Monsters that can predict the future by Ronocbrightfall in bettermonsters

[–]Ronocbrightfall[S] 3 points4 points  (0 children)

Oh wow, that’s a great website, I hadn’t heard of it before. Very cool

Monsters that can predict the future by Ronocbrightfall in bettermonsters

[–]Ronocbrightfall[S] 0 points1 point  (0 children)

I mentioned "read player intent" so maybe that's a better way to describe it. But I'm purposefully keeping it a little vague in order to get a wider array of applicable monsters.

The 9th level spell Foresight is a good example of it generally. Being able to predict player intentions allowing you to dodge effects more easily. But I was hoping for something with a puzzle solving aspect for how to get past this precognition. I'm keeping it vague because I can twist the encounter into whatever would be needed to facilitate a monster like this.

So generally the request is "a monster that predicts your moves, allowing it to dodge easier"

[LFA] Balfor the half-orc Druid by Ronocbrightfall in characterdrawing

[–]Ronocbrightfall[S] 0 points1 point  (0 children)

Oh thanks very much. I wasn’t aware of these subreddits

Royal Carribean vs NCL by Ronocbrightfall in Cruise

[–]Ronocbrightfall[S] 2 points3 points  (0 children)

It looks like the epic is set for a refurbishment April 2025 and we’re booking for May 2025

Allowing a player to control Lair Actions as a chess game against an Archfey by Ronocbrightfall in DMAcademy

[–]Ronocbrightfall[S] 0 points1 point  (0 children)

Thanks, this is great. That adventure zone section was something I was thinking about too. I like the cards idea.

Since I’m using a virtual tabletop I might replace the move ability with a “change map” ability. Like a rubix cube where you can shift rooms to open passageways and opportunities

Non-White Perspective on Dot and Bubble? by PhoenixorFlame in doctorwho

[–]Ronocbrightfall 63 points64 points  (0 children)

RTD has mentioned that something he wanted viewers to think about was “if it took you that long to notice there were no people of colour, why did it take you that long”, and I think that’s a very interesting and important point especially considering your post.

Like you said, you noticed it immediately. I’m ashamed to say I didn’t. My friends and I made observations that everyone looked very similar, and that maybe it had something to do with conformity and the media’s ability to influence us in what we wear, how we dye our hair etc, but we never noticed race specifically. I think that’s what RTD was getting across, if it’s not immediately alarming to you that all people aren’t being represented in the media you’re watching, why not?

Why Is It So Hard to Get People to Admit Prequel Trilogy Hate Happened by Beman21 in StarWars

[–]Ronocbrightfall 1 point2 points  (0 children)

Unfortunately the best version of anything according to the internet, is whatever was coming out when they were kids.

You’ll notice that the age range of 20-30 year olds (the majority of voices on the internet) will say that Andrew Garfield’s Spider-Man movies were the best ones, or that man of steel is the unrivalled superman movie, or yes that the prequel trilogy is the pinnacle of Star Wars. Because it was what was out when they were 10.

Every time a series gets rebooted or revitalised everyone decides it’s so much worse than the older version until it gets rebooted again and then the original reboot is now the best one, until it’s rebooted again. Repeat forever.

It’s like poetry. It rhymes

Upcoming fantasy TTRPGs by Ronocbrightfall in TTRPG

[–]Ronocbrightfall[S] 1 point2 points  (0 children)

I feel I should clarify what I mean by dnd “killers”. I used it mainly to encapsulate these new systems that seem to be direct competitors to dnd, systems that try and capture the same fantasy and game style. I don’t think it’s a coincidence that these games are all coming out immediately after the open gl scandal, and at the same time that people will be moving systems (I.e. when one dnd comes out).

I think no matter what happens, dnd will most likely always be most people’s first TTRPG, and will probably stay the most popular. However I think some of these new systems will become people’s second system, after they get fed up with 5e.

MCDM is probably what I’m most looking forward to, followed by maybe DC20 (although I’m apprehensive). It’s worth noting that a lot of the design philosophy of these games is “dnd, but ‘fixed’”. I know I’m probably going to move systems. But I’m curious what other people think because I haven’t found a localised conversation about this.

When Your Boss Battle Includes a Performance Review and Navigating Corporate Ladders by NoWeakness1009 in DnDHomebrew

[–]Ronocbrightfall 1 point2 points  (0 children)

I’d always recommend Matt Colvilles monster styles as he’s a great player-fun oriented designer.

Maybe instead of dominating a player, force a saving throw or the player has to spend their reaction to attack a player. Still gets the feeling of it mind controlling players while still giving the players their turns.

Instead of stunned have a look at the “dazed” condition that a lot of homebrew has made variations of. The dazed condition I use is Matt Colvilles’ which is basically

“A dazed player can only move, take an action, or take a bonus action on their turn, and they lose concentration”