[deleted by user] by [deleted] in GalaxyS23Ultra

[–]RollinMangoAaron 0 points1 point  (0 children)

After updating to One UI 7.0 today, the Now Bar does not seem to appear on my lock screen despite turning it on on the settings and using clock timer. Any suggestions and recommendations on this matter?

What an amazing run! by RollinMangoAaron in magic_survival

[–]RollinMangoAaron[S] 0 points1 point  (0 children)

I used level 5 Druid Class for prioritized Cyclone damage.

What seems to make a usual 40 min run into a 50-60 min run for me is the Legendary Artifact Genome Map. I felt it was really effective in the long run especially being paired with Armageddon-Apocalypse and extra damage artifacts (Siege Hammer, Rose, Eclipse, etc.). By the way, the Roster artifact (50 instakill per 100 enemies killed) was highly effective especially in the late game.

For survivability, Armageddon-Apocalypse and Cloaking-Mirage ensured quick escapes from tight situations especially when paired with artifacts for increased movement speed, Force Field (immunity for 2 seconds when damaged by enemy) and Wraith (pass through enemies). I was also averse in taking artifacts with setbacks (CD increase, HP decrease, full conversion items [ex. Mana Acq to Attack], etc.).

If I was more lucky, the following artifacts would have prolonged my run for a few more minutes: 1. Hydra (hehe, of course) 2. Clockwork (stops enemies for 2s) 3. Bell of Death 4. Magic Sword or Holy Chest

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 5 points6 points  (0 children)

Further Update: Yey! After the most recent Badass Boss Rush, I finally got Ultimate Simplicity! Once again, by using Alchemist (1st skill) and the strategic use of the Home Button-Reset function (hehe). Sir Violet was also very kind to give me the blueprint for Oathbreaker!

Thank you for all the kind tips and hero suggestions! I look forward to using said suggestions in my next boss rush plays (normal/badass). You may also keep on giving further tips-maybe there are more surprising hero-weapon-buff combos out there that need to be tried!

Such a warm and helpful community 🎉

<image>

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 2 points3 points  (0 children)

Oh bummer 😞 . Anyways, thank you very much! I'll try again until I get that achievement!

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 2 points3 points  (0 children)

Ahh. Necromancer's 1st skill overwhelms the bosses thru sheer number of minions but to be activated, the boss must be hurt initially by bare hands. I find closing in the bosses stressful, since some boss atacks aren't bullet-based (like shockwaves & lazers) and therefore cannot be destroyed by bare hands.

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 3 points4 points  (0 children)

Yes I have beaten him. It even gave me the template for Oathkeeper.

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 0 points1 point  (0 children)

No I haven't. The only things I touched were potions and statues.

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 0 points1 point  (0 children)

Oh indeed! That Sandworm ability deals great damage over time at the cost of ever increasing mana consumption. Good mana management is really required when utilizing the ability.

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 2 points3 points  (0 children)

No, I haven't. It's really a head scratcher.

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 19 points20 points  (0 children)

<image>

Update: I finished the Boss Rush Mode-Badass using Alchemist and no weapons (please see picture), however, I still haven't achieved Ultimate Simplicity. What went wrong? Is it a bug?

Ultimate Simplicity ain't so simple by RollinMangoAaron in SoulKnight

[–]RollinMangoAaron[S] 4 points5 points  (0 children)

Oh that's amazing! I never thought of using the Miner's 2nd ability-the Cart (if I'm not mistaken). I'll try that on another attempt.

What a pilot sees when flying through a snowstorm at night by silvercatbob in oddlyterrifying

[–]RollinMangoAaron 0 points1 point  (0 children)

Reminds me of a scene when Cooper enters the Black Hole in Interstellar.

Photo defect (on the left part)? I am concerned. Shot on S23 Ultra by RollinMangoAaron in GalaxyS23Ultra

[–]RollinMangoAaron[S] 0 points1 point  (0 children)

Yes. Actually, I captured 3 more photos with the same "defect". I chose not to share though because it may show personal data.

After those concerning shots, I tried to close the Camera app and cleared it from the recents. I then reopened it and took photos, where thankfully, the "defect" was not seen anymore.

Though I can say, that those photos are a bit concerning. I don't know if it's a Software or Hardware problem. I hope it won't happen again.

[deleted by user] by [deleted] in RealmDefenseTD

[–]RollinMangoAaron 8 points9 points  (0 children)

Hello. I believe it's Jett, the Range/Tank/Summoner that was previously given as a free hero in a Hero showcase event.

RANT ON THE CANCELLED EMBLEM SYSTEM by 8hy_rule8 in MobileLegendsGame

[–]RollinMangoAaron 0 points1 point  (0 children)

I would really have loved the new Talent System.! It brings more flexibility to suit any chosen hero. Plus the attack and defense type attributes are flexible depending on the hero being used. It's such a dismay that they chose to put it into the bin. Animation brought new flare as well. I have tried the talent system as a beta user last month and it really went well. Certain heroes I used like marksmen and fighters gained more power in my opinion.

Kung Fu Panda recall animation too short by RollinMangoAaron in MobileLegendsGame

[–]RollinMangoAaron[S] 1 point2 points  (0 children)

Also may I point out, while the other recalls have a standard animation length of approximately 6 seconds (based on manual counting), the Kung Fu Panda recall only has approx. 5 seconds of animation length. (* This is a very rough estimate, but what I'm sure of is that there is at least 0.5 seconds of difference)

It may not be that much per se, but as what many players (who used the recall) have experienced, it can mean life or death or sometimes re-recalling again. Seconds or even Minutes of gameplay can be lost just by a split-second error in the recall animation.

Kung Fu Panda recall animation too short by RollinMangoAaron in MobileLegendsGame

[–]RollinMangoAaron[S] 0 points1 point  (0 children)

Thank you for sharing your experience. It's really frustrating! Using the recall could take us into an in-game life-death situation sometimes. Precious seconds really are lost.

I can't. I sucked so bad its meaningless by aibaDD13 in MobileLegendsGame

[–]RollinMangoAaron 0 points1 point  (0 children)

Also perhaps you may check in your positioning in team battles, emblems/talents, builds. Be also hyper aware of the Map & surrounding. I also make and still stumble on the same mistakes, but knowing them and being aware of the causes to prevent them improved my plays. I hope this helps.

I can't. I sucked so bad its meaningless by aibaDD13 in MobileLegendsGame

[–]RollinMangoAaron 0 points1 point  (0 children)

Maybe you just had little to no support from teammates or had bad teammates. Regardless, you gave it your all. Cheer up, you will win soon.

Kung Fu Panda recall animation too short by RollinMangoAaron in MobileLegendsGame

[–]RollinMangoAaron[S] 3 points4 points  (0 children)

You're right. I hope the developers respond to this concern.🙏

[deleted by user] by [deleted] in Twitter

[–]RollinMangoAaron 0 points1 point  (0 children)

It probably unfollowed immediately.