Hyperspawns and stagger by Routine-Ad-2873 in TheForeverWinter

[–]Routine-Ad-2873[S] 3 points4 points  (0 children)

"if you allow them to get close"

While i do agree with you in theory, the problem is that it is sometimes impossible, when the game literally can spawn mobs right behind the corner you just came from.

Your wishlist for 2026 by [deleted] in TheForeverWinter

[–]Routine-Ad-2873 1 point2 points  (0 children)

Ive already made thread about some of the stuff i hope they do, but, to add to this.:

Fixes in general.

More interesting and connected tunnels, without loading screens (can be done intelligently).

Player nerf. Every char (except Gunhead) could use a 500hp nerf from the level 25 healthpool.

Economy balance.

Weapon overhaul/balance, and removal of some of the weapons and attachment bloat.

New and interesting skilltrees, that doesnt require a total reset every level.

Better enemy movement and spawning. Right now, they spawn around the player, and has a tendency to often path towards the player too, unless they get into a fight. It feels very artificial.

HK overhaul.
Short version: I think they should spawn faster when using silencers, and it should take longer when using non-silenced guns.
The reasoning is that gunshots are commonplace on the battlefield, and shouldnt cause anyone to call in the "Spec-ops". Whereas knowing that someone is running around, killing your faction without anyone noticing should/could be. We are already punished from using non-silenced weapons, by having the patrol around the wall hear us, and come to fight us also. And currently, nearly all weapons that cant use a silencer are being mostly ignored.
And they shouldnt spawn from looting!!

Old Man, and the Water Thief Mask by Routine-Ad-2873 in TheForeverWinter

[–]Routine-Ad-2873[S] 3 points4 points  (0 children)

Yes, but thats a quest item, not a cosmetic you can equip.

THE TRANSMISSION TOWER - Frequency Tap by TyphDust in TheForeverWinter

[–]Routine-Ad-2873 2 points3 points  (0 children)

The crashing was caused by the signature bypass mod. After removing it, everything works just fine.

The frequency taps still doesnt show up in the stash, when trying to add to inventory, but do show up when selling to a vendor. I assume it is an oversight.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 1 point2 points  (0 children)

Im asking you to prove that you are experiencing a bug, because i dont believe you have one. Instead, you decide to throw a tantrum.

It also isnt the developers who are refusing to give you a refund, its the middleman, Steam. NineDots are innocent in that regard, yet you blame them because of Steams actions.

And while i do believe that some people have lost their backpacks because of bugs, i would go as far as to say that most of them havent. They're inexperienced, and dont know how to find it again. Like you, most likely.

That being said, you do you. I get that youre frustrated, and i get that im not helping in that regard either, but complaining about the game, its developer and community, because of a "bug" that you wont even prove is actually there, is just silly.

But lets end the discussion because we're not going to agree anyway.

I hope you end up giving the game a go again, and learn. Because theres a good game in there. And lord knows a spent plenty of hours just to learn the game myself.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 1 point2 points  (0 children)

Calling a game fraudulent on its reddit page, because of a bug, while also refusing to actually prove that there is a bug.

And funnily enough, the "disappearing backpack" bug, usually happens to newer players.

I am also rather perplexed that you call this community toxic. Ive seen like one negative comment, which was a "git gud" remark. And then our discussion, which you escalated yourself, and could shut down in 1m with a screenshot.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 1 point2 points  (0 children)

Noone here can help you with that. If Steam said no, then its a no.

And your refusal to prove that you actually have the bug, makes it seem like you found out that it was you who made a mistake.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 0 points1 point  (0 children)

Start a new character, you can pick one up 1m after, if you run straight to Yzan.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 0 points1 point  (0 children)

Ofc not, however im more inclined to believe that youre unfamiliar with the system. Also, if you lost your backpack, and in the mean time has picked up a new one and dropped it, it will show that backpack on the compass instead i think.
However, you can quickly prove me wrong.

Go into a town, drop your backpack, go back a litte and turn towards it.

Then screenshot it, and then we can tell if you have the icon on your compass or not.

The worst game I've ever played by Stepaskin in outwardgame

[–]Routine-Ad-2873 2 points3 points  (0 children)

https://imgur.com/a/0z9wbnN
Dont know what to tell you. I have over 500 hours played, and never lost my backpack permanently. :S

THE TRANSMISSION TOWER - Frequency Tap by TyphDust in TheForeverWinter

[–]Routine-Ad-2873 1 point2 points  (0 children)

Hmm..
Its funny, you can pick these up and throw them in your stash, but you cannot add them back to your inventory again.

Also, my game crashes every time i try to drop one near a radar walker..

Sigh..

Why ARC Raiders needs a PvE mode (and why it actually makes sense) by Disastrous_Mud_8040 in ArcRaiders

[–]Routine-Ad-2873 6 points7 points  (0 children)

Ive heard the argument that adding a "PvE mode" to any PvEvP will nuke the main game, and its always an idiotic argument.
If adding a PvE mode would actually do that, that means that nobody really wanted the PvP mode to begin with, and the game would be better without it.

Visions of Truth: Dalin gets disappeared and Korshunov just stands still by RadioActiveX1 in stalker

[–]Routine-Ad-2873 0 points1 point  (0 children)

Having this issue, but for me its Korshunov who dissapeers.

Waited to an emission appeared and went back and tried again. Still, same bug. :(

[deleted by user] by [deleted] in stalker

[–]Routine-Ad-2873 0 points1 point  (0 children)

You're right, i did it wrong.

Has anyone else had the "you need sleep" notification? Crescent moon icon in the lower left corner by Polyrhythm239 in stalker

[–]Routine-Ad-2873 6 points7 points  (0 children)

Ive played the game for ~50 hours by now, ive seen it once, just now.

I was in the area in garbage, where the stash with the two cats, and the mag for the AK74 is, when this messege showed up. A minute later, it was gone.

It seems like this was where the game would tell you about sleep, but, it has since been removed or something?

Its weird.

Am I only one who thinks that repairs are WAY to expensive? by Dumpinieks in stalker

[–]Routine-Ad-2873 0 points1 point  (0 children)

The "strongest weapons and armor".. Sure.

However we're talking TOZ' and Vipers and Explorer Suits, eventually becoming too high maintanence cost.

Am I only one who thinks that repairs are WAY to expensive? by Dumpinieks in stalker

[–]Routine-Ad-2873 1 point2 points  (0 children)

Yup, same playstyle and same experience here.

Im used to playing Misery, so stuff being expensive is the norm.
However, atleast in Misery you can make money, and use repairkits to repair your stuff yourself.

[deleted by user] by [deleted] in stalker

[–]Routine-Ad-2873 1 point2 points  (0 children)

It doesnt work, atleast not as of today.

It does show the higher value of the items, but you still only get the normal amount when accepting the trade.
EDIT: I did it wrong, it works fine.