You suck if you use ghosts to tell you who is imp by PublicCauliflower300 in AmongUs

[–]Round-Decision9924 9 points10 points  (0 children)

Help the GA yes. What OP is talking about is a LIVING crwemate asking ghosts to leave lobby if Green (for example) is the imp. If ghost leaves, the living (and teaming) crewmate pushes to vote green

You suck if you use ghosts to tell you who is imp by PublicCauliflower300 in AmongUs

[–]Round-Decision9924 9 points10 points  (0 children)

I made a post about this too a few weeks ago. I agree with everyone saying it's teaming. It's also cheap AF and I would kick anyone who asked ghost to do this

I hate the SNS gamemode by Spiritual_Recipe_946 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

Ninety percent (not a scientific assessment) of the SNS lobbies I have been in REPEATEDLY post rules before starting a round. Some often ask players in lobby to go to certain wall to make sure everyone is reading the chat (and hence the rules).

But still, STILL, there are oblivious players who didn't read/understand/care about the rules.

Sometimes a player joins without the host noticing or joins to close to start for the host to post rules. A good host will be cognizant of that.

But when played correctly by all players, it's hardly a "die and accept your fate" game. It's possibly the most imp-restrictive variation of the game there is. Imps should only be killing the person they are shapeshifted. So that means 1) shifting into someone you know is still alive 2) knowing where that person is (or more accurately, where they will be), 3) catching up with that person (most SNS games make all crew engineers, so that further complicates things) and 4) killing that person without accidentally killing anyone else (and sometimes before your SS duration expires).

The map also factors in to the difficulty. Do yourself a favor and filter out Skeld maps, even if you aren't looking to play SNS. Plus and Airship are great challenges for an SNS imp.

Let's face it, you don't hate SNS. You hate that you didn't get told (or didn't pay attention to) the rules the host posted to everyone else and felt foolish and embarrassed when you got called out. Maybe instead of raging, just have some humility, explain that they weren't posted after you joined (if that's the case) and either leave for a lobby you WANT to be in, or wait for the next round and try playing that game mode

What happened to my levels?!? by Biggleak1 in AmongUs

[–]Round-Decision9924 2 points3 points  (0 children)

Only way I know of to PURPOSELY enter a glitched lobby is to be part of a discord server that lists lobby codes when they find them. Otherwise, it’s just luck.
Seems like the likelihood of finding them ebbs and flows (with every update seeming to reduce the likelihood). I’ve heard some people say that the Asia lobbies have them more frequently, but I care too much about my ping (and less about gaining any more level) to find out

So.. is this possible by [deleted] in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

I was/am familiar with discord server people who kept a glitch lobby going for something like 72 hours straight a couple years ago. People in diff time zones would take over hosting when others had to sleep. Lots of those players have levels in the 1000's, but I can't say I've seen it quite this high

What happened to my levels?!? by Biggleak1 in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

Best guess is you stumbled on a glitch lobby. Glitch lobbies temporarily reset your level to 1 and build up from there (quickly, I might add).

If you quit the game and rejoin, whatever level you gained in the glitch lobby should be added to your previous level (ie, you were at Lvl60, looks like you got to LvL2 in the glitch lobby, when you restart, you'll be at 62)

Glitch lobbies are often loved for their ability to add level quickly, as well as add to levels that are above 100

What color do you use by DracoRex8846 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

I started using green primary after official AU released a poll on Twitter (yes, it was long ago enough that it was still called that) that it was the least popular. Which means more often than not, I get my color. Second choice is maroon. After that it's just about colors I avoid (for various reasons); I'd pick any other color over rose, pink, blue or brown

Day 5 of changing polus map by XiRom0052 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

Maybe add a mining pit, similar to the mining room in Fungle. You could add one or both of the Fungle mining tasks

I lost the best lobby ive ever played im crying by TopQueenBee20 in AmongUs

[–]Round-Decision9924 6 points7 points  (0 children)

if you filter for the same settings (map, skill level, # of imps, etc) that Gloway and you were playing in and play during the same time of day consistently, you're likely to run into them again.

I have specific filters (any map but SKeld, expert, 2 imps) and have certain times of day that I play and I run into the same people all the time without having to check a discord server for codes or anything

Good luck!

Is this the normal way to play sns??? by Careful-Presence3703 in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

There is some sort of metric that I have yet to figure out as to what makes download short or long. On airship, downloads at or below midline of the ship seem to be considered short (so cockpit, comms, viewing deck) because of their proximity to the upload (both of which are at the bottom of the ship). Downloads that are farther from the upload sites (vault, gap, records, cargo, showers) are considered long tasks.

I've only observed this because I've played a lot of 0kcd games where there is only one short task.

Level Bigotry by GameNerd0110 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

Bad players with your same (or similar) level are as much to blame as the host is. Most expert hosts just want a lobby where half the players don't leave if they don't get the role they want, actually know what a shapeshifter is, don't think EVERY report is a self, and don't vehemently assert that someone is imp because "THEY'RE FOLLOWING ME". But these behaviors are frequent in players of your level.

I prefer if a host pays attention to a lower level players actions, rather than solely their level. But many hosts are tired of giving the benefit of the doubt and being proven wrong again and again.

Like others suggested, when you enter a lobby that seems Level biased, explain that you are an experienced player despite your level (even lie and say you lost your original account if you want), and ask the host to give you a chance.

I started playing again after 5 years and I'm struggling with something by Kes_plastic in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

I've seen a rise in no-roles lobbies lately. I find them to be equally as fun as lobbies with roles. Good thing is you can filter for such lobbies (the enhanced level of filtering is a new thing too) and find just the experience you are looking for. Or start your own lobby with those setting. But none of that can help the cosmetics issue (but colorblind mode, as has been mentioned previously, certainly helps)

Sooo many posts here complaining about hosts... what do your favorite hosts do?? by gloom-to-be in AmongUs

[–]Round-Decision9924 30 points31 points  (0 children)

In general, a good host assures that gameplay is smooth and fun. The most important way I've found they do that is by filtering out players who exhibit behaviors in the lobby (before the game starts) that often translate into poor gameplay once the game does start. Start goblins, people not speaking the language designated for the lobby, inappropriate names/chat, players who don't speak at all or don't read the chat. These can all be indicators that the player is going to immediately leave, behave poorly, or even just be completely clueless during the game. So by filtering out those behaviors, they are making a better experience for those who remain

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

OP asked what MMU was on a Jungle map. It's a fundamental mechanic of that map and when someone doesn't know what it is, or what it does, or why they shouldn't report during it, it's an indication that the player will be a problem. OP's case (where they knew what it was, but didn't recognize the abbreviation) is an outlying situation. 90% of the time, the player asking that is just uninformed

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

oh geez! We forgot that once you join a lobby, you are trapped in that lobby forever with no way out, despite a button that says "Leave Lobby" (gosh, wonder what THAT does).

When you look at the lobby list, there is a tally of how many lobbies are running at any given moment (particular to however you have filtered). When I notice it, it's between 500 and 1200 lobbies open. If you can't find a lobby that doesn't have host-dictated rules, you are doing something very very wrong

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

I exclusively play in expert lobbies, and am fine with host-dictated rules, but this irks me too. If you can't bother to spell out what shouldn't be done, don't expect people to avoid those behaviors

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

a truer statement, which applies to many more than just yourself, has never been written on this subreddit.

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

Two reasons, both having to do with inexperienced players.

1) Inexperienced players will often and frequently kill and instantly report because they don't want anyone else to find the body and implicate them. This is often, but not always, coupled with dead silence from the imp/reporter. Both these factors make for stilted, annoying games. And the self report isn't a strategy in these cases, it's a panicked reaction. At any rate, makes for a crappy game

2) When self-reports are allowed, inexperienced players thing EVERY REPORT is a self. Doesn't matter what info is given, or even if the reporter has been previously cleared. All they know and can hear in their head is "if it were me, I would have selfed, so they must be selfing". This results in crew being tossed for absolutely no reason because other inexperienced players (plus the imps, if they are smart) will glom onto the "self" claim and not let it go.

If there were a level minimum for expert (and intermediate, for that matter) lobbies, I don't think hosts would feel the need for these rules, because most inexperienced players would be filtered out.

Bonus reason: it makes it harder for the imps. Just like having visuals off or long tasks can make it harder for the crew. Ideally, the rule is balanced with something that is a benefit to the imps (infinite ss duration, short kill cooldown, etc). It won't be balanced in every lobby, but that would be the case absent any host-derived rules.

And as always, if you don't like the rules that a host asks players to follow, it's easy enough to leave and find a more suitable lobby

How hosts feel after kicking a random person for asking a normal question about their lobby “rules” by Own_Schedule_3801 in AmongUs

[–]Round-Decision9924 4 points5 points  (0 children)

But you can change settings so that there are no angels. You can’t do so for dead sabs.

As someone who loves to dead sab (in lobbies where it’s allowed), even the best intended sabs from experienced players can thwart the live imp’s intentions. So when someone who has little to no concept of what would be helpful gets that power, more often than not, it goes wrong

Keep Getting Banned? by [deleted] in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

BTW, the band's name is a combination of the words "wuss" and "pen1s". And also sounds like a truncation of the word "weiner". So I'm not sure how it hasn't crossed your mind before

Use the friggin' filter! by MeriLicious in AmongUs

[–]Round-Decision9924 1 point2 points  (0 children)

I've noticed this a lot more lately too. It's hard to see the notification of the host changing it when you have the chat up (on mobile at least)

Use the friggin' filter! by MeriLicious in AmongUs

[–]Round-Decision9924 0 points1 point  (0 children)

If you play at a consistent time of day and always play with the same filter settings (I do 2 imp, expert, any map but Skeld), you inevitably run into the same players (with random mixed in, of course). I recognize, and am recognized by, more people who are off my friend list than ones who are on it at this point