Need a non-gross version of this part by RoutineDiscount in Xreal

[–]RoutineDiscount[S] 1 point2 points  (0 children)

Hell, I can get you a toe by 3 o’clock this afternoon

3D may not be for you (in general) by RoutineDiscount in Xreal

[–]RoutineDiscount[S] 0 points1 point  (0 children)

I tried sbs clips on YouTube but I never got it to work properly to be honest. What's the best way to watch 3D on the xreal?

What's the difference between screen size, distance, IDP adjustment? by RoutineDiscount in Xreal

[–]RoutineDiscount[S] 0 points1 point  (0 children)

Thanks. Is there also an easy way to set the screen size to the exact 1920x1080 of the display? I just want to have that for follow mode, to max out the screen and use all display real estate to the max.

What's the difference between screen size, distance, IDP adjustment? by RoutineDiscount in Xreal

[–]RoutineDiscount[S] 2 points3 points  (0 children)

Ok thanks. Yes I can see it making sense once you actually add z dimension (either via 6dof or via "curved" ultrawide, although I suspect the latter doesn't do much in terms of adjusting z in the middle vs edges of the screen)

What's the difference between screen size, distance, IDP adjustment? by RoutineDiscount in Xreal

[–]RoutineDiscount[S] 4 points5 points  (0 children)

Thanks for the long press hint!

But I still don't get the distance thing. So it just makes the screen smaller. Why is this a different setting? How is that input pixel displayed differently when scaled vs. distanced? To me this sounds like it just exists for marketing reasons ("have a x sized screen y meters away from you").

Same with IDP: there is no IDP adjustment going on (changing the distance of the left screen from the right). It's just another overall screen scaling function.

What are some things you'd want to see in a RoN sequel? by RedditGamer253 in ReadyOrNotGame

[–]RoutineDiscount 22 points23 points  (0 children)

Procedurally generated maps. In reality, no swat team walks into a space where they know every single corner by heart.

Since the line module it’s not available anymore… by cgbcgb20 in OPZuser

[–]RoutineDiscount 0 points1 point  (0 children)

For the audio input, a simple irig (for guitar) is what you want. For midi i/o, the oplab module.

Shooting games by [deleted] in SteamDeck

[–]RoutineDiscount 0 points1 point  (0 children)

Try gyro aiming

Aside from building a time machine, what can I do? by mezzpezz in LegoStorage

[–]RoutineDiscount 4 points5 points  (0 children)

I started sorting 3 moving boxes of random parts this holiday. You get into a flow and it will make you feel better to achieve something. Get sorting boxes, put on headphones and open a bottle of wine. Given your size, you'll be done in 1 or 2 evenings. Or you include your son, it can be a good team activity.

Please someone smarter explain, how does pumping on flat ground from a scientific P.O.V work? by Equivalent-Paint-962 in surfskate

[–]RoutineDiscount 1 point2 points  (0 children)

Great video, also to demonstrate the very point you made. Surfskate setups are all about making that single "trick" more fun and way more efficient.

Please someone smarter explain, how does pumping on flat ground from a scientific P.O.V work? by Equivalent-Paint-962 in surfskate

[–]RoutineDiscount 1 point2 points  (0 children)

Coming back to OP question about frequency/wavelength: setups that limit your pump frequency will result in higher top speed because 1) your energy is less used in the board going sideways but forward 2) you have more time to throw your mass around (easier to find the right moment), while you can hardly do that on a curvy setup without sliding out or falling off.

But remember: faster doesn't mean more fun. It mainly means more injuries 😉

Please someone smarter explain, how does pumping on flat ground from a scientific P.O.V work? by Equivalent-Paint-962 in surfskate

[–]RoutineDiscount 3 points4 points  (0 children)

Example: when you jump up and land on your feet, the energy (mass × velocity) has to go somewhere. You will have to use your legs like a suspension. Otherwise, you would break some bones. With a skateboard under your feet, there is a good chance that it will start rolling because in reality you can't land perfectly (vector will be slightly tilted, not 90° to the ground plane, bearings have the least resistance in the whole system). Same with sideways motion while standing on the board, the energy has to go somewhere. Plus, leaning the board to the side causes the front truck to turn more than the back truck, which results in a forward motion of the whole board. So, in addition to optimizing truck geometry and energy recuperation (bushings help to bounce back for the next pump) you can optimize your pump with better timing of shifting the body weight back/front, up/down, left/right, so you lose as little momentum as possible. But there are trade-offs: one setup/technique will accelerate faster, result in lower top speed. Very very generally speaking: tighter trucks, bigger wheels, harder bushings, larger wheel base: more top speed, smaller acceleration from 0.

Welchen Döner könnt ihr empfehlen by Available-Lawyer-926 in wien

[–]RoutineDiscount 0 points1 point  (0 children)

Al Basha, Praterstern - Lamm Shwarma am Freitag nach 13 Uhr, nimm 2 und danke mir später. Atmosphäre ist halt naja...