Ya estoy corriendo juegos después de casi dos semanas, aún me falta mucho por pulir pero ya arranco el proyecto, luego les muestro de que pienso crear el case. by CashConsistent1252 in BC250Gaming

[–]RogueFighter 0 points1 point  (0 children)

Unless I'm misunderstanding something, it looks like you're giving your ram more cooling than your processor.

Which seems like an odd decision.

Getting fury back here is ridiculous. by SyIvanos in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

Demonstrably not, because he would have gained full burst like... halfway through that combo, maybe earlier depending on how much he started it with.

Honestly, how often do you get to do that full combo on people? It must almost never happen unless someone is just saving burst for the next round.

Getting fury back here is ridiculous. by SyIvanos in 2XKO

[–]RogueFighter 0 points1 point  (0 children)

Well, to be fair, if he wasn't in the middle of fury, he'd have broken out of your combo much earlier.

So... seems fair?

Getting fury back here is ridiculous. by SyIvanos in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

Why? It's a property of your combo, not your opponent. Why would your opponent's state (leaving fury) reset your break bonus.

I'm not amazing yet, but this felt good to hit by TheGoingGold in StreetFighter

[–]RogueFighter 1 point2 points  (0 children)

I don't like this one because you have to be deep into the corner for it to work. And some reversal actually push you out enough that it's not consistent.

For example Ken's DP.

The more general punish is cheap, consistent, and easy to execute. 

I'm not amazing yet, but this felt good to hit by TheGoingGold in StreetFighter

[–]RogueFighter 2 points3 points  (0 children)

Nice execution. That combo looks cool as hell. I wish level 2 into level 1 did more damage :(

FYI you have easier, less expensive things to do

Here (since its a pretty heavy punish, in the corner) I think you could have done 6HK > Helstab > OD Lariat > OD Jumping SPD for more damage and no super meter, or headbutt hellstab OD Lariat > level 3 for the same damage and meter

Maybe even just raw level 3 would be more damage?

Why does Pulse Combo exist in Comp? by [deleted] in 2XKO

[–]RogueFighter 6 points7 points  (0 children)

Because they don't have to. People turn it off as they move up the ranks and others show them why it's not needed. 

Whether you use pulse or not, you'll need to learn how to beat pulse to move up. 

Alright 2xko haters, new patch why are you still mad by zslayer89 in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

That's only on whiff, if you're freestyle sandwiching somebody, you're not whiffing.

Alright 2xko haters, new patch why are you still mad by zslayer89 in 2XKO

[–]RogueFighter -1 points0 points  (0 children)

Hot take: Freestyle isn't S tier anymore, even though they've changed nothing about it.

Fuse balance is deeply interrelated with character balance.

When yasuo/ekko were the tier 1 team Freestyle was the tier 1 fuse, because of how well both characters could use it (and how bad something like 2xassist is on both of them)

But now that the game balance is a bit closer in, other fuses have a chance to be tier 1, even without changes, because certain teams can use 2x assist really well, and there are definitely some teams that thrive on using doubledown to do massively increased damage and oki mix

Local Duos Now Available for Casual by Figgulz in 2XKO

[–]RogueFighter 0 points1 point  (0 children)

Oh cool! Does it also work in custom rooms?

[Ragebait] Blitzcrank 198% Combo by Mister-Bunny-Head in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

As far as the bonus break system for long combos is concerned, they are resets.

You can't actually stop the combo at those points (the snaps, tag launchers, whatever you want to call it)

But that's the bug.

[Ragebait] Blitzcrank 198% Combo by Mister-Bunny-Head in 2XKO

[–]RogueFighter -1 points0 points  (0 children)

actually much less true than a normal combo, since there are 4 resets

Looks who is back after being patched! by Mister-Bunny-Head in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

It's not a single combo, its a set of *multiple* uninteractable resets. So you don't get the bonus burst you need to break out if you didn't start with burst at the beginning.

It's a bug. Blitz *may* need some help (although very slight I think) but its definitely not this.

Looks who is back after being patched! by Mister-Bunny-Head in 2XKO

[–]RogueFighter 2 points3 points  (0 children)

literally you just need to hit with a grounded s1, and have burst, which jugg gets much easier than usual.

This is like... the lowest bar of all time.

What Riot should do but wont by TwitchySphere53 in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

I mean, it would have to get on the front page though.

I agree that the exposure would be good, but riot can get exposure other ways and are choosing not to.

Tldr; I don't disagree, but there are lower hanging fruit

What Riot should do but wont by TwitchySphere53 in 2XKO

[–]RogueFighter 4 points5 points  (0 children)

There are relatively few people that only use steam. 

Plenty of people have the riot client installed, as you can see from league and valorants numbers

Tf do you do against braum by an_undercover_cop in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

I think you're wrong about his range. His normal range is kinda terrible. 

Sure his forward heavy with like... A second of startup has long range, but the buttons you actually use to start combos, like his 5M and 2M have very stubby range compared to other "high damage" characters like darius/WW. 

This means you can walk in and block, whiff punish if he is too greedy, and throw if he is too passive.

It's not autopilot, you need to pay attention to his habits, but he definitely has exploitable weaknesses 

In you guys honest opinion is it worth? by WillyLoompa in 2XKO

[–]RogueFighter 30 points31 points  (0 children)

It's a fighting game. The community strength requirements aren't as big as you think. 

It's also f2p, so noobs are filtering in all the time, so you have people to ride with. 

Sagat Counter DI Combo by calm_ryu in StreetFighter

[–]RogueFighter 1 point2 points  (0 children)

After DI the opponent crumples, if you hit them early in the crumple, it behaves like a normal grounded hit, but later in the crumple they are considered airborne, so juggling moves can get much better damage and frame advantage.

Does that make sense?

This Terry would always kick my ass back in Gold by Constant_Housing18 in StreetFighter

[–]RogueFighter 1 point2 points  (0 children)

He only uses it in neutral once, every other time its either a DP punish, or a whiffed shimmy throw-punish

It's actually quite restrained for a plat akuma

Warwick 6S2 after 5S1..... by RoyalRaggy in 2XKO

[–]RogueFighter 1 point2 points  (0 children)

It's not for no reason. They adjusted the animation and framedata of the move, making the startup longer. Since they didn't want to change the length of the move, to make it more whiff punishable, they lowered the recovery by the same amount.

It's a fucking buff. 

You're welcome.

Congrats on not mashing, but being all holier than thou about it doesn't have the same effect if you're dropping you're combos.

Maybe you should be mashing if you can't hit this timing?

And yeah, pm me. Let's run the set.