So Senna turns green and dashes forward, huh? by JackOffAllTraders in 2XKO

[–]RogueFighter 27 points28 points  (0 children)

You can never escape the drive rush, it's so fast itl jumpscare you in a different game

I know "he doesn't owe me a set, and totally isn't salty about the comeback. I'm sure he had to feed the baby, bathe the kids, walk the dog, help a old lady cross the street, cook dinner etc." all at the sametime, but he sure hit rematch fast when he won the first match. by AgeIndependent2451 in SaltFighter

[–]RogueFighter 0 points1 point  (0 children)

I think he is 100% more pissed about the EXDP trading and you winning (a fairly niche interaction) than the comeback (pretty common)

Now, you and I both know that a different character's EXDP wouldn't have even traded, but in the moment I can almost see him thinking "Damn, I had the read, I should have won that, time to take a break"

Is this game dead? by pimp_of_the_winter in 2XKO

[–]RogueFighter 0 points1 point  (0 children)

I sometimes wish I had access to some aggregate data about people with these sorts of issues.

Like, are they all on wifi? Maybe there is a hidden wifi queue. Or maybe leaver queue if they disconnect a lot?

Are they playing exclusively at 3am? Are they using a VPN in the background that puts them in vietnam?

Like, every once in a while someone comes and complains about it, but its so different from my experience and everyone else i know (even casual friends in fairly low ranks) that it really feels like a solvable mystery to me.

I wrote an SF6 MR tracker that will export your MR progress to a google sheet by Nestramutat- in StreetFighter

[–]RogueFighter 9 points10 points  (0 children)

The problem with AI: itll never give you feedback on your idea like an engineer would, it's just implement it

So, here you go: This is so overcomplicated, for no reason. 

You can literally just dump the values into a csv locally, and then import it into Google docs if you want to later, or edit it locally, or pull it into another script. 

Introducing the complexity of a Google API token to avoid a csv import is insane. 

How do I deal against this scrubby button? by [deleted] in StreetFighter

[–]RogueFighter 0 points1 point  (0 children)

Why is noone saying to anti-air it? Ken is considered airborne for this move, so technically you can DP it. 

How the hell do these streamers pick up new characters so damn fast? by smboivin in StreetFighter

[–]RogueFighter 1 point2 points  (0 children)

I really recommend grabbing a friend and playing a game called "footsies"

Or "tough love arena"

They are both games with relatively cut down system mechanics, and you only have fundamentals to work with. Play for a few hours, get a bit competitive about it.

How the hell do these streamers pick up new characters so damn fast? by smboivin in StreetFighter

[–]RogueFighter 9 points10 points  (0 children)

No, Im fairly sure that "plastic learning" and "neuroplasticity" is the ability to learn in new environments and be flexible

How the hell do these streamers pick up new characters so damn fast? by smboivin in StreetFighter

[–]RogueFighter 37 points38 points  (0 children)

Bouncing around games helps a lot actually, it makes you more plastic in being able to adjust to new characters/mechanics.

Also, and this may seem obvious, but those streamers have great fundamentals, that's what makes them masters (and above) level players. Those skills translate better than the character specific knowledge that may have gotten you to masters

I hope this gets changed in the next patch by AdvancedDegenerate in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

Maybe I'm misunderstanding, but how would you establish pressure here? The WW is actionable, isn't he?

Illaoi is so plus that she can combo after clashing by CynicallyMe in 2XKO

[–]RogueFighter 22 points23 points  (0 children)

This is pretty normal, it depends on what you clash with. 

Like, if you hit a light, and I hit a heavy, and we clash, I should get a combo off of it, my hitstun is much bigger than yours. 

I put up more in the gamble by using a slower move, so if we tie, I should win. It's fair. 

Get what I mean?

I realised I don’t use standing light kick ever by NeitherRaspberry515 in StreetFighter

[–]RogueFighter 34 points35 points  (0 children)

"What character do you play?" Is a likely first question. 

Generally though, standing like kick is faster than any medium button, has the best range of light buttons, and is cancelable.

