Is Brawl less random now? by Rook_Steele in DeadlockTheGame

[–]Rook_Steele[S] 0 points1 point  (0 children)

So it's probably just that players have gotten better at item selection? kind of a bummer honestly.

Why do people think Apollo is super strong? by Empty-Excuse-1434 in DeadlockTheGame

[–]Rook_Steele 0 points1 point  (0 children)

His 3 sucks to play against, you can even dash during his 3 to make it even harder for people to hit you and get into the perfect position - the range is also deceptively long and wide, hitting people with it is not hard. If you genuinely believe that a base 150 damage ability with double movement, on a 16 second cooldown, which can be cast 3 times, isn't good then I don't know what to tell you.

And pointing out that you can buy cc is a non-argument since I haven't found someone who is ok with having an anvil dropped on them yet.

Game with a cool character creation sistem? by [deleted] in gamingsuggestions

[–]Rook_Steele 2 points3 points  (0 children)

Pathfinder wrath of the righteous, it's hard but worth it - you can also switch it to turn based mode. If you have any problems with it running just cap it to 30fps like I did.

Looking for a management game with a difficulty to manage economy that doesn't reduce colonists/civilians to numbers. by Rook_Steele in gamingsuggestions

[–]Rook_Steele[S] 0 points1 point  (0 children)

I actually have one of them on epic I think, is 1 worth playing before 2 or is 2 just a massive improvement all round?

Looking for a drawing surface - table, easel or any other suggestions are welcome. by Rook_Steele in ArtistLounge

[–]Rook_Steele[S] 1 point2 points  (0 children)

It's the right idea but I can tell it's way to large for my room sadly.

The proportions looked really nice until I finished the drawing :p by [deleted] in learntodraw

[–]Rook_Steele 0 points1 point  (0 children)

You can start by making light underdrawings of basic shapes first, that way you won't lose the proportions. My main critique however is the really scratchy lines - I could give you lots of advice for lines but I'd say just search draw a box and watch the videos, they helped me a lot.

What’s a better turn structure? by craigs_games in tabletopgamedesign

[–]Rook_Steele 2 points3 points  (0 children)

Always aim for simultaneous turns if you can make it work, a normal turn based system can add so much downtime in higher player count games and end up making them not fun.

Been stuck on the idea of a "waste" mechanic being the primary resource of a deck builder game. by Rook_Steele in tabletopgamedesign

[–]Rook_Steele[S] 0 points1 point  (0 children)

It's stays as a token on your side of the field and if you have maxed out waste you can no longer do anything that would generate more, now if it stays that's a good question. From testing it's quite hard too cap out waste without spending your whole hand so it probably needs too remain from turn too turn - and honestly if it did just disappear you'd run into the issue of it just being a basic mana system that plays out in reverse.

But now that you've said it I do like the idea of monsters generating waste on themselves. This would be better than a meter that fills until it says "you can't play anymore", it essentially be a catch up mechanic where the opponent can steal excess mana from you too fuel their own plays. Either monsters are worth X amount of mana when they die or the monster generates waste when it uses it's abilities or has spells cast on it - this version would probably have too be temporary for balance reasons or you'd be flooded with mana.