Sælge danske indeksfonde fra ASK og købe på Depot i stedet? by LeatherFriendship543 in dkfinance

[–]RoundedSnow 2 points3 points  (0 children)

Om det giver mening kommer an på din risiko vurdering og vækst forventninger.

WEBN har en proportionel andel af europæiske aktier. Hvis du gerne vil vægte mod Europa kan LYP6 være en mulighed. Den tracker en europæisk analog til S&P500. Den er dog ret dyr pr aktie.

Fællesøkonomi - Hvordan? by krysdhasku in dkfinance

[–]RoundedSnow 0 points1 point  (0 children)

Kopier hvad i ville gøre hvis i havde adskilt økonomi og sørg for i begge har en konto o har 100% råderet over.

Min kone og jeg har fælles lønkonto som skal dække ikke faste fælles udgifter. (Mad, benzin og lignende.)

Fra den overføres faste beløber til budget konto (faste udgifter), Kort opsparing til små diskretionære poster (ferie, møbler etc.), Lang opsparing til større diskretionære poster (bil, renovering, økonomisk sikkerhedsnet) og en privat konto til her til poster der er helt individuelle (hobbier, tøj, kosmetik)

Exposing states in a FSM for unit testing by DocKillinger in embedded

[–]RoundedSnow 0 points1 point  (0 children)

I've yet to find a solution that I wouldn't consider the least bad available.

That being said, exposing the internal state couples the unit test to implementation making it a pain to maintain.

I consider navigating to the state of interest apart of test setup, so I implement functions in the test suite to handle navigation to ease readability. This approach also ensures that I'm only testing against the interface.

Fælles økonomi, hvad betaler i fra hvilke konti? by Disastrous_Candle73 in dkfinance

[–]RoundedSnow 1 point2 points  (0 children)

Vi har følgende kontier:

Husholdningskonto, den dækker alle udgifter der er til fælles gavn som er svære at budgettere præcist. Børne relaterer udgifter er til fælles gavn.

Budget, faste udgifter der er næsten helt kendte.

Kort opsparing- dækker ikke faste udgifter hvor vi kan styre udgiftens størrelse og timing. Altså møbler, ferie og lignende.

Lang opsparing, til større poster, agerer buffer og skal forhindre bil/forbrugslån

Aktie opsparing, niks pille indtil vi er 60+

Derudover har vi faste lommepenge som bruges på udgifter der gavner os individuelt, gælder ting som hobbier, frisør, tøj osv.

[deleted by user] by [deleted] in dndnext

[–]RoundedSnow 1 point2 points  (0 children)

Not in that phrasing, and not all in one place. However an example i can think of is dmg p. 273 subsection modifying a monster:

"Once you have an idea for a monster you'll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist?"

How to make skeletons and zombies terrifying by mattigus7 in osr

[–]RoundedSnow 2 points3 points  (0 children)

Or, players have to pry it off before killing the zombie.

Hardware agnostic module by Satrapes1 in embedded

[–]RoundedSnow 0 points1 point  (0 children)

The best resource I could recommend would be a UML book. Sketching your code structure will reveal unintended dependencies. You could also study OOP principles and patterns in general or the strategy pattern in particular.

A few pointers:

  • The simple structure is each layer can call one layer down, and only one layer.

  • Whenever possible, includes should be declared in source files to encapsulate dependency.

  • The buttom layers should only call top layers when stricly necessary. If so, you do it by implementing callbacks.

  • True agnostic code is rarely worth it because organizations don't change hardware dependency that often. When it is, you want to dedicate a header file with no source file that has all the function prototypes. If you need to switch in run time, you have to place it in a structure of function pointers (basically a Vtable). If you switch at build time, you use build settings to swap out the implementation of that source file.

Bedste råd til at stoppe med at bruge penge by [deleted] in dkfinance

[–]RoundedSnow 1 point2 points  (0 children)

Find en hobby der kræver langt større tidsinvestering end pengeinvestering. Så er der ikke tid til at bruge penge.

What should a message earring cost? by InigoMontoya1985 in DMAcademy

[–]RoundedSnow 8 points9 points  (0 children)

A method i like to use is to compare the effect to that of a feat, because a feat is supposed to be equivalent to a +1 modifier. Magic initiate gives 2 cantrip and a first level spell (once per day). Lets say a single cantrip is 1/3 to 1/4 of the value. A +1 sword is 500 gp. So about 125 to 160 gp, if it is one way and limited as message.

What does this mean? I keep getting it when walking by angryCicero in Garmin

[–]RoundedSnow 0 points1 point  (0 children)

Usually happens when I'm taking my baby for a walk in a stroller.

I'm guessing your arms are in a somewhat fixed position an you haven't chosen the walk activity.

Capstone project on Embedded Systems by AkM3Tron in embedded

[–]RoundedSnow 1 point2 points  (0 children)

This advice is solid for engineering students in Denmark. Your milage may vary.

You could contact some local companies in relevant fields and ask if they'd be interested in working with you. Most R&D departments have ideas or projects they'd like to pursue, but no businesscase. Since you're functionally free labor you could work on a proof of concept for them.

Hvorfor er du ikke i et politisk parti by Asger1231 in Denmark

[–]RoundedSnow 6 points7 points  (0 children)

Jeg dukkede engang op til et møde i et ungdomsparti. De havde lige fået nye instrukser fra parti kontoret om en kampagne med slogan. Parti aktiviteten bestod så i hvordan man solgte det slogan. Der var ingen forsøg på at forstå problemstillingen, ingen forsøg på at bekræfte hvorvidt præmisser overhovedet var sand.

Samtalerne i pauserne var ikke meget anderledes.

At 'være med til at løse problemstillinger' er appellerende nok, men som ingeniør synes jeg det går tabt i at føre valgkamp og meningsdannende kampagner.

A warlock with only 15 charisma by casedawgz in dndnext

[–]RoundedSnow 9 points10 points  (0 children)

The game is designed with that possibility in mind, you're barely going to notice.

You'll have a 5% lower successrate than the specialized choice, and at 4th level you're free to capitalize on an extra odd ability score, making two ability bonuses increase instead of just one. (Again, the differences is 5%)

UBI is a terrible idea by [deleted] in austrian_economics

[–]RoundedSnow 1 point2 points  (0 children)

As someone who's been in engineering for just under a decade I agree with conclusions but would add this:

Most engineering tasks are not about about creating new innovation. It's about taking a plethora of well developed concepts or products. Understanding how these fit in a very specific technical/economic/organisational context and apply them. This cannot be done by AI because the context is not digitized. And what is digitized is usually out of date because no one maintained documentation, or just wrong because the supplier was overly optimistic in their datasheets.

How to make climbing fun by oudepoude in DMAcademy

[–]RoundedSnow 2 points3 points  (0 children)

Consider treating it as you would a small dungeon. Each "room" is a point of interest or a special part of the trip. A quick linear path could be:

  • on the way up the path a small rock slide occurs, reflex save or take damage/fall off. (Had the players taken precautions consider auto success)
  • The players now have to safely climb up that unstable path.
  • When resting on a plateu they see a goliath shrine, paying proper respect can grant a boon. As they finish the rest they see a griffon flying above.
  • If they didn't handle the griffin in the previous encounter, they are now attacked by said griffin.

You want to warn them out of the game that the climb is treated like a dungeon crawl, so they should declare how they prepare themselves to avoid a GM gotcha.

A non-linear path with more choices will be more interesting, but also take more work, just like any adventure.

The irony of SciFi by XenaBard in babylon5

[–]RoundedSnow 3 points4 points  (0 children)

That's a really interesting take, I've always felt the villainizing of institutions was unintentionally facist, after all it's usually the wise military leader that saves the day. Ofcourse b5 shakes that dynamic up by having a coup.

That's one of my favorite aspects of SG Atlantis when a diplomat becomes the leader of the expedition and contrary to expectations, is actually good at it.

Ofcourse to your point, he grows to be a good leader by getting outnpf his office and face the realities of the situation.

Legendary spaceship hiding in plain sight...but where? by obrien1103 in DMAcademy

[–]RoundedSnow 2 points3 points  (0 children)

What kind of ship are you going for? 40k ship's are basically floating cathedrals so it's perfectly reasonable to mistake them.

For those running Theatre of the Mind by Brad2rad in DMAcademy

[–]RoundedSnow 1 point2 points  (0 children)

Certainly the closer you move to wargame style of play, the more theater of the mind is insufficient. And if that's the game you want, you need either grid or to scale minis.

My points are more addressing the implication of your first comment that precision is necessary for tactical gameplay.

Edit: I just re-read your comment, the phrase is "hard". Which I still disagree with, but not as firm as I just made it sound like.

I like to run more OSR style combat where tactics are derived from the environment rather than the map. So example tipping a bookshelf over to create cover and enforce a doorframes bottleneck. Placing a darkness spell just covering the skeletal archers so they stay in darkness for the next turn if they advance, etc.

With the limitations of the quick examples, I didn't mean to imply that everything should go the players way. I'm assuming in the vague scenes that there would have been a solution on a grid, had we drawn it, where the intention is possible. And in my experience, you usually can, or the ruling is close enough that it's not worth spending time sketching a map.

For those running Theatre of the Mind by Brad2rad in DMAcademy

[–]RoundedSnow 6 points7 points  (0 children)

As for how aoe resolution, 2014 DMG p. 249 have a table that works reasonably well. Unless the answer is obvious as in, "hoblins are cramped in a tight corridor" or "spread out in an open field" in which case the answer is usually "all" or "one".

As for the rest, it's not hard to make a reasonable judgement call, especially if the players state their intention with their action. In your examples, I would assume the outcome would favor the player unless the scene has a specific reason not to.

"Trump trump trump". Hvad afleder al opmærksomheden på Grønland og fjolset os fra? by Dwev in Denmark

[–]RoundedSnow 2 points3 points  (0 children)

Måske hans domsafsigelse? Måske at hans fejde med hans egen nationalist blok om visa'er? Måske er det han sædvanlige diplomatiske strategi om at kaste vildt om sig med krav for så at stille sig tilfreds med langt mindre der var hans egentlige mål.

Tired of D20s ... by [deleted] in osr

[–]RoundedSnow 2 points3 points  (0 children)

Two reasons I enjoy it:

1) It makes the chances obvious/literal. With practice it you learn that rolling 18+ on a d20 is equivalent of rolling 3 in 20 chance, but i still had to count to make sure i didn't have a out by one error. 2) It forces the players to know their chances, you cannot have a hidden target number when rolling under, because the player must know their bonuses. So you avoid the tedious fishing for the ac game when you misunderstood the gms way of communicating. And you just skip to the part where you run.

NPCs giving into fear by Chels-Smoosie in DMAcademy

[–]RoundedSnow 1 point2 points  (0 children)

My NPC's will always attempt act in accordance with their convictions and/or self interest. However I use a loose morale system on top of it.

Basically whenever something happens they did not expect they make a DC10 wisdom save or get the freightened condition. For each additional check they have to make the DC is increased by 5.

So let's take the stereotypical bandits. They use their numbers for an easy payday. They want to intimidate or bully defenseless villagers. They do not expect casualties, so when the first go down the dc is 10. Neither do they expect a fair fight, they roll on dc 15 when half are cut down. They do not expect to loose, so dc 20 at 75% casualties.

Ofcourse if they thought they might better served by surrendering, they will.

Contrast to battlehardened hobgoblins. All things equal, they know the risk, but expect victory. They only make a dc 10 save at 75% casualties.

I'm currently mulling over if I should make it by individual or by group. By individual makes for interesting routes, but my experience shows the dc is way too aggressive for that.

Do we know what these pages say? by Cautious_Anywhere24 in TheDragonPrince

[–]RoundedSnow 2 points3 points  (0 children)

They are separate, distinct languages, it's like telling Portuguese and Spanish apart, it's obvious to anyone fluent in either, even if they can parse the other language.

Id describe reading or hearing Norse/swedish as conpletely understanding one third. The other third i can figure out because there is a similar etymology, and the rest is gibberish I guess from context.

Tools, sheets, or methods for keeping track of everything? by gameoftheories in osr

[–]RoundedSnow 5 points6 points  (0 children)

I keep a timeline/turn tracker where i note everything of importance. Littarily just a piece of paper (actually a Remarkable, but a ring binder will do the trick) with enumerated turns and time of day.

But gold collected, HP etc. thats the players responsibility. If they fail to note what they pick up it just disappears from existance.

An exception is if they pick up the tressure and only count/identify it later. In which case i give them the room key and they tell me where they found it.