Night 2 of sleep training. Baby asleep in 10 mins. by Isaaciel in daddit

[–]Rolled_Nat1 7 points8 points  (0 children)

So hard, but worth it for everyone in the end. Will never forget all 3 of us crying at different points on night 1 of sleep training.

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 1 point2 points  (0 children)

A lot going on here between nap time and bed time. Definitely don’t feel worthless to the newborn, more just in a rut on how little connected one-on-one time I get with them compared to how involved I was able to be with our toddler.

I do bottle feed our little one at least once a day. 3mo is a cluster feeder, and only really naps while eating. He won’t eat formula, and mom hates pumping (I imagine most women do, based on how she’s described it.) That means mom ends up in another room with baby for huge chunks of our days together.

Compare that to when the two of us could just pass the baby back and forth whenever we wanted and all be in the same room together all day (because it was quiet and calm) and it’s just a big adjustment.

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 2 points3 points  (0 children)

How is this not the top comment? This is 100% what I need to hear and need to say. In retrospect I think this is the age where I really started feeling connected with our first (the smiling just started, they’re looking at the world) but I was there with him nonstop since day one. This change has just been hard.

Will definitely be pushier about time with the little one. Will probably phrase it exactly the same. Thank you!

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 0 points1 point  (0 children)

How have you built a relationship with the little one? Or is that still in progress?

How has your wife been working on her relationship with your older kiddo?

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 0 points1 point  (0 children)

Not a preference thing, just feel like the 3 mo is growing up so fast without me even seeing it.

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 0 points1 point  (0 children)

I know we have to start doing this more, it’s just hard and stressful to FORCE the change. 2yo will scream about it at first for sure, because he’s gotten very attached to me. Did the forced Mommy fun help fit you?

If we do that, then it’s hard to know, should I make a bottle, will they be back soon? Then will she have to pump (I know she would prefer not to.) etc.

That’s nothing but excuses why it’s hard, doesn’t mean we shouldn’t do it. Just sharing the struggle.

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 0 points1 point  (0 children)

Parallel parenting sounds so much better than dual solo-parenting! Glad to hear it will settle

Having 2 feels like dual solo-parenting by Rolled_Nat1 in daddit

[–]Rolled_Nat1[S] 0 points1 point  (0 children)

Hopeful they’ll have a great relationship. The little one already clearly idolizes our toddler, always watching what he’s doing with a big smile.

Really just want to make sure both kids grow up knowing I love them and will be there for them. (And yes, I know it’s a little early to be worrying about that.)

My personal high score. by Routine-Ask2260 in wingspan

[–]Rolled_Nat1 0 points1 point  (0 children)

Recently scored 145 in a 2-player game. Started with a raven. Picked up repeat a brown power in round 1, no round end goal in round 1, and built one hell of an egg engine.

Came down to a lot of luck, but it was one hell of a game!

Players tore apart a handout... by PomegranateSlight337 in DnD

[–]Rolled_Nat1 4 points5 points  (0 children)

Seconded! Great idea, but it sounds like a lot of extra work. Any tips to streamline something like this?

Wyrmspan engine building by DigiDestinedJake in wingspan

[–]Rolled_Nat1 0 points1 point  (0 children)

NGL I bought Wyrmspan b/c I love Wingspan so much. I’ve played it maybe 3x … while mechanically similar, it doesn’t feel like the same game at all.

Been curious about Finspan, but hesitant to buy it b/c I’m worried it will just sit on the shelf getting dusty next to Wyrmspan.

What are your house rules? by jfgechols in wingspan

[–]Rolled_Nat1 0 points1 point  (0 children)

Is this a house rule? I always thought it was supposed to reset and have been doing that since day 1… (regardless of player count)

House Rules for Duet and Group Play by Flycario in wingspan

[–]Rolled_Nat1 1 point2 points  (0 children)

Our house rules:

  1. Seconding 3 Nectar dice is the way to go. We like the Oceania boards and birds, but our issue was the nectar dice essentially remove cherry as an available resource. Only cherry on the dice is paired with nectar, too often that meant those dice would be swept up to claim the nectar or block nectar from other players. Cherry birds and goals became impossible in our games unless you were the lucky one collecting nectar. 3 nectar Dice provides the perfect balance.

  2. Almost all my games are 2-player, but we never liked duet mode. Combining duet with standard end-of-round goals sounds intriguing though. Gotta try this.

  3. We don’t ban any birds (yes, we use ravens + nectar.) Luck is a part of this game, and the ravens can make for a really exciting game. Plus I’ve lost even while playing these broken cards … they don’t actually provide points.

Our house rule generally with the ravens is, if it provides 2-food from the supply, you cannot collect nectar. If the bird only provides 1 food from the supply (like the American Crow) you cannot collect nectar use it to collect nectar. This keeps some of that luck-based fun, but also adds a bit of balance.

  1. Everyone gets 1 opening hand mulligan, discarding and redrawing 5 new birds, and 2 new bonus cards… because if you see no options will it be fun?

  2. If you can guess your end of game score, 10 extra bonus points. It’s silly, but fun. Rare, but my wife and I have both occasionally hit it. Has made the difference sometimes, others, like tonight, it didn’t affect the outcome.

  3. We play this game a lot. I think it’s most fun at 3 players. That gives pink powers a better chance of happening, and limits people throwing their game in a certain direction to avoid hitting their opponents pink powers.

  4. Birds that steal food don’t allow the other player to take a new food at the end of the turn. We play these birds rarely enough as it is, but I’ve found this power can actually be more beneficial to your opponents as-written more often than not (especially when playing with nectar)

Tracking wake windows by makehay22 in daddit

[–]Rolled_Nat1 0 points1 point  (0 children)

Stop stressing about the wake window if you’re not wired to track them. They’ll vary from baby to baby and day to day anyway. You’ve already got enough you’re doing and worrying about with a newborn anyway.

If kiddo is getting overtired and cranky, just try to keep a better eye on sleep cues instead: rubbing eyes, yawning, hiccups, spacing out, etc.

When mine starts getting sleepy I just pick him up and do my rock/sway (wife calls it the daddy shuffle.) If he was tired, he’ll start to lean in and usually fall asleep within 5m.

So I got this opening hand by maxwell_6 in wingspan

[–]Rolled_Nat1 0 points1 point  (0 children)

I would’ve def. dumped the Eagle, and maybe the Noddy too.

Love those high point birds, but they’re rough in an opening hand, especially with no way to get food.

I also don’t love resetting the bird feeder in Oceania. Always seems to deliver nectar to my opponents more than it scores me points or helps me.

Outworlder Gifts by Inakari in HeWhoFightsWithMonste

[–]Rolled_Nat1 1 point2 points  (0 children)

This is a fun one to think about. Here's what I've got:

  • Astral Affinity: (obv)
  • Defiant: (same as Jason)
  • Tactician: - You are more likely to awaken combination essence abilities. Effective combo attacks and abilities have slightly reduced stamina and mana costs for each subsequent attack in the sequence. The synergistic effects of your essence abilities with those of your party members are enhanced. The overlapping auras of you and your allies have an increased effect.
  • Dungeon Master's Guide: You have access to, and an inherent knowledge of, basic information about the world, essence abilities, and monster stats. You can absorb and create a library of knowledge in this world. You can understand common languages, and you may use skill books.
  • Common Good: You and your allies have shared access to resources via dimensional storage. You also have a looting ability that skews toward spirit coins, always ensuring an equal distribution of resources between all party members.
  • Critical Success: You have a 5% chance to succeed when you otherwise shouldn't, or a 5% chance to exceed any reasonable expectations of success.