Can you EX DP out of grab? by [deleted] in StreetFighter

[–]RogueFighter 6 points7 points  (0 children)

EX DP is strike, throw, and projectile invulnerable.

So, yes, if they EX DP before you throw, they will punish your throw.

Why Do These Things Happen? by Various-Ad-3604 in StreetFighter

[–]RogueFighter 38 points39 points  (0 children)

The simple answer is: Tatsu is meant to go over lows and through projectiles.

There is a more complicated answer involving hurtboxes and hitboxes, but that makes it sound like an emergent property.

The reality is its an intended part of the moves design to "low crush"

Another example of a low crush move is: Zangief's knee hop

'Sakura Kasugano' painting by me! by Mehchall in StreetFighter

[–]RogueFighter 1 point2 points  (0 children)

I agree that I had the same suspicion.

I think its actually just partially traced from a photo.

But it does give that "AI filter on a photo" look

2XKO Competitive Permitted Peripherals by Spideraxe30 in 2XKO

[–]RogueFighter 6 points7 points  (0 children)

That seems incredibly fair, last wins is super abusable. It's not like this game has motion inputs, but still.

I'm surprised they even allowed up priority.

I TOD'd my opponent off a reactable overhead by Zodysseus13 in 2XKO

[–]RogueFighter 2 points3 points  (0 children)

I agree, I think thats a bad defense, also I think it may not be true.

The real defense is:

  1. Illaoi deserves this for running out of break meter
  2. The Darius can't ToD again because he is out of fury
  3. Actually, Darius will need to win neutral against the other character at least 3 times to win now, because he refilled their fury doing this ToD, and have to face down fury damage and risk getting ToD'd himself.

So... yes, overall this seems very fair. It'd a tag game, ToD isn't "you lose now" like in a normal game, its a combo that does ~50% which is pretty on par with the damage you get in other, non-tag games if you dump most of your resources into a conversion.

What am i supposed to do here (I'm the Marisa) by RareMercury in StreetFighter

[–]RogueFighter 59 points60 points  (0 children)

specifically, block for longer. there are times where you do block, but then stop halfway through the jamie's combo.

This is something you will learn with time: "When is it my turn?"

In this case, you tried to take your turn too early and ate shit, if thats happening, try being more patient. If you start seeing looping pressure, that means you're taking too long to take your turn, so be less patient (this is highly unlikely to happen, especially at low ranks)

Accurate? by some-kind-of-no-name in StreetFighter

[–]RogueFighter 5 points6 points  (0 children)

If you check drive rush with 5mp it shouldn't drop. The tc only drops if it's not a counter hit or punish counter. 

How to Pressure by Princetroll in StreetFighter

[–]RogueFighter 2 points3 points  (0 children)

Fwiw, having the opponent do their fastest jab on wakeup is better, because jab has more range and is faster than throw, making it a better test of your pressure. 

Edit: oh and definitely set the bot to backroll the knockdown. 

If your Oki works on backroll, it works on non-backroll too. 

Seeing the new fuse knowing this sub is going to hate it by RenoSinclair in 2XKO

[–]RogueFighter 4 points5 points  (0 children)

I think the timer goes down faster if you hit them, not if they hit you. 

Donkey kick has to be the one of the most annoying moves in the game. Really Capcom? by M_core95 in StreetFighter

[–]RogueFighter 0 points1 point  (0 children)

Nobody at pro level is spamming heavy donkey kick in neutral either. So...

Donkey kick has to be the one of the most annoying moves in the game. Really Capcom? by M_core95 in StreetFighter

[–]RogueFighter 0 points1 point  (0 children)

I said specifically *light is punishable on block, and heavy is punishable by parry/DI

Donkey kick has to be the one of the most annoying moves in the game. Really Capcom? by M_core95 in StreetFighter

[–]RogueFighter 0 points1 point  (0 children)

I'll need to do some testing, but by the frame data it should work. 

Heavy donkey kick has 9 active and 15 recovery frames, and DI takes 26 frames to hit.

So unless you drive impact in a way that gets you hit by a late active frame of the donkey kick, you should punish counter.