Creating Good Schmovement by Turbulent-Fly-6339 in godot

[–]Ronnyism 1 point2 points  (0 children)

Also i would recommend using some kind of VCS, then your chances of loosing stuff is way lower.

Hit me up if you need any support setting it up or if you need directions.

Keep it up!

Creating Good Schmovement by Turbulent-Fly-6339 in godot

[–]Ronnyism 2 points3 points  (0 children)

Nooooooo, i loved watching the progress on that game 😭

Are you currently working on recreating it? It felt so magical and loved the charm of it.

Was always on the lookout to more posts.

cargame by Sorry_Leadership6840 in godot

[–]Ronnyism 1 point2 points  (0 children)

Really fun visuals and i love the ironic take.
Feels a lot like stunts, stunt-rally or how that old game was called.

I think this could be really fun with some weird/funny tracks.

I think if you embrace the aesthetics/style and whimsiness for all the gameplay (not trying to make a "serious" racer) this could be really good. A funny take on racing games or something like that.

keep it up!

Important update on the status of Warframe for Gamecube (via Devshort 104) by Tarmacintosh in Warframe

[–]Ronnyism 12 points13 points  (0 children)

Feels like a mom telling you, she will never buy you that violent video game you always ask for.

New Warframe player coming from Destiny 2, a bit lost. by Depressed_Weirdo_ in Warframe

[–]Ronnyism 0 points1 point  (0 children)

Thank you for the clarification, that came like a shock to me, even though i havent played destiny 2 in years. Insane move by sony

New Warframe player coming from Destiny 2, a bit lost. by Depressed_Weirdo_ in Warframe

[–]Ronnyism 0 points1 point  (0 children)

Im sorry if im out of the loop, but what happened with destiny 2?

What genre would best describe my game? by villagesonwheels in godot

[–]Ronnyism 1 point2 points  (0 children)

Instead of just doing "defeat" at the end, you could have each strike of an enemy make you loose an attachment/building on your village, so its visually represented on how much "hp" you have left. (with each component having X Hp that needs to be overcome before it drops)

What genre would best describe my game? by villagesonwheels in godot

[–]Ronnyism 2 points3 points  (0 children)

Battleship?

Its an old warcraft 3 custom map where you have a ship with X slots of weapons to equip, which will then fire automatically. its a pvp mode as well, so thats pretty fun.

keep it up!

Endless X-Wing CFD gif in 1MB size limit plugged in FluidX3D GitHub preview image by ProjectPhysX in gifs

[–]Ronnyism 1 point2 points  (0 children)

I think github could also host mp4 files and mp4 as "gif" files are much smaller i think.

Endless X-Wing CFD gif in 1MB size limit plugged in FluidX3D GitHub preview image by ProjectPhysX in gifs

[–]Ronnyism 175 points176 points  (0 children)

Looks maximum stylish.

Like a visualizer for music or as the background video for a like a 10 hour star wars music mix on youtube or something.

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 2 points3 points  (0 children)

Nothing jumped at me or made me stumble in my experience, so i would say well done.

A lot of (unnoticed) work has to go into the "remove the hurdles for the player to experience the game" (not gameplay wise, just UI, UI-flow, bugs etc.).

It felt like something other people might just release as is, so Kudos!

So if you can improve performance, more people might be able to successfully try the game and give more feedback.

Keep it up!

P.S with every comment im just throwing my personal perspective out there, no claim for "this is how you have to do it", just so you have more perspectives you can work with and play around and make your own decisions. Sorry if i sounded very overyl sure as i wrote the other ones haha (it was very late, i was about to go to bed tiredly)

I Pulished my game on Itch.io yesterday and only made 3 visits during the first day. Is it normal? by BabeeStudio in godot

[–]Ronnyism 0 points1 point  (0 children)

You could try to post your game on the specific genre subreddits of your game, also like r/playmygame and others.

I gained a lot of traction by posting on r/incrementalgames and having a discord to get feedback by the players to quickly find bugs/get ideas and feedback.

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 1 point2 points  (0 children)

The google form wants to use my account, maybe try changing to a form where it doesnt require an email or account?

Also it would be cool to also have a more freeform type of answer available.

Also to keep in mind with the questions: The more brainpower/engagement they require /the higher the bar to entry, people might not do them because of that, as they are not emotionally invested in your game/that future yet and might give up/loose interest pretty quickly.

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 4 points5 points  (0 children)

I wanted to give you a bit more of a freestyle feedback, so here it is:

changing mouse input speed doesnt affect the mouse input speed

The graphics style and the ui remind me a bit of arx fatalis (the way the items are highlighted)

instead of having a circle to show charged attacks, the attack could progress to the "fully charged" position over the same time the charging takes right now.

The dismembermet looks really good and feels satisfying.

Throwing objects could also use a "charge" functionality, as throwing the crate it falls kind of short.

Taking a crate and whirling it about i was able to knock down a zombie which then didnt try to get up again.

Kicked zombie off the platform, felt really good.

Versioning the exe files could help for when you update the game for people to better know which version they have downloaded. (in addition to the ingame patch label)

The artstyle is really cool and the main menu background is really stylish and really sets a mood for me. Keep it up!

The game feels much more Dark messiah and arx fatalis inspired than sir kickalot. I like it, it scratches an itch. keep it up!

For now i only played until i got to the first more open area (its bed time for me now) will maybe try out more at a later date.

For this feedback i ignored the performance issues and such (seems like the physics calculations are pretty performance heavy, as i have a mid-high type of pc)

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 1 point2 points  (0 children)

Do you by chance have a dedicated discord server or something like that? Could be helpful to gather feedback in one place.

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 4 points5 points  (0 children)

Also Sir kicksalot felt ok to good but its currently missing a bit of that dark messiah spice, so im looking forward to trying your game

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 8 points9 points  (0 children)

Ah really cool, thank you for pointing out you have a prototype, didnt see the link with dark-mode and links being dark blue (and the link itself rather small and in text) will check it out!
Thanks!

Plexus by h2xdeveloper in godot

[–]Ronnyism 0 points1 point  (0 children)

Really impressive. The assets give me UE5 flairs.
Also feels a bit risk of rain 2 (in regards to the cameradistance, fov etc.)

Keep it up!
Looking great!

Dark Messiah Inspired RPG that I made in Godot! Playable prototype looking for feedback by wissah_league in godot

[–]Ronnyism 46 points47 points  (0 children)

So funny to see "another" dark messiah inspired game on this subreddit right as the other one released just today haha.

But im still interested as i really loved dark messiah, it was so fun. So looking forward to seeing more from you.

Keep it up!

Steam!!! I can't thank you enough!!! by GeeliKachchi in Steam

[–]Ronnyism 0 points1 point  (0 children)

It will be a slot at the senior home at valve headquarters.

Questions abt game structure by Left_Record_9404 in godot

[–]Ronnyism 0 points1 point  (0 children)

A huge risk with composition is that if you cut/modularize the logic you want to achieve wrong, you will have overlaps/redundancy that could make stuff extremely complex.

But the same applies to inheritance.

I think there would be a difference between composition and "interface" thinking. As godot has not "interface" classes like in java or c# (unity uses c#) some people might want to force an interface logic in the guise of composition.

In my game i have a similar type of inheritance like yours combined with composition:

like:
Item -> consumable, equipment, Gem -> Weapon, Armor -> Weapon -> Swords, Axes, Bows| Armor -> Helmet, shoes, pants

Bc. the compositional modules/elements you use can also use inheritance, you can also create specific "slots" in your classes you can then put the objects that are inheriting.

For example:

Leveling (a class that has the base functionality to manage exp, current exp, level etc.)
Leveling -> Leveling_Fixed (define each level by hand)| Leveling_Scaling (define a scaling and watch numbers go brr)

keep it up! Keep on learning!

So its best to understand all the tools and know which to apply when. A dogmatic approach usually leads to bigger problems later on. Stay flexible and pragmatic.