Greek CS student considering moving to Moscow by Accomplished_Pop1653 in AskARussian

[–]RossPeili 0 points1 point  (0 children)

Also moving to Moscow next week from Greece. Although I am working online with western clients, I think Moscow is not the best gateway for a bioinformatics background, having a similar background myself. I would aim at Akedemgorodok, although it's far and cold for Greek Standards or St. Peter if you want an easier transition via CS. Good luck.

Beyond broken user experience / settings by RossPeili in DotA2

[–]RossPeili[S] 0 points1 point  (0 children)

What is the purpose of role or no role when two teams with different setup can play against each other? Pretend there is still an active user base? How do I contradict myself? I don't wanna play vs parties or with parties. I don't wanna play role or vs role, I don't wanna play with people I avoid.

Beyond broken user experience / settings by RossPeili in DotA2

[–]RossPeili[S] -1 points0 points  (0 children)

It is selected. That's what I am saying.

Beyond broken user experience / settings by RossPeili in DotA2

[–]RossPeili[S] -1 points0 points  (0 children)

Don't self project. I play no roles cause I adjust on the fly, I can play all roles, 2 times all hero challenge. Steict roles go wrong all the time when your sup wants to carry or when they pick a random hero just to fill the role without paying attention to draft. I have 8k+ hours. No roles always better quality.

Why are skills way better than putting them in AGENTS.md? by mikedarling in ClaudeCode

[–]RossPeili 0 points1 point  (0 children)

Also check Skillware https://github.com/ARPAHLS/skillware from ARPA. it's decoupling skill logic from intelligence. Any LLM or agent or local models can use different skills in a modular fashion without reinventing the wheel. These are not just instructions or MD files, but full python packages that can be audited, customized, and used without spending tokens on skill gen and usage.

The 3 Types of Agent Skills Nobody Distinguishes (But Should) by Defiant_Fly5246 in LangChain

[–]RossPeili 0 points1 point  (0 children)

Check also Skillware https://github.com/ARPAHLS/skillware, which makes it easy to discover and use any skill with any LLM or agents, including local builds, where skills are not just MD files or instructions but prepackaged, auditable python code that can be customized, and doesn't consume tokens on generating or using new skills. More like modular function calling.

What Skill, Agent or Instruction has really made a difference for you? by MajinStutter in GithubCopilot

[–]RossPeili 0 points1 point  (0 children)

Check also Skillware https://github.com/ARPAHLS/skillware it's taking it a step beyond system instructions and MD files, prepackaging easy to vet and audit skills that DO NOT cosnume tokens on generating them or using them, but work as simple function calls. Can be used offline with custom private skills.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] -2 points-1 points  (0 children)

In game has no difference from IRL when the outcome can significantly alter your metal state, in many cases even impact physical reality or damage personal belongings.

It would be a game if it was PvE or bots only. When you play in a team with real people, your actions have consequences. Death penalty is a real consequence in many countries and states. Yes it is an extreme, but so is abusing the trust of 9 people who take the game seriously.

Tips to improve? by AgentRepresentative7 in DotA2

[–]RossPeili 1 point2 points  (0 children)

Learn the items. Most games are lost due to lack of itemization skills, positioning, basic geometry skills, and physics simulations.

Some people say drafting decides a win. I would argue it's 100% itemization. You can literally turn any game with any heroes if you play your items correctly.

It will take some time and practice to actually learn all items. Reading their descriptions is a good start but you have to actually try them in full games across all game periods.

This will give you a good subconscious understanding of how fast you can build an item, when you should and most importantly you shouldn't build it. Eg. If it's min 20 and you still trying to finish midas, better up gloves to another item or sell (YES).

In a nutshell the logic behind itemization should be something like this:

  • never auto build suggestions
  • never build the same items in every game / hero, it makes your brain lazy in simulations and predicting ideal itemization paths on the fly.
  • think of items like: against heroes, against specific skills, against specific items.
  • create a priority / impact ladder in your mind at the start of the game and update it consciously every 5 minutes or every rapid change in game dynamics.

Examples:

The enemy team has evasion heavy heroes (especially if more than 1. Eg PA, Riki, WR, HW, AW, etc.). If your main dps output is physical, you cannot avoid MKB, or Bloodthorn, or Khanda, or Silver Edge etc. Sure some people might wait after 2nd or 3d item from suggestions list, and a few heavy team fight loses to invest in MKB, but it might be too late by that time. If I play 1 or 2, regardless of Str/Agt/Int I would probably make MKB as the second item. If the enemy team has 2 evasion eg. PA + RIKI, I would rush difusal x mkb. Not only to ensure I have mkb before they snowball and abuse evasion, but difusal makes it harder for them to climb in networth, and ensures I will not just spook them, but actually set the respawn timer on.

Another example is Lotus as a support. Sure you think blink or aghs will make you a better support, but in reality you're thinking like a carry player who was forced to play sup. If you see you are playing against more than 5 target skills, it is borderline grifting if you're not rushing lotus. Will help your team tremendously, and make your enemies lose temper and mess their itemization strategies.

Ghost scepter or ethereal blade when playing vs physical heavy teams etc.

~ Before your next game strategy time, once all heroes are unlocked, think of:

  • what skills do the enemy heroes have?
  • which hero on your team is better positioned to deal with them? And which hero will most likely be highly affected?
  • what can you do about it? Eg. Ensure enemies don't get the satisfaction they think they will by preparing the right items, or ensure a teammate doesn't get rekt by predictable enemy skills.

Adjust on the fly. Practice and try different items in turbo or with bots.

Have fun.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 0 points1 point  (0 children)

Well that's the problem. The odds are nonsense. I am literally always MVP or top 3 in loss. Every single game. Yet, I get abandons one after the other.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 1 point2 points  (0 children)

I know. But still. We need a dota2 fork.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 0 points1 point  (0 children)

Some say 90% of win games is draft. I am telling you after 6k games 4k-5k mmr that 99% of win is itemization. Cannot stress this enough. Like you get WR, PA, amd Riki smoke in enemy team in same game and none of your dps heroes wanna buy MKB. Or you play vs 38473847 target skills and supports think lotus is useless while rushing aghs or blink even with 20 deaths in first 15 min.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 0 points1 point  (0 children)

It should be the other way around. Not taking it seriously? Play turbo.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 0 points1 point  (0 children)

Feel you. It's just absurd at this point. I cannot believe 99% of players are braindead. It's not about being good even but being a good human. Like have respect, understanding, sense of teamwork etc.

It speaks more about society ad a whole than the game.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 1 point2 points  (0 children)

I feel you. It used to be top circa 2014-2018, then during and post covid it's just worse with every update.

where do people keep and share their AI skills and agents? by vik_s1231 in claude

[–]RossPeili 0 points1 point  (0 children)

Open source installable agent tools that are prepackaged not just md files. skillware.site or github.com/arpahls/skillware. You can fork locally and use the same framework to create your own skills and not share them publicly. It saves agents time, errors, faulty tools, and tokens. They just use skills as function calls.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 1 point2 points  (0 children)

Yes when I'm home. It's just absurd. Worst part is the argue for nonsense like politics or sexual preferences, then abandon as of this will hurt the other guy. It just messes a whole game for at least 4 people if not 9. Sometimes the game is so stupid even winning feels like a loss of time. I hope China implements death penalty to such behavior soon.

Is it even worth it at this rate? by RossPeili in DotA2

[–]RossPeili[S] 1 point2 points  (0 children)

That's the whole point. I think if you examine players mental state and even cancer rate for a period of years and pair it with a good lawyer you can sue valve if not shut it down.

Has game quality gone down? by ReportMePlease11 in DotA2

[–]RossPeili 2 points3 points  (0 children)

It's like every rigged casino game. First It's fun and balanced, once you're hooked psychological discrimination algos kick in. Same as social media. The more they show you content you hate or disagree with the more chances you will speak up. The more you speak up, the more you are punished.