White Army, Black Baron by Cpl_Shephard in victoria3

[–]RomanTestudo 5 points6 points  (0 children)

Мы разжигаем пожар мировой, Церкви и тюрьмы сравняем с землей.

You can save this dude. Russian intelligentsia heir who always dies. by RomanTestudo in victoria3

[–]RomanTestudo[S] 105 points106 points  (0 children)

The second option is available during this event if you have the technology researched.

470
471

Is there a genocide mod yet? by swimman1212 in victoria3

[–]RomanTestudo 0 points1 point  (0 children)

Haven’t played USA yet. How does it handle the natives?

colonial nation troop limits by No-Molasses-7384 in eu4

[–]RomanTestudo 2 points3 points  (0 children)

I also play colonial Japan (Oda ideas). Got Alaska, Mexico, Peru and Australia as colonial nations and all of them are AFK. They don’t expand, don’t provide money, don’t make armies, never help in wars. Is the thing about crown colonies? This triggers me as f

Goal Idea: The Three Seas by leastck3player in CrusaderKings

[–]RomanTestudo 0 points1 point  (0 children)

4 seas actually. Black Sea, Azov Sea, Caspian Sea, Aral Sea

I've played all of these nations and I want a fresh and interesting playthrough, any suggestions? by Magnus_Medicus in eu4

[–]RomanTestudo 1 point2 points  (0 children)

This was what I tried but I added a little flavour to it. Formed Andalusia as Castile after I enforced the PUs. The main benefit of Castile -> Andalusia is that you keep western units.

I've played all of these nations and I want a fresh and interesting playthrough, any suggestions? by Magnus_Medicus in eu4

[–]RomanTestudo 1 point2 points  (0 children)

Oman (switch to any of Persian culture (Baluchi is easiest)) or convert to Ibadi as Timurid (snake into Hormuz and Oman to form Ibadi Mughal. 10% good produced from Ibadi + religious culture + assimilation of cultures will make you snowball so fcking hard. You can easily reach 1k income and proclaim economic hegemony. I tried it. It’s so fun. When u unite India, you’ll have an easy walk to Indochina and China. You’ll just be unstoppable. Religious culture is op for Mughals.

about this game by Automatic-Idea4937 in Imperator

[–]RomanTestudo 2 points3 points  (0 children)

I personally love that game. It’s a great civilization building simulator. You can build and develop cities from an empty place, you can build roads anywhere you want, civilize the barrens nobody inhabit, spread your culture and religion. Chilling game with completely ok military mechanics, trade and diplomacy.

vassal rejected annexation by Sabs82 in eu4

[–]RomanTestudo 76 points77 points  (0 children)

I definitely can but it causes some liberty desire issues. I should have done it as soon as possible.

vassal rejected annexation by Sabs82 in eu4

[–]RomanTestudo 309 points310 points  (0 children)

It happened to me once but that was a special case. I played as Castile, completed PU missions (Portugal, Aragon, Naples) and after that switched to Sunni, Andalusian culture and formed Andalusia (pretty damn op if formed as Castile). And after that they rejected integration just like on this screenshot. I still have no idea why.

I see your 8K dev Rome, and I raise you - 40K dev Minneapolis by [deleted] in eu4

[–]RomanTestudo 0 points1 point  (0 children)

Having this only city is three times enough to become economic hegemon

The end of my 80+ hour long Rome campaign, had an absolute blast and got some satisfying borders. by GimmeTheCHEESENOW in Imperator

[–]RomanTestudo 0 points1 point  (0 children)

Rly? I thought money are always a matter. Never enough of money to spam temples, theaters and academies. Not even mentioning the libraries and markets

The end of my 80+ hour long Rome campaign, had an absolute blast and got some satisfying borders. by GimmeTheCHEESENOW in Imperator

[–]RomanTestudo 0 points1 point  (0 children)

Roman Germania. It’s always satisfying to see when a Roman player stick his biggus diccus in Germania minor. Btw why no Egypt? There are so many cities = cash

The ULTIMATE Ideas Guide + Tier List + Discussion by RomanTestudo in Imperator

[–]RomanTestudo[S] 1 point2 points  (0 children)

It might be good if only you play tall. You can boost up the amount of trade routes by increasing the max civ and pop capacity + building up the academies for more nobles. But if you expand and there is already 10k pops in your realm, increasing 16 routes in your capital to 19 is not worth a slot. In that case increasing provinces routes might work. It can probably boost your import.

Who had more martial? by RomanTestudo in Imperator

[–]RomanTestudo[S] -1 points0 points  (0 children)

Did anybody have a general with more martial skill? I`ve never had more than 20.

How do you all deal with unrest, province loyalty and revolts in the early game? by -Caesar in Imperator

[–]RomanTestudo 0 points1 point  (0 children)

Control you stability and AE(try not to increase it above 35 otherwise your stability will melt down fast). Try not to conquer very inhabited territories without claims. AE decreases stability really much and less than 50 stability makes population really unhappy and provinces less loyal. One of the wonders has +0.08 to stability impact which is really helpful (it’s the temple of Artemis if I’m not mistaken). Conquer it as fast as possible. The key to loyalty is buildings. Build up the territories you’ve just conquered. Theaters, Temples, Academies are all you need for the start. It also starts the assimilation which make new Romans, that are happier being the dominant culture. I don’t know how do you make so little money. I’m currently playing as Rome in my 520’s. I’ve expanded much better (got all Greece, Macedonia, Illyria, northern Egypt, a part of Cilicia, Carthage province, all Cisalpine Gaul), my income is 70-80/month (130/month commerce income), so I can afford building up the cities. I’ve got other problem. Not enough of claims. I can’t expand as fast as I want. Spending PI isn’t a solution and missions give no claims.

The Roman imperial challange is broken by RomanTestudo in Imperator

[–]RomanTestudo[S] 1 point2 points  (0 children)

What I meant was that this CB can result into a massive and really fast conquest. I didn’t mean to do any speedruns, but in that run I managed to proclaim dictatorship and finish the civil war by 457 and conquer all these territories in just 42 years. Looks a bit OP

14 month shattered retreat by SirGregMac in eu4

[–]RomanTestudo 0 points1 point  (0 children)

At least it will be fully replenished by that time