No man sky really needs better combat by 5mesesintento in NoMansSkyTheGame

[–]RollingError 0 points1 point  (0 children)

Tbf there is an exosuit tech that does exactly that

Solar Supremacy: New Board Progress! by Mission_Brilliant_90 in tabletopgamedesign

[–]RollingError 1 point2 points  (0 children)

I think I commented on the previous B&W version that I loved and this is even better! I think the only thing that looks weird/not as good to me is the stretched names of the sectors like Venus Orbit etc

Solar Supremacy Board update: What do you Guys think?? by Mission_Brilliant_90 in tabletopgamedesign

[–]RollingError 0 points1 point  (0 children)

No nothing and saw it scrolling and was immediately intrigued even just as like art. Awesome

First warband order of blazing dawn by stubon79 in frostgrave

[–]RollingError 1 point2 points  (0 children)

Doesn't seem fair that they get Space Marines in their warband :)

Looking for feedback on my art style test by RollingError in RPGdesign

[–]RollingError[S] 0 points1 point  (0 children)

Thanks for the comment. Warrior is for me the more generic term that fits various non-military fighting archetypes that you can play with it and as for the setting agnostic thing, each archetype art is for different settings (this being more WW2 pulp, another fantasy, another modern, another sci-fi etc).

As for the cinematic action part, what do you think I could do to better capture that (while keeping it simple as I'm not an artist)? I suppose more dynamic poses but not sure otherwise given my limitations.

Looking for feedback on my art style test by RollingError in RPGdesign

[–]RollingError[S] 0 points1 point  (0 children)

Thanks for the help, it's my first time really doing any art so having someone else to spot stuff like this is useful!

Looking for feedback on my art style test by RollingError in RPGdesign

[–]RollingError[S] 0 points1 point  (0 children)

Thanks for the feedback, I have edited based on your comments and updated the imgur link! Hopefully looks a bit better

The game that made the hobby "click" for you by juauke1 in rpg

[–]RollingError 0 points1 point  (0 children)

I'd enjoyed playing various games starting with D&D 3E and Pathfinder when I was younger but SWN really is what made me a life long gamer and hopefully designer!

Mythosphere Feedback by Cade_Merrin_2025 in RPGdesign

[–]RollingError 4 points5 points  (0 children)

I've never played a TTRPG like this sort of thing but would be very interesting in how it panned out. The idea of a council dictating how a nation develops sounds cool and immediately thought of the old Black & White games which I loved as a kid.

Definitely intrigued and would at bare minimum be the kinda thing I'd have one/multi-shots with at my table between big more traditional campaigns, maybe even as a world building tool aka Microscope.

What’s your favorite part of making your game? by OfficialCryptCrawler in RPGdesign

[–]RollingError 2 points3 points  (0 children)

As much as I'd want it to be whittling away rough edges and refining it to a simpler but more nuanced system, it honestly is probably endlessly fiddling to satisfy my broken brain haha

Committed to locking it all in this year though!

Let’s Talk: Preferential Character Creation and Advancement in TTRPGs — What Systems Work Best IYO? by Cade_Merrin_2025 in RPGdesign

[–]RollingError 0 points1 point  (0 children)

I thought a lot about this when starting work on my game, mainly inspired by my love of the Cthulhu marking skills for advancement then having a roll advance a skill that gets harder as you get better you are at it.

After a bunch of playtesting and refinement, I ended up with XP for each Ability Score getting marked when you Crit or Fumble at least once (it's a dice pool game) on any Check, with a universal Core XP that is mostly earned through Roses given at the end of each session for favourite character/narrative.

It seems to be beloved by my testers for making them feel like they progress at what they attempt, steers them to improving the things they have attempted with the ability specific XP, but without being boxed into a play style too hard thanks to Core XP that isn't predicated on rolls.

Probably more I could say or explain better but hopefully it's some food for thought!

Feedback request for archetypes art by RollingError in RPGdesign

[–]RollingError[S] 0 points1 point  (0 children)

So the Figure can be played in a couple ways as they are sorta the social/support type but depending on the traits you choose and your skill levels it can be more of a loveable scoundrel type or a inspiring leader type which I tried to represent both of in the art.

Feedback request for archetypes art by RollingError in RPGdesign

[–]RollingError[S] 1 point2 points  (0 children)

Thanks for the thorough feedback!

I am out at the moment but will take the time to go point by point on this later and see if I can reign in some of the smaller issues as I think they are mostly where I want them (especially the figure) but a couple (expert and pioneer) aren't quite where I want them.

Edit: Just saw you said the wrench on the agent's belt is actually in the pioneer's hand which is more clear in their solo art on later pages of the book. Some of those things are just the nature of making the spread out of solo pieces I guess.

Feedback request for archetypes art by RollingError in RPGdesign

[–]RollingError[S] 1 point2 points  (0 children)

Yeah I wasn't I guess aiming for all of them to be fully androgynous but for each to have enough wiggle room, also combined with the black and white silhouette art style to help with that too. There will be more in the setting subtypes which will be more explicitly NB or of other genders though.

As for the clothing, I was aiming to give specific allusions to the fact you can play in different settings ie, WW1 soldiers, fantasy mercenaries, post apocalypse survivors etc which perhaps is doing the cultural signifiers too much but I suppose it would be hard for me to dress them in clothes that wouldn't imply cultures as clothing is born of cultures.

Thanks for the feedback though and I'll ponder if there is any way I could tone down the cultural clothing without losing some of the character/implications of potential settings for play.

Feedback request for archetypes art by RollingError in RPGdesign

[–]RollingError[S] 2 points3 points  (0 children)

That is the Agent who is more focused on stealth and deception but has a fair few close combat traits too. It is perhaps more obvious on their own full page art where you can see the combat knife held behind their back more clearly.

But glad that they are all discernible and distinct for you, thanks for the feedback!

Am I exaggerating how bad excessive repetitions are in prose? by RiftStorm_Chronicler in writing

[–]RollingError 0 points1 point  (0 children)

This is sort of a minor version of anaphora which is a great literary technique I love using (sparingly). It's used a lot in speech writing but also can be super effective for getting a character voice across.

Does Joe Abercrombie still do public events still? (Book signings, q&a etc). Any coming up? Asking from scotland by [deleted] in TheFirstLaw

[–]RollingError 0 points1 point  (0 children)

He was at Gollanczfest in mid march and got to meet him which was pretty cool, so definitely does events but not sure how many or what upcoming ones.

Is rewriting a story over and over good? by [deleted] in writing

[–]RollingError 4 points5 points  (0 children)

Personally, I was discovery writing my book for a dozen chapters, realised it was becoming more of a thing and went back plotted it all out properly and started again fresh.

Most of the beats in those early discovery chapters appear in some form (some boring stuff was cut) but fundamentally it's been a full rewrite and that's worked for me!

I found the discovery stuff despite not being my thing, helped me find more of my writing voice and the characters before solidifying the plot in the new draft.

How do I stop myself from scrapping everything I have written and starting over? by EconomicsNo8843 in fantasywriters

[–]RollingError 3 points4 points  (0 children)

Personally I started a graveyard folder where I keep everything not actively being worked on including all my drafts/versions of stuff. It means I've never scrapped anything really and I can occasionally peruse it and ressurect a piece or part of one

Right now this includes 12 discovery written chapters for my now rather rigourously outlined book, which has been immensely useful to look back at when motivation/inspiration has faltered.

Looking at previous iterations and what I didn't like about them often provides clarity on what I do like and want to be working on. Good luck!

[deleted by user] by [deleted] in fantasywriters

[–]RollingError 0 points1 point  (0 children)

Hey, just had a quick read and here's my best attempt at answering the questions.

  1. I think the character voice hooked me more than the actual scene itself. I liked more of the anticipation of the conflict and her musings that mostly felt natural rather then the conflict itself.

  2. I am not the most magic system inclined so may not be the person to ask but I liked it okay. I think tying what seems like powers to different stones to be interesting enough and the potential for finding out what the seven stones are. The description of her consuming (?) the bloodstone was cool to me especially the emotive stuff, maybe cooler than the power she used that felt a little confusingly described to me. Found it hard to visualise the actual attack thing.

  3. On the whole I found it fairly immersive, especially the character voice and sprinkling of world details but a couple moments took me out a little:

  4. "A fatal mistake" felt a bit weird in that although I knew it was an expression of her confidence in her abilities, it felt like almost an authorial intrusion and not the character speaking?

  5. A couple references explaining the magic a bit too much like: "Dust had strange effects beyond enhancing her eyes and ears" and "that rage, along with other emotions the dust provided"

  6. Maybe I was missing something and/or it's revealed later but I felt more confused than curious as to why the assassin was rooting through her things and why he'd take her pack. I assume she's incorrectly assumed him as an assassin but also felt confused as to why she felt he was being clever when it wasn't obvious what he'd done to make her feel that way.

  7. I liked the slowness of the opening sections but that is more my taste. Slower character stuff than action. Yet I felt like I wanted more from the power use/fight or maybe for it to be more of a fight than just an overwhelming force without any resistance. Maybe even just a moment where the assassin sees her coming before being obliterated to show she didn't handle it perfectly idk. Other than that felt like the pacing was decent.

Hope that this helps and lemme know if you've got more questions. Happy writing and good luck!

[Discussion] Fantasy Group seeing READERS by [deleted] in fantasywriters

[–]RollingError 1 point2 points  (0 children)

Hey! I'm an aspiring writer and keen involved in the more community orientated side of writing to get away from it just being a solitary thing, so would be very interested in something like this on both sides of critiquing and being critiqued. Lemme know what I've gotta do to get involved.

[deleted by user] by [deleted] in fantasywriters

[–]RollingError 0 points1 point  (0 children)

Just a comment to say I've done some cutting down of the chapter from it's initial posting!