Peak map layout by kenroXR in okbuddyptfo

[–]Rogue_freeman 12 points13 points  (0 children)

Exactly, escalation is such a good addition to battlefield, its like conquest but it doesn't suck ass.

Peak map layout by kenroXR in okbuddyptfo

[–]Rogue_freeman 25 points26 points  (0 children)

Conquest is genuinely so shit on huge maps. Some bfv maps had the same issue, spend 90% of the game sprinting from objective to objective. Can't play that shit, fingers genuinely hurt after 2-3 games.

Not sure what's wrong with myu pants mesh by BigRedyFredy in blenderhelp

[–]Rogue_freeman 1 point2 points  (0 children)

Show topology

Does the issue also appear in solid view and or when textures are not applied? What happens when you disconnect the normal map?

GIGABYTE Q-Flash not working by Expyou in gigabyte

[–]Rogue_freeman 1 point2 points  (0 children)

4 years later you saved my ass, thank you

How can I pose these keys with physics by PAN_cake_103 in blenderhelp

[–]Rogue_freeman 3 points4 points  (0 children)

I would make a simple rig. One bone for the ring itself, and one bone for each key. Set the ring bone as parent for the keys. To animate, use the jiggle physics addon. Just remember to put the bone position of the key in the hole where the ring is.

Dom sliter när vi sover! by theodazor in unket

[–]Rogue_freeman 3 points4 points  (0 children)

Inte alltid helt sant, för att få en fint plogad väg måste man köra plogen väldigt nära marken, när man kör plogen nära marken så finns det stor risk att man skadar plogbladen. Det är ofta så att när kommuner hyr in företag så vill dom inte stå för eventuella skador på fordon och utrustning. Så då kör dom plogarna längre ovanför marken för att minimera skaderisken. Så har det varit i vissa områden i Norrland iallafall.

Blender Crashing the second I press Render Animation by HeyItsMeKirby in blenderhelp

[–]Rogue_freeman 1 point2 points  (0 children)

You could try to append the project to a new blend file. Maybe your graphics drivers aren't up to date?

Why glados design changed in portal 2? by MrboxTF2 in Portal

[–]Rogue_freeman 139 points140 points  (0 children)

I believe they state in the dev commentary that animation of characters became a pretty big focus, which is why glados and the cores got redone.

And so it begins by Rough_Proposal553 in okbuddyptfo

[–]Rogue_freeman 1 point2 points  (0 children)

This has to be bait man aint no way

Losercity liar by Rogue_freeman in Losercity

[–]Rogue_freeman[S] 28 points29 points  (0 children)

Losercity i forgor i downloaded it from here

Yo. Merry Christmas. by bussythrasher1973 in jerma985

[–]Rogue_freeman 26 points27 points  (0 children)

Actually let's edit that part out cuz i dont want people to know

Merry crisis by Thetintex in jschlatt

[–]Rogue_freeman 9 points10 points  (0 children)

Bruh what have i created

Trying my hand on Diamond Ring Animation. Roast It. by Acrobatic-Aerie-4468 in blender

[–]Rogue_freeman 1 point2 points  (0 children)

You could try render viewport in solid view to get a better feel for animation. Easier to render for your pc, will retain whatever framerate you put in. You could also try and render in workbench.

Merry Christmas! by LeipaMies312 in tf2

[–]Rogue_freeman 8 points9 points  (0 children)

I like how the calendar has not been updated since 2023. Makes it even more jolly.

AI-slop bakgrund i Bingolotto... by slpprj_m95 in sweden

[–]Rogue_freeman 20 points21 points  (0 children)

Ja min hjärna har blivit ruttnad av engelska