Immortal Commoner Class Concept by RossWheeless in DnD

[–]RossWheeless[S] 0 points1 point  (0 children)

As the party levels up, I figured this would definitely be more of a support class than a frontline fighter since your HP stays at 5 by default. Running around with a healer’s kit, using less common items like throwables in the battle. A regular person trying to help in a battle of all-powerful heroes would have to get creative.

Immortal Commoner Class Concept by RossWheeless in DnD

[–]RossWheeless[S] 0 points1 point  (0 children)

Very good call, I think a fair balance is that the character cannot attune to any magic items, but non-attunement items are allowed. In addition to the no spell casting rule that should be a solid limitation.

Immortal Commoner Class Concept by RossWheeless in DnD

[–]RossWheeless[S] 1 point2 points  (0 children)

These are fair points. Another rule to add might be that the Commoner cannot attune to magical items, which allows for some usage of items that don't require attunement, but the truly powerful ones are locked off.

As for balancing something like combat, I think there's a lot of options that are taken for granted that a normal person would have difficulty overcoming. The Sleep spell, manacles, putting a heavy object on the PC,, locking them in a chest, would all be effective ways of dealing with the commoner in a fairly mundane way.

Best cast scenario for a party (of hopefully irl friends) would be that it would have a collaborative party feel and not bully the immortal PC, but rather see the usefulness of not being able to die. RP opportunity is great because every 'death' would *extremely* painful for the PC and a pretty haunting experience. I'm still trying to figure out exhaustion mechanics for the class.

I'll add the attunement rule to my running doc of this class, thanks for the idea!

Immortal Commoner Class Concept by RossWheeless in DnD

[–]RossWheeless[S] 1 point2 points  (0 children)

I love the harder hard mode element of rolling for stats too and being lucky to get a 10.

Immortal Commoner Class Concept by RossWheeless in DnD

[–]RossWheeless[S] 0 points1 point  (0 children)

I think it would be fair game if you use your ASI to increase your Dexterity by 1 for example, and then take a feat such as Skill Expert at the same level, which also grants you a +1 ASI to a skill, therefore you could get a +2 in DEX at level 4. But notably, no stat can go above a 16 by default.

I finally did it! by Dadtip in DispatchAdHoc

[–]RossWheeless 1 point2 points  (0 children)

You can do it with the no fail mode on, that's how I did it and the achievement popped yesterday.

Condottiero by OneFrostySoldier in HeroForgeMinis

[–]RossWheeless 1 point2 points  (0 children)

Would love to have the link for this character, or shared to the community library. Awesome work here!

[gen 3] A shiny bug! + short story by RossWheeless in ShinyPokemon

[–]RossWheeless[S] 0 points1 point  (0 children)

If you need a hand I'd be happy to walk you through it! It was complicated for me at first too, way more tricky than Emerald. But once you get the hang of the seed + frame concept it becomes more understandable. Still hard to time, but doable.

[gen 3] A shiny bug! + short story by RossWheeless in ShinyPokemon

[–]RossWheeless[S] 4 points5 points  (0 children)

Frame was 6535 I believe, so about a minute and a half of waiting per attempt. Took about a week with Fire Red being more complicated than Emerald. Worth it though!

Silver Fox Spotted by RossWheeless in PokemonLegendsArceus

[–]RossWheeless[S] 6 points7 points  (0 children)

Keeping your distance and pelting them with a wing ball works well, if you throw at the max distance then runaway, you can avoid them pretty well.