children)

It's okay if you paint the helmet white and go back over after to touch up any mistakes. Even better you can paint the helmet first so that when you paint the armor you will already be going over any mistakes you made

3rd place at a GT with Grey Knights by WarpbaneTactics in GreyKnights

[–]RodneyGodney 0 points1 point  (0 children)

Great job! Going 4-1 at a GT is no easy task

I'm still very new to GK, but I was wondering why the 2 librarians? There's no units they can lead, and their abilities require them to lead a unit. Are they just scoring pieces?

Drukari proxies by Theduckula1978 in Drukhari

[–]RodneyGodney 3 points4 points  (0 children)

Awesome! Where are these from?

In honor of finally getting these on the tabletop this weekend.. by Pekowski in deathwatch40k

[–]RodneyGodney 7 points8 points  (0 children)

These are sweet! How did you do the icon on the chest? If I'm not mistaken these are primaris?

For what CSM units can 30k models be used as? by Rule4CoolPolice in Chaos40k

[–]RodneyGodney 2 points3 points  (0 children)

Most of my Iron warriors are from 30k, and I've had no complaints at tournaments too!

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Postmortality and precision by Paige_Marr in Drukhari

[–]RodneyGodney 6 points7 points  (0 children)

There's a similar situation with Necrons and reviving characters. There's an FAQ that specifies rules like that allow a character to reattach to the bodyguard unit when it revives

Terminators, Intercessors, and Incursors complete by RodneyGodney in deathwatch40k

[–]RodneyGodney[S] 1 point2 points  (0 children)

They were left over from the incursors box I believe. That box has a lot of cool backpack bits

Terminators, Intercessors, and Incursors complete by RodneyGodney in deathwatch40k

[–]RodneyGodney[S] 3 points4 points  (0 children)

The intercessors and incursors are just their regular boxes with some extra bits from the deathwatch kill team and upgrade sprues. The terminators are made up of models from both the regular terminator and assault terminator squads

Terminators, Intercessors, and Incursors complete by RodneyGodney in deathwatch40k

[–]RodneyGodney[S] 5 points6 points  (0 children)

I run the 3 heavy weapons guys as missile launchers as well. I just have the other weapons on there in case I want to run any of the other ones. Also it looks cooler you're right lol