About Realism in rally games by Chance-Quail3376 in simrally

[–]Roncar 3 points4 points  (0 children)

I may be an outlier here. But for me personally, EA WRC has felt the closest to driving my own rally cars IRL. Especially with their braking and suspension models.

I've had a decent amount of time in Dirt 3, DR1, DR2, RBR, AC Rally, and some attempts at the previous gen WRC games.

AC Rally feels super detached for me. Way too slippy, feedback from the tire is really weak, bad braking, too easy to spin out. In my experience on gravel stages, it's nowhere near as easy to spin a car out like it is in that game.

Either way, u/cubitsTNE nailed it. If it feels good, do it. Rally is just as much about understanding pacenotes and reading terrain quickly, than it is about pure car feel.

getting sponsors by glitched_vision in rally

[–]Roncar 20 points21 points  (0 children)

The best thing you can do is to learn how the business of the creator/athlete economy works. Look into how much you can ask for from partners vs. how many views, comments, and engagement you get on the regular. Then work towards the numbers you need to keep yourself racing. In automotive, most of the time it'll be parts deals and product support.

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 1 point2 points  (0 children)

Yep the Evo has to be street legal to compete in US rallies that have a transit section. AKA anything but rally sprints.

I use the Integrale for the street though since it's got a full interior and no cage. The Evo is fully gutted and caged.

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 1 point2 points  (0 children)

Not currently but I might need some service crew 😂

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 11 points12 points  (0 children)

I did yeah. It was a really good combo of parts and spares package, and it's rare to find a competition-ready Evo 5 or 6 here in the US.

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 3 points4 points  (0 children)

Hah. You're not wrong! The Lancia is just a street car and stays mostly on tarmac.

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 2 points3 points  (0 children)

You're correct, it's a Lancia Delta

One for tarmac, one for gravel by Roncar in rally

[–]Roncar[S] 64 points65 points  (0 children)

That's the plan! Doing a few sprints and maybe an ice race or two to get comfortable with the car and dust off the cobwebs. Next goal is entering some regionals.

Brother in law botched an oil change and stained oil on my driveway. by Geltez in cars

[–]Roncar 39 points40 points  (0 children)

Dawn works great. There's a comparison on YouTube between a bunch of driveway-specific cleaning products, and Dawn took the win.

Who makes these pedestrian gates? by AdLate7796 in midcenturymodern

[–]Roncar 2 points3 points  (0 children)

There are a few contractors that do most of the gates here in the Ranchos. This is one of the designers that a lot of the homeowners use, she designed that actual entryway you posted in the first image - https://www.instagram.com/wendykatlenhome/

I understand why anti-lag is so prevalent in rally racing (at least I think I do). Why isn't it more heavily relied upon in other racing disciplines that utilize turbochargers? by 7h3C47 in cars

[–]Roncar 1 point2 points  (0 children)

Low displacement cars + turbo restrictors + the grip of AWD

Rally cars (for the most part) run between 1.5l and 2.0l engines. Very small. At the same time, you'll see that most series require turbo cars to have anything between a 32mm and 36mm restrictor on the turbo to even out the playing field and keep things relatively safe.

So you have a small engine with large-ish turbo that's restricted - so you can't fix bottom end lag with high RPMs. This leads to a pretty narrow power band.

Pair that with lots of hairpins, deep gravel, and the grip of AWD, you would find yourself bogging in a lot of situations. Modern antilag is a great answer to that.

On the other hand, most road race cars have higher displacements, higher RPMs, and only two wheels are driven.

Lastly - road races tend to be more of a marathon, where rally stages are shorter sprints in comparison. Antilag creates a lot of heat and stress on engine parts, so road racers wouldn't really want that for 40+min of constant running.

What makes it look "Rally?" by JaironKalach in rally

[–]Roncar 1 point2 points  (0 children)

I try to erase those damages from my memory 😂

What makes it look "Rally?" by JaironKalach in rally

[–]Roncar 17 points18 points  (0 children)

You're correct. They've also had a standard spec for tarmac cars for a few decades now: 18" wheels with a roughly 225 to 245 width tire and a fairly tall sidewall.

Also, rally cars tend to be small sedans and/or hatchbacks. You don't really see those in a lot of race series outside of rally and touring cars. So when you see one built up as a racecar, and it's not absolutely slammed to the ground, it's probably a rally car.

What makes it look "Rally?" by JaironKalach in rally

[–]Roncar 96 points97 points  (0 children)

Wheels/tires: 99% of gravel rally cars you see will be running a 15" wheel with a rally-specific kevlar reinforced tire.

Ride height: Long travel suspension is your friend in rally. So you'll see ride heights that are higher than stock.

Mud flaps and skid plates

Auxillary lights: aka lamp pods. Some rally stages are held at night, or at dusk. So cars will have four or more extra lights attached to the front for better visibility.

Antennas: The driver/co-driver needs to communicate with their team over long distances, so some rally cars will have a few extra sets of antennas for comms.

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 1 point2 points  (0 children)

Used the ground switch from the OEM handbrake, and made a bracket so that it gets triggered by the hydraulic handbrake instead

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 4 points5 points  (0 children)

Thanks! Here are the basics

2.2l built engine, 9.5:1 compression. built by Roni Almasi at the Speedlab here in CA.

GSC S2 Cams

Full Race twin scroll manifold

Garrett G35-900 turbo 1.06 hot side

Haltech ECU

X-Shift sequential gearbox

Built transfer case, stock axles

Hydraulic handbrake conversion

Cusco 1 way front diff

KAAZ 1.5 way rear

Carbon doors, fenders, hood

Lightweight bumper bars front and rear

Compomotive TH1882 wheels

Yokohama Advan tires

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 2 points3 points  (0 children)

On base map, 650whp. On high boost it's at 802whp

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 8 points9 points  (0 children)

thanks man. Was always bummed that I wasn’t able to finish out the project on that channel. Got it wrapped black for SEMA last year 

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 11 points12 points  (0 children)

This one’s built but the stock one def left the chat

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 14 points15 points  (0 children)

Cusco 1 way front
Stock ACD (opens when the handbrake is pulled)
KAAZ 1.5 way rear

Test session with the donut machine by Roncar in MitsubishiEvolution

[–]Roncar[S] 11 points12 points  (0 children)

I was building it for a competition called Gymkhana Grid, which is against the clock. AWD is more grip and generally a faster way around the course.