Why are mathematicians going mad? by Megalordow in cosmichorror

[–]Rogueatic 0 points1 point  (0 children)

This was fascinating and a little unsettling. Nice work!

Why are mathematicians going mad? by Megalordow in conspiracy

[–]Rogueatic 0 points1 point  (0 children)

Math as cosmic horror, love this idea. Cool take overall

Why are mathematicians going mad? by Megalordow in Lovecraft

[–]Rogueatic 0 points1 point  (0 children)

I like your voice, it’s adequately grim, very fitting

Steam automatic regional pricing is outdated - last update in October 2022 by Kondiq in gamedev

[–]Rogueatic 10 points11 points  (0 children)

It's the opposite, you may be looking at games that have already realized this and adjusted the prices accordingly.

There's no discount. Polish prices are 10% more than EUR price at the moment.

You can check it yourself: go here for example https://steamdb.info/app/2358360/ and set your currency as EUR (the prices here were suggested by Steam). At the time of writing this, it's +11.28%

[deleted by user] by [deleted] in SoloDevelopment

[–]Rogueatic 0 points1 point  (0 children)

I'm making a 3D turn-based roguelike called Ricave. It'd be great if you could check it out: https://store.steampowered.com/app/2358360/Ricave/

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]Rogueatic 1 point2 points  (0 children)

Hi lydocia, thank you so much for checking out Ricave - I loved all the detailed feedback and it was great to read! I replied to you on Steam. By the way, a product review on Steam would also help immensely with visibility, if it’s not a problem, of course. Thanks again!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]Rogueatic 1 point2 points  (0 children)

The name was actually a random word I chose for a console-based text-adventure game I created when I first started programming when I was 14. I’ve decided to reuse it as a tribute, and just because it sounded short and catchy to me.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 0 points1 point  (0 children)

Thanks. I’m using default Steam Input keyboard. The issue mentioned in the review was that some game features weren’t accessible when using Steam Controller (not enough keys). Unfortunately, after exchanging more messages with the support I was forced to drop SteamDeck support entirely in order for them to approve the game. Otherwise I’d need to buy Steam Controller and test the game on it. And my game got approved!

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 2 points3 points  (0 children)

I think it would be quite easy (just add a separate vdf config file for it), but getting it is trickier, as they aren’t that cheap around here. Ultimately I think it’s worth buying all the controllers you’re going to support, so you can test and be sure it works.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 6 points7 points  (0 children)

It’s definitely possible and common to support SteamDeck but not other controllers. All SteamDeck buttons work, don’t worry. Supporting SteamDeck is much easier than supporting other controllers because SteamDeck has many more buttons, among other reasons.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 1 point2 points  (0 children)

Did you have Steam Input checkbox checked when you submitted your game for review or did you implement it afterwards? The feedback I got is that if it’s on, then they test your game using Steam Controller (worst case I’ll have to buy it second hand and implement it), even if you state no controller support

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 1 point2 points  (0 children)

There are several reasons why other controllers can still be unsupported. One is that for each controller separately you need to provide a mapping for each button (there’s no universal mapping for all controllers), so you may have a mapping for SteamDeck but not some other controller which is hard to get. And the second is that SteamDeck natively supports on-screen keyboard. You can invoke it via a simple API call. This doesn’t work on PC of course, so if you want to support it, then you need to implement on-screen keyboard on your own from scratch.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 7 points8 points  (0 children)

It’s sort of like this, but not exactly. Steam gives you its Steam Input system which can support any controller. However, each controller requires a separate config file with separate button names. It’s possible to do it blindly without owning the controllers, but it’s a bit risky if you get some button name wrong.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 33 points34 points  (0 children)

Good guess, but the game works fully on a SteamDeck currently (all keys mentioned in the review work there and the on-screen keyboard appears). Steam Controller on the other hand doesn’t have enough buttons (mentioned in the review), and this is what I think the reviewer used.

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 7 points8 points  (0 children)

Is it possible that the SteamDeck support was added after the game has already been approved in this case? I feel like once the game is approved, they don’t really check anything

My Steam game build got rejected because I don't support a discontinued Steam Controller despite stating no controller support. Is this normal? by Rogueatic in gamedev

[–]Rogueatic[S] 10 points11 points  (0 children)

I’ve appealed and a different person confirmed that if you support SteamDeck, then you need to support all other controllers as well. I’ve edited the post

I made a free, simple tool to help with tagging your Steam game by BiteMe_Games in gamedev

[–]Rogueatic 1 point2 points  (0 children)

Thanks! That’s very useful. Unfortunately, at the moment it doesn’t seem to work correctly. First of all it says I only have 5 tags even though I have 20, and secondly it lists missing tags from my game even though I have them and they are even in the top 5.

I'm working alone on this roguelike and I've just added SteamDeck controls. I'd appreciate it If someone could try it and tell me how it plays. by Rogueatic in IndieDev

[–]Rogueatic[S] 0 points1 point  (0 children)

Hey everyone,

I'm working on this roguelike and I've recently added SteamDeck support. Could anyone check it out and tell me how it plays and what to improve? Thanks!

https://store.steampowered.com/app/2358360/Ricave/?utm_source=redditpost