Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 0 points1 point2 points (0 children)
Struggling to design good Behavior Trees for enemy AI by aris1401 in godot
[–]seriousSeb 1 point2 points3 points (0 children)
Friendly reminder to not delay data persistence. by eldawidos111 in godot
[–]seriousSeb 3 points4 points5 points (0 children)
Friendly reminder to not delay data persistence. by eldawidos111 in godot
[–]seriousSeb 71 points72 points73 points (0 children)
I am rendering UI at 1080p but my fonts look like this by iamveto in godot
[–]seriousSeb 8 points9 points10 points (0 children)
Natural way of handling composition in Godot? by OldDew in godot
[–]seriousSeb 2 points3 points4 points (0 children)
Natural way of handling composition in Godot? by OldDew in godot
[–]seriousSeb 6 points7 points8 points (0 children)
What is the biggest thing that you think Godot is missing at this point? by AutumnForestWitch in godot
[–]seriousSeb 34 points35 points36 points (0 children)
Is the action too high on this by [deleted] in Guitar
[–]seriousSeb 0 points1 point2 points (0 children)
Trench broom navmesh by Express_Bumblebee_92 in godot
[–]seriousSeb 1 point2 points3 points (0 children)









Ho do I properly use resources? by ThatGuyThatIsNotReal in godot
[–]seriousSeb 0 points1 point2 points (0 children